WO2004032045A1 - 発想モデル装置、自発感情モデル装置、その方法、およびプログラム - Google Patents
発想モデル装置、自発感情モデル装置、その方法、およびプログラム Download PDFInfo
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- WO2004032045A1 WO2004032045A1 PCT/JP2003/012669 JP0312669W WO2004032045A1 WO 2004032045 A1 WO2004032045 A1 WO 2004032045A1 JP 0312669 W JP0312669 W JP 0312669W WO 2004032045 A1 WO2004032045 A1 WO 2004032045A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/02—Knowledge representation; Symbolic representation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/30—Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/004—Artificial life, i.e. computing arrangements simulating life
Definitions
- the present invention relates to an idea model device that simulates a human idea action, a method thereof, and a program thereof.
- the present invention relates to a spontaneous emotion model device which is a main part of the idea model device, its method, and its program.
- the present invention is a technique applied to the following product fields and the like.
- Patent Document 1 Japanese Patent Application Laid-Open No. H11-2652309
- Patent Document 1 discloses a technique for realizing emotion generation in an unpredictable situation. In other words, the situation is evaluated in the context of a predictable situation, and the emotion of the device itself is generated. In addition, it analyzes past emotions that have actually occurred and the situation at that time, and learns unpredictable incidental conditions specific to each situation and emotions corresponding to them. If the newly input situation satisfies the learned collateral condition, the emotion corresponding to the collateral condition is output.
- Patent Document 2 Japanese Patent Application Laid-Open No. 2002-215183.
- instinct parameters indicating pleasure, danger, and achievement are generated as motivation information based on input information such as the emotional state of a conversation partner, and based on the instinctive motivation information, Generates and controls basic emotions such as joy and anger.
- basic emotions such as joy and anger.
- this prior art when controlling the generation of basic emotions, a more human emotional state is successfully generated by reflecting personalities such as reason and will in control rules (propensity in humans). .
- the human brain is considered to be a huge parallel processing machine consisting of many neurons.
- problem solving by the brain is perceived as a brute force information retrieval process by parallel processing.
- the human brain has a rare ability to be inspired. This inspiration ability is different from the brute force information retrieval process.
- the present inventor has conceived of improving the above-described problem of the brute-force information retrieval process by focusing on the psychological phenomenon of inspiration.
- an object of the present invention is to realize an efficient information search (in other words, an idea act close to a human) by taking into account a process similar to inspiration.
- Another object of the present invention is to realize a spontaneous emotion model that realizes fluctuations of emotions and emotions that generate inspiration.
- the idea model device of the present invention includes a spontaneous emotion unit, a knowledge database, and an idea unit.
- the spontaneous emotion unit prepares a plurality of emotion states in which human emotions are modeled in advance as data, and repeats state transitions between these emotion states in accordance with an arithmetic process for expressing a probabilistic model of the Schrodinger equation. As a result, the spontaneous emotion unit simulates the emergence of human spontaneous emotion.
- the knowledge database simulates the source of human ideas affected by kansei by classifying and accumulating knowledge data collected from outside in relation to the strength of correlation with emotional states.
- the idea unit When an external input is given, the idea unit combines the external input with the emotional state of the spontaneous emotion unit, and searches for the relevant knowledge data from the knowledge database using the combination or the interference state generated by the combination as a search key. .
- the imagination unit simulates human imagination.
- inspiration is an uncertain psychological phenomenon that is difficult to control under surface consciousness. This uncertainty of inspiration is thought to be strongly influenced by fluctuations in sensibility and emotion that govern thinking. Therefore, in the present invention, a spontaneous emotion unit was first developed to simulate this fluctuation of emotion.
- This emotional state can be considered as a moving body in a virtual coordinate space (hereinafter referred to as “emotional space”) that uses emotion, emotions, and other basic emotions as coordinate axes.
- emotion space virtual coordinate space
- the position of the emotional state in this coordinate space is regarded as the potential of emotion (the degree of emotion, emotion, and pleasure).
- momentum of the emotional state in this coordinate space is regarded as the momentum of human emotional change.
