WO2013070228A3 - Speculative rendering using historical player data - Google Patents
Speculative rendering using historical player data Download PDFInfo
- Publication number
- WO2013070228A3 WO2013070228A3 PCT/US2011/060164 US2011060164W WO2013070228A3 WO 2013070228 A3 WO2013070228 A3 WO 2013070228A3 US 2011060164 W US2011060164 W US 2011060164W WO 2013070228 A3 WO2013070228 A3 WO 2013070228A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- historical data
- players
- player
- situations
- game locations
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/519,730 US8858324B2 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
KR1020147007910A KR101593344B1 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
PCT/US2011/060164 WO2013070228A2 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
US14/476,648 US9498715B2 (en) | 2011-11-10 | 2014-09-03 | Speculative rendering using historical player data |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2011/060164 WO2013070228A2 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/519,730 A-371-Of-International US8858324B2 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
US14/476,648 Continuation US9498715B2 (en) | 2011-11-10 | 2014-09-03 | Speculative rendering using historical player data |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2013070228A2 WO2013070228A2 (en) | 2013-05-16 |
WO2013070228A3 true WO2013070228A3 (en) | 2014-04-10 |
Family
ID=48281146
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2011/060164 WO2013070228A2 (en) | 2011-11-10 | 2011-11-10 | Speculative rendering using historical player data |
Country Status (3)
Country | Link |
---|---|
US (2) | US8858324B2 (en) |
KR (1) | KR101593344B1 (en) |
WO (1) | WO2013070228A2 (en) |
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US9516003B2 (en) | 2011-09-12 | 2016-12-06 | Cache Cloud Llc | Unified cloud computing network interface |
US9313083B2 (en) * | 2011-12-09 | 2016-04-12 | Empire Technology Development Llc | Predictive caching of game content data |
US9744440B1 (en) | 2012-01-12 | 2017-08-29 | Zynga Inc. | Generating game configurations |
US9751011B2 (en) * | 2012-05-25 | 2017-09-05 | Electronics Arts, Inc. | Systems and methods for a unified game experience in a multiplayer game |
US9292457B2 (en) * | 2012-12-07 | 2016-03-22 | Nimbuz, Inc. | Networking cloud and method of using the same |
CN104823179B (en) * | 2012-12-12 | 2018-08-07 | Sk 普兰尼特有限公司 | Method and its system for providing instant result input by user and equipment |
US9415301B2 (en) * | 2013-02-26 | 2016-08-16 | Steelseries Aps | Method and apparatus for processing control signals of an accessory |
KR101543862B1 (en) | 2013-11-11 | 2015-08-12 | (주)스마일게이트엔터테인먼트 | Game server and method for visualization of 3d space |
US10154072B2 (en) * | 2014-09-17 | 2018-12-11 | Microsoft Technology Licensing, Llc | Intelligent streaming of media content |
US9686520B2 (en) * | 2015-01-22 | 2017-06-20 | Microsoft Technology Licensing, Llc | Reconstructing viewport upon user viewpoint misprediction |
US9756375B2 (en) * | 2015-01-22 | 2017-09-05 | Microsoft Technology Licensing, Llc | Predictive server-side rendering of scenes |
CN104866380B (en) * | 2015-06-18 | 2018-07-06 | 北京搜狐新媒体信息技术有限公司 | A kind for the treatment of method and apparatus of the state conversion of cluster management system |
US10554713B2 (en) | 2015-06-19 | 2020-02-04 | Microsoft Technology Licensing, Llc | Low latency application streaming using temporal frame transformation |
CN105468823B (en) * | 2015-11-16 | 2019-01-25 | 广州广电运通金融电子股份有限公司 | A kind of self-service device energy-saving control method and device |
CN106267822A (en) * | 2016-08-18 | 2017-01-04 | 网易(杭州)网络有限公司 | The method of testing of game performance and device |
KR101892739B1 (en) * | 2016-09-30 | 2018-08-28 | 한국전자통신연구원 | Apparatus and method for generating game operation senario |
