WO2005025707A1 - System and method for the distribution of information - Google Patents
System and method for the distribution of information Download PDFInfo
- Publication number
- WO2005025707A1 WO2005025707A1 PCT/US2004/029140 US2004029140W WO2005025707A1 WO 2005025707 A1 WO2005025707 A1 WO 2005025707A1 US 2004029140 W US2004029140 W US 2004029140W WO 2005025707 A1 WO2005025707 A1 WO 2005025707A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- information
- media
- chapter
- digital information
- limited life
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
Definitions
- the present invention relates to physical digital rights management, and in particular, to systems and methods for the distribution, promotion, sale, limiting the use of, and/or policing of information stored on media with a physical digital rights management mechanism(s).
- the present invention uses physical digital rights management to control the distribution of information.
- Physical digital rights management differs from encryption digital rights management in that the mechanism that limits the lifetime of information on any particular media is physically based as opposed to encryption based methods, which are software based methods.
- Physical digital rights management is based on some type of reactive agent and/or agents associated with the storage media. Once this agent and/or agents is activated the storage media undergoes a physical and/or chemical change in at least one property. The property change results in a change of the ability of the storage media reading device to read the storage media.
- the present invention employs the advances in physical digital rights management to the distribution of information.
- a method and system for the distribution and/or policing of information, wherein the ease by which information is disseminated is curtailed.
- a method and system for the distribution, sale and/or promotion of video games.
- a method and system is disclosed that incentivizes the consumption of information.
- a method and system is disclosed for limiting the lifetime of time dependent information.
- a method and system is disclosed for the basis of a new video game.
- a method and system for distributing software and/or software updates.
- a method and system is disclosed for the serialization of information.
- the physical agent and/or physical mechanism destroys and/or masks and/or makes inaccessible information stored on a physical media.
- a physical media such as, for example, a compact disc and/or digital versatile disc is constructed such that it contains a reactive agent.
- the reactive agent allows the optical media to transform from a state that is initially readable to a state that precludes the information stored on the optical media unreadable or inaccessible. See, for example, U.S. Patent Nos. 5,815,484; 6,434,109; 6,343,063; and 6,011,772 all of which are herein incorporated by reference in there entirety and U.S. Patent Application Serial Nos.
- the optical disc contains a reactive agent such as, for example, a reactive dye whose initial state allows the information stored thereon to be read by an optical media reading device, but which transitions to a second state after a triggering event and/or stimulus to a state that is no longer readable by the optical media reading device.
- a reactive agent such as, for example, a reactive dye whose initial state allows the information stored thereon to be read by an optical media reading device, but which transitions to a second state after a triggering event and/or stimulus to a state that is no longer readable by the optical media reading device.
- entertainment media such as, for example, movies can be stored on the limited life media to provide a method for video on demand without the use of a network.
- the limited life media can be distributed through any number of retail distribution channels.
- the method does not incur any of the overhead costs associated with the rental businesses and/or cable video on the demand. No accounts have to be maintained. No physical connections have to be maintained.
- the method provides for greater end user privacy. For example, if the content stored on the optical media were of an adult nature the end user might not wish to have a record exist that they viewed the content.
- the optical media has a limited life and thus viewing window the ability of the end user to loan it to another user is greatly reduced.
- time sensitive information is stored on a limited life media.
- time varying information such as service manuals, parts catalogs, missile launch codes, a patient's medical information, medical procedures, etc.
- limited life media This ensures that older, out of date information is not being used when newer, more current and accurate information exists.
- certain companies updated their service manuals once a month.
- a limited life media for example, an optical media
- the life time of the media is one month.
- the limited life media would expire at the same time the updated manual arrived.
- a video game is distributed on limited life media.
- one dimension of the game play is time. The end user must complete the game or certain tasks in the game before the life of the media expires.
- the game scenario may be a spy theme wherein the end user has to complete a number of missions before the life of the media ends.
- a video game is distributed on limited life media.
- the video game includes a number of discrete levels and/or stages of play. Each level and/or stage of play is stored on separate limited life media. For example, a video game that includes ten levels of play has each level stored on ten separate limited life media.
- the video game is thus serialized. Each level can be sold at a fraction of the cost of the whole game. For example, most newly released video games cost approximately $50 USD. This price point is often too high for the children that play such games. By serializing the game the cost of each level can be brought down to a more accessible level. Additionally, items and abilities collected in prior levels can be carried over to the most current level through the use of memory cards and/or stored on a hard disk drive and/or other memory device.
- a segment and/or single stage and/or level and/or sample of a video game is distributed on limited life media.
- sequels to block buster video games are often highly anticipated. The game developer may wish to develop buzz about the sequel.