- this emotional state is a movement that follows Newtonian mechanics, it will be a predictable change in emotion, and will not be linked to inspiration with uncertainty. Therefore, the inventor of the present application paid attention to the Schrodinger equation in order to realize appropriate uncertainty when generating inspiration.
- a plurality of quantized emotional states are assumed in advance, and state transitions are set between these emotional states so as to satisfy the existence probability indicated by the square of the wave function ⁇ of the Schrodinger equation.
- the movement of such an emotional state can be calculated by, for example, a wave function, a Fourier transform, a matrix dynamics, a path integral, a generation annihilation operator, an operator, a differential equation, or an exchange relation or other known arithmetic processing.
- the inventor of the present application when inspired, thought that humans may appropriately limit the source of ideas. Limiting the source of ideas increases the likelihood of obtaining surprisingly less-than-average answers from a limited range. In addition, since the source of ideas is narrow and limited, the thinking time required for information retrieval can be reduced to a level that can be called intuition.
- the inventor of the present application has performed creative activities with an emphasis on sensibilities and emotions by artists. Focusing on the point, he considers that the range of ideas is unconsciously limited by these sensibilities and emotions.
- the knowledge database of the present invention classifies and accumulates knowledge data collected from the outside in association with the strength of correlation with the emotional state. Such a classification and accumulation makes it possible to simulate human ideas that are influenced by sensibility and emotion.
- This idea unit acquires the emotional state from the spontaneous emotion unit.
- an external input (stimulus) that triggers inspiration is also given to this idea unit.
- the idea unit combines this external input with the emotional state.
- the idea unit searches the knowledge database using this combination as a search key, thereby limiting the search range according to the emotional state. By limiting the search range, it is possible to obtain surprising search results at high speed while matching the emotional state.
- the idea unit may add an interference state generated by a combination of an external input and an emotion state to the search key.
- the operation in this case corresponds to an operation in which the external input is transformed according to the emotional state and a search key is newly generated.
- interference with external input “rose” power emotional state “strong joyful state” causes interference in mutually reinforcing directions. Due to this interference state, it is transformed into a search key called “red rose” that is more gorgeous than “rose” power.
- Specific transformation rules can be determined, for example, by psychological experiments. For example, after estimating the experimenter's emotional state by the Loschach test, how to interpret external input in that emotional state What is necessary is to conduct a questionnaire survey on the experimenter.)
- the idea unit regards the continuously input external input as a wave, A state of interference with the emotional state may be obtained, and the knowledge database may be searched using the state of interference as a search key.
- the operation is equivalent to generating a search key from the newly created changes (such as mood swings and emotional beats in humans) caused by interference or synchronization between the two.
- it is possible to obtain search results that match the external input at the level of sensitivity, but are almost inconceivable from the meaning of the external input.
- the idea unit of the present invention includes a surface storage unit and a deep consciousness update unit.
- This surface storage unit stores a combination of an external input and an emotional state for a predetermined period and forgets it.
- the deep consciousness updating unit when the external input or the interference state corresponds to “encouragement”, Simulates the growth of deep consciousness by increasing the state transition probability to the emotional state in the spontaneous emotion part and reducing the state transition probability when the external input or interference state corresponds to “suppression”.
- the spontaneous emotion unit of the present invention simulates the growth of deep consciousness (habit of the spontaneous emotion unit) by changing the state transition probability of the spontaneous emotion.
- a more individualized spontaneous emotion part such as a mild spontaneous emotion part and an excitement spontaneous emotion part can be realized.
- the state transition probability to the emotional state is increased. Conversely, if the external input or interference state corresponds to “suppression”, the state transition probability to the emotion state is reduced.
- This direction of growth can encourage growth in harmony with external inputs. It should be noted that it is preferable for teachers such as system developers to determine rules from the viewpoint of educating the spontaneous emotion department regarding judgment of “encouragement” and “suppression” here. With the growth described above (habit of the spontaneous emotion part), it is possible to simulate an individualized and near-human idea action.
- the spontaneous emotion model device of the present invention includes a spontaneous emotion unit, a surface storage unit, and a deep consciousness updating unit.