KR102008825B1 (en) * | 2016-11-18 | 2019-08-07 | 주식회사 아몬드 소프트 | Self learnig system and method for electronic card game using the graph database approach |
US11014010B2 (en) | 2017-10-20 | 2021-05-25 | Microsoft Technology Licensing, Llc | State management of dynamic properties |
CN108171783A (en) * | 2018-03-20 | 2018-06-15 | 联想(北京)有限公司 | Image rendering method, system and electronic equipment |
US10924525B2 (en) | 2018-10-01 | 2021-02-16 | Microsoft Technology Licensing, Llc | Inducing higher input latency in multiplayer programs |
US10926177B2 (en) * | 2019-03-15 | 2021-02-23 | Sony Interactive Entertainment Inc. | Systems and methods for predicting states by using a distributed game engine |
US11281478B2 (en) | 2019-03-27 | 2022-03-22 | Citrix Systems, Inc. | Providing user interface (UI) elements having an ordered hierarchy of graphical control elements in virtual machine sessions at reduced latency and related methods |
US11263028B2 (en) | 2019-03-27 | 2022-03-01 | Citrix Systems, Inc. | Providing user interface (UI) elements in virtual machine sessions at reduced latency |
US11263029B2 (en) * | 2019-03-27 | 2022-03-01 | Citrix Systems, Inc. | Providing user interface (UI) elements having scrollable content in virtual machine sessions at reduced latency and related methods |
US11321900B2 (en) * | 2019-11-22 | 2022-05-03 | Sony Interactive Entertainment Inc. | Systems and methods for adjusting one or more parameters of a GPU |
KR20210106797A (en) | 2020-02-21 | 2021-08-31 | 삼성전자주식회사 | Method and apparatus for rendering object using edge computing service |
CN113289330B (en) * | 2020-02-21 | 2023-12-08 | 华为技术有限公司 | Rendering method and device |
US20220212100A1 (en) * | 2021-01-04 | 2022-07-07 | Microsoft Technology Licensing, Llc | Systems and methods for streaming interactive applications |
CN114288647B (en) * | 2021-12-31 | 2022-07-08 | 深圳方舟互动科技有限公司 | Artificial intelligence game engine based on AI Designer, game rendering method and device |
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US7515156B2 (en) * | 2003-01-08 | 2009-04-07 | Hrl Laboratories, Llc | Method and apparatus for parallel speculative rendering of synthetic images |
US20110162005A1 (en) * | 2009-12-30 | 2011-06-30 | Cevat Yerli | Computer-controlled video entertainment system |
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-
2011
- 2011-11-10 KR KR1020147007910A patent/KR101593344B1/en active IP Right Grant
- 2011-11-10 US US13/519,730 patent/US8858324B2/en not_active Expired - Fee Related
- 2011-11-10 WO PCT/US2011/060164 patent/WO2013070228A2/en active Application Filing
-
2014
- 2014-09-03 US US14/476,648 patent/US9498715B2/en not_active Expired - Fee Related
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US7515156B2 (en) * | 2003-01-08 | 2009-04-07 | Hrl Laboratories, Llc | Method and apparatus for parallel speculative rendering of synthetic images |
US7240162B2 (en) * | 2004-10-22 | 2007-07-03 | Stream Theory, Inc. | System and method for predictive streaming |
US20110162005A1 (en) * | 2009-12-30 | 2011-06-30 | Cevat Yerli | Computer-controlled video entertainment system |
Non-Patent Citations (1)
Title |
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SHI, S ET AL.: "Using Graphics Rendering Contexts to Enhance the Real-Time Video Coding for Mobile Cloud Gaming", PROCEEDINGS OF THE 19TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, 28 November 2011 (2011-11-28), pages 103 - 112, Retrieved from the Internet <URL:http://www.cs.clemson.edu/-jzwang/1201863/mm2011/p103-shi.pdf> [retrieved on 20120321] * |
Also Published As
Publication number | Publication date |
---|---|
US20130123004A1 (en) | 2013-05-16 |
US20140370986A1 (en) | 2014-12-18 |
US8858324B2 (en) | 2014-10-14 |
US9498715B2 (en) | 2016-11-22 |
KR20140052068A (en) | 2014-05-02 |
WO2013070228A2 (en) | 2013-05-16 |
KR101593344B1 (en) | 2016-02-18 |
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