- a segment and/or single stage and/or level and/or sample of the sequel is distributed on limited life media, h one embodiment, the segment and/or single stage and/or level and/or sample of the sequel is distributed in limited supply. Further, accomplishing the goals of the segment and/or single stage and/or level and/or sample of the sequel before the media expires allows the end user special status.
- the special status may include the ability to purchase the sequel a predefined period of time before others and/or a special code stored on a memory device that unlocks and/or confers some unique functionality to this user for the sequel.
- achieving the goals of the segment and/or single stage and/or level and/or sample of the sequel may qualify the end user for special other promotional items and/or rewards.
- other promotional items and/or rewards include receiving a newsletter reporting upcoming events, the opportunity to chat electronically with one of the characters from the video game and/or other merchandize, such as, discounts on action figures or other collateral associated with the video game and/or story line of the video game.
- software and/or software updates are distributed on limited life media.
- end user purchase software and load it on their computer and then the media on which the software was sold just sits around and/or has to be stored. Because the media on which the software is sold is available long after the software is loaded on a particular system there exists a high probability that the software will be shared with other users, i.e., friends and family of the original purchaser.
- software and/or software updates are sold on a limited life media, for example, a limited play optical disc. The end user purchases the software on the limited life media.
- the end user activates for example, the reactive agent by opening the package the media is sold in
- the end user has a predetermined amount of time in which to load the software on his or her computer, after which time the software on the limited life media becomes unreadable and thus unloadable.
- the software is less likely to be shared. If the end user would need a back up copy of the software in case of a system crash and/or failure other identifying information sold with the software and/or registration information provided by the end user can be used to order an additional copy on a limited life media.
- content is stored on a limited life media and is distributed freely for promotional purposes.
- software companies may release samples of computer programs free of charge to potential customers. The customers have an opportunity to try it before they buy it, while the software company will feel secure in knowing that the sample release cannot be converted into the long playing, full version through a software hack.
- content is stored on limited life media and once the life of the media expires the expired media can be brought back to the company or a partner of the company for discounts on future products and/or free admission to future releases and/or theme parks and/or free merchandise and/or other marketing collateral and/or newsletters and/or other preferential treatment and/or additional purchasing incentives.
- content is stored on a dual layer DVD, such as, for example, DVD-9.
- the information on one layer is long playing, i.e., permanent, the information on the other layer has a limited life.
- one layer, the long playing layer may provide film discographies of the actors and/or director and/or others involved with a film; while the other layer, the limited life layer, contains the film.
- one layer, the long playing layer contains extended trailers of the film or films coming to theatres in the near future and the other layer, the limited life layer, contains the film.
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
BRPI0418348A BRPI0418348A2 (en) | 2003-09-08 | 2004-09-08 | system and method for the distribution of information. |
CA002545235A CA2545235A1 (en) | 2003-09-08 | 2004-09-08 | System and method for the distribution of information |
AU2004272035A AU2004272035A1 (en) | 2003-09-08 | 2004-09-08 | System and method for the distribution of information |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US50125603P | 2003-09-08 | 2003-09-08 | |
US60/501,256 | 2003-09-08 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005025707A1 true WO2005025707A1 (en) | 2005-03-24 |
Family
ID=34312265
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2004/029140 WO2005025707A1 (en) | 2003-09-08 | 2004-09-08 | System and method for the distribution of information |
Country Status (4)
Country | Link |
---|---|
AU (1) | AU2004272035A1 (en) |
BR (1) | BRPI0418348A2 (en) |
CA (1) | CA2545235A1 (en) |
WO (1) | WO2005025707A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8355311B2 (en) | 2005-11-14 | 2013-01-15 | Koninklijke Philips Electronics N.V. | Hybrid optical disc |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5815484A (en) * | 1995-12-28 | 1998-09-29 | Hide And Seek Technologies L.L.C. | Copy protectable optical media device and methodology therefor |
-
2004
- 2004-09-08 WO PCT/US2004/029140 patent/WO2005025707A1/en active Application Filing
- 2004-09-08 AU AU2004272035A patent/AU2004272035A1/en not_active Abandoned
- 2004-09-08 CA CA002545235A patent/CA2545235A1/en not_active Abandoned
- 2004-09-08 BR BRPI0418348A patent/BRPI0418348A2/en not_active IP Right Cessation
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5815484A (en) * | 1995-12-28 | 1998-09-29 | Hide And Seek Technologies L.L.C. | Copy protectable optical media device and methodology therefor |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8355311B2 (en) | 2005-11-14 | 2013-01-15 | Koninklijke Philips Electronics N.V. | Hybrid optical disc |
Also Published As
Publication number | Publication date |
---|---|
AU2004272035A1 (en) | 2005-03-24 |
BRPI0418348A2 (en) | 2017-05-30 |
CA2545235A1 (en) | 2005-03-24 |
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