- the spontaneous emotion unit prepares a plurality of emotional states that model human emotions in advance as data, and repeats state transitions between these emotional states according to an arithmetic process for expressing a stochastic model of the Schrodinger equation. Simulates the emergence of spontaneous emotions.
- the surface storage unit captures a direct or indirect external reaction to the emotional state as an external input, and stores a combination of the external input and the emotional state for a predetermined time and forgets it.
- the deep consciousness update unit determines whether the external input or the “interference state of the combination” corresponds to “encouragement”. By increasing the probability of state transition to the emotional state in the spontaneous emotion part, and when the external input or interference state corresponds to “suppression”, the state transition probability is reduced to simulate the growth of deep consciousness.
- This spontaneous emotion model device is obtained by extracting a spontaneous emotion portion and a configuration related to its growth from the above-described idea model device. By using this spontaneous emotion model device as a functional component, it becomes possible to add spontaneous emotion emergence and growth functions to various applied products.
- the simulation method of the present invention causes a computer to execute the following steps.
- the computer When an external input is given, the computer combines the emotional state and the external input, and searches the database for related knowledge data by using the combination or the interference state of the combination as a search key. The step of simulating the human imagination.
- This simulation method of the idea is a claim of the idea procedure performed by the idea model device of the above [1] as a category of the method.
- the simulation method of the idea of the present invention further includes the following steps.
- This method of simulating the idea is a claim of the idea procedure performed by the idea model device of the above [2] as a category of the method.
- spontaneous emotion simulation method of the present invention causes a computer to execute the following steps.
- a plurality of emotional states that model human emotions are prepared in advance as data, and the computer repeats the operation of state transition between the emotional states according to the arithmetic processing expressing the probabilistic model of the Fischdinger equation. The step of simulating the emergence of human spontaneous emotions.
- (B) A step in which the computer captures a direct or indirect external reaction to the emotional state as an external input, stores the combination of the external input and the emotional state for a predetermined time, and forgets it.
- the computer determines that the frequency of the combination of the external input and the emotional state is a predetermined frequency.
- the external input or “combined interference state” corresponds to “encouragement”
- the state transition probability to the emotional state is increased, and the external input or interference state corresponds to “suppression”. If so, simulating the growth of deep consciousness by reducing the state transition probability.
- This spontaneous emotion simulation method claims the procedure performed by the spontaneous emotion model device of the above [3] as a method category.
- the program of the present invention is a program for causing a computer to function as a spontaneous emotion unit, a knowledge database, and an idea unit that constitute the above-described idea model device.
- Another program of the present invention is a program for causing a computer to function as a spontaneous emotion unit, a surface storage unit, and a deep consciousness update unit that constitute the above-described spontaneous emotion model device.
- FIG. 1 is a block diagram showing an idea model device (including a spontaneous emotion model device) in the present embodiment.
- FIG. 2 is a diagram illustrating an example of quantized basic emotions.
- FIG. 3 is a diagram illustrating the state transition of the emotional state.
- FIG. 4 is a diagram illustrating an idea operation of the idea model device 11. BEST MODE FOR CARRYING OUT THE INVENTION
- FIG. 1 is a block diagram showing an idea model device 11 (including a spontaneous emotion model device) in the present embodiment.
- the idea model device 11 includes a spontaneous emotion unit 12, an idea unit 13, a knowledge database 14, and an interface unit 17.
- the idea unit 13 further includes a deep consciousness updating unit 15 and a surface storage unit 16.
- a program may be created by coding the operation of such an idea model device 11 into a program.
- the idea model device 11 can be realized on the computer as software.
- a part or all of the idea model device 11 may be configured by hardware.
- the developer of the idea model device 11 selects representative basic emotions that humans have. Next, the developer determines the quantization level of the basic emotion by setting the level of the basic emotion.
- FIG. 2 is a diagram illustrating an example of the basic emotion determined in this way.
- the emotion state defined in this way exists as a coordinate position in a coordinate space centered on the basic emotion (hereinafter referred to as “emotional space”).
- Human emotions can be modeled as a kind of quantum entity that moves in the emotional space by moving between these emotional states.
- the strong anger eventually increases the wave of grief (resignation), and there is a high probability that the emotional state moves to an emotional state with romance.
- the developer determines the existence probability of each emotional state by considering the interaction of the basic emotions, and initializes the state transition probability for establishing the existence probability.
- the probability of existence of each emotional state needs to be approximately equal to the square of the wave function of the Schrodinger equation in order to add quantum uncertainty to the inspiration, the final goal.
- the adjustment for this can be performed by resetting the quantization level of the basic emotion, changing the constant of the Fisch-dinger equation, or resetting the existence probability itself.
- FIG. 3 is a diagram illustrating a state transition according to the state transition probability determined in this manner.
- FIG. 3 shows a state transition occurring between the emotional states A to C according to the state transition probabilities P0 to P8.
- the developer classifies the knowledge data into emotional states that show strong correlation, and then associates the knowledge data with each other. By classifying such knowledge data according to the emotional state and associating the knowledge data with each other, a knowledge database that considers the influence of kansei is completed. [Explanation of idea movement by idea model device 1 1]
- FIG. 4 is a diagram illustrating an idea operation of the idea model device 11.
- Step S 1 The spontaneous emotion unit 12 sequentially executes state transitions between a plurality of emotional states according to a preset state transition probability. Since the processing here is based on the stochastic model of the Schrodinger equation, for example, wave functions, Fourier transforms, matrix dynamics, path integrals, generation annihilation operators, operators, differential equations, or exchange relations or other It can also be implemented using known arithmetic processing.
- Step S2 When an external input is given by the operator, the surface storage unit 16 acquires the current emotional state from the spontaneous emotional unit 12 and creates a combination of the external input and the emotional state. After storing this combination for a certain period of time, the surface storage unit 16 forgets it.
- the surface storage unit 16 creates a search key from this combination.
- search keys can be selected.
- a combination of an external input and an emotional state is used as a search key as it is.
- the external input is transformed and used as a search key (for details, refer to the disclosure section of the invention).
- the interference state between the external input and the emotional state is used as a search key. Specifically, an emotional state that shows a strong correlation with external input is obtained. Another emotional state is generated by combining the obtained emotional state and the current emotional state at the wave level. If this synthesis processing is performed simply, the synthesis level may be determined for each basic emotion of both emotional states based on the interaction rule of each basic emotion. The other emotional state obtained in this way is used as a search key.
- Step S 3 The idea unit 13 queries the knowledge database 14 for the search key obtained in step S 2. First, the knowledge database 14 limits the search range according to the emotional state according to the search key. Next, knowledge database 14 is limited Information search for knowledge data related to external input is performed within the search range.
- the search result for the external input “flower” becomes “beautiful” “good smell” “young girl” in a bright emotional state, and “funeral” “ghost” “strange” in a dark emotional state Fragrance ".
- Step S4 'The idea unit 13 outputs these search results and the current emotional state.
- the interface unit 17 shown in FIG. 1 selects or generates and outputs an audio output or a video output that reflects these search results and the current emotional state.
- Step S5 Normally, the operation up to step S4 completes the idea operation of the idea model device 11.
- This step S5 is a conditional operation when the frequency of the “combination of external input and emotional state” stored in the surface storage unit 16 exceeds a predetermined frequency.
- the deep consciousness updating unit 15 determines whether the interference state of the external input or the combination corresponds to “encouragement” or “suppression”. 'If it corresponds to “encouragement,” the deep consciousness updating unit 15 rewrites the setting of the spontaneous emotion unit 12 to increase the state transition probability to the current emotional state.
- the deep consciousness updating unit 15 rewrites the setting of the spontaneous emotion unit 12 to reduce the state transition probability to the current emotional state.
- Such an update operation of the spontaneous emotion unit 12 allows the spontaneous emotion unit 12 to grow in a direction that can be harmonized with the external input.
- the search range of the knowledge database 14 is appropriately limited according to the emotional state of the spontaneous emotion unit 12. As a result, it is possible to quickly obtain search results that match the emotional state and are surprisingly affected by fluctuations in the emotional state.
- step S5 can promote the growth (addition) of the spontaneous emotion unit 12 in a direction harmonized with the external input. As a result, it is possible to simulate an idea action that is more individual and closer to humans.
- the emotional state is changed according to the probability model of the Schrodinger equation. As a result, it is possible to simulate emotional fluctuations having moderate uncertainty to generate inspiration.
- knowledge data collected from the outside is classified and accumulated in association with the strength of correlation with the emotional state.
- Such a classification and accumulation makes it possible to simulate the source of human ideas affected by sensitivity.
- an external input (stimulus) that triggers inspiration is combined with an emotional state.
- knowledge data is searched using the combination or the interference state generated by the combination as a search key.
- the search range of the knowledge data is limited according to the fluctuation of the emotional state, and it is possible to obtain a search result that is surprising and consistent with the emotional state.
- the conception unit can simulate actions that are close to human inspiration.
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Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
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US10/530,236 US7664627B2 (en) | 2002-10-04 | 2003-10-02 | Inspirational model device, spontaneous emotion model device, and related methods and programs |
EP03748682A EP1553520A4 (en) | 2002-10-04 | 2003-10-02 | ID MODELING DEVICE, MODELING DEVICE F R SPONTANEOUS GEF HL, PROCEDURE DAF R AND PROGRAM |
AU2003268740A AU2003268740A1 (en) | 2002-10-04 | 2003-10-02 | Idea model device, spontaneous feeling model device, method thereof, and program |
CA2501312A CA2501312C (en) | 2002-10-04 | 2003-10-02 | Inspiration model device, spontaneous emotion model device, and related methods and programs |
HK06105143A HK1085296A1 (en) | 2002-10-04 | 2006-04-29 | Idea model device, spontaneous feeeling model device, method thereof, and program |
Applications Claiming Priority (2)
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JP2002292873A JP4204839B2 (ja) | 2002-10-04 | 2002-10-04 | 発想モデル装置、自発感情モデル装置、発想のシミュレーション方法、自発感情のシミュレーション方法、およびプログラム |
JP2002-292873 | 2002-10-04 |
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US (1) | US7664627B2 (ja) |
EP (1) | EP1553520A4 (ja) |
JP (1) | JP4204839B2 (ja) |
KR (1) | KR100719654B1 (ja) |
CN (1) | CN100375118C (ja) |
AU (1) | AU2003268740A1 (ja) |
CA (1) | CA2501312C (ja) |
HK (1) | HK1085296A1 (ja) |
RU (1) | RU2316818C2 (ja) |
TW (1) | TW200408966A (ja) |
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- 2003-10-02 US US10/530,236 patent/US7664627B2/en active Active
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- 2003-10-02 WO PCT/JP2003/012669 patent/WO2004032045A1/ja active Application Filing
- 2003-10-02 EP EP03748682A patent/EP1553520A4/en not_active Withdrawn
- 2003-10-02 KR KR1020057005842A patent/KR100719654B1/ko active IP Right Grant
- 2003-10-02 CN CNB2003801008975A patent/CN100375118C/zh not_active Expired - Lifetime
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Also Published As
Publication number | Publication date |
---|---|
JP4204839B2 (ja) | 2009-01-07 |
EP1553520A4 (en) | 2007-09-19 |
CA2501312C (en) | 2014-05-27 |
RU2316818C2 (ru) | 2008-02-10 |
CN1703720A (zh) | 2005-11-30 |
HK1085296A1 (en) | 2006-08-18 |
KR20060061924A (ko) | 2006-06-08 |
US20060167694A1 (en) | 2006-07-27 |
TWI301575B (ja) | 2008-10-01 |
TW200408966A (en) | 2004-06-01 |
CA2501312A1 (en) | 2004-04-15 |
US7664627B2 (en) | 2010-02-16 |
JP2004127126A (ja) | 2004-04-22 |
RU2005113303A (ru) | 2005-10-10 |
EP1553520A1 (en) | 2005-07-13 |
AU2003268740A1 (en) | 2004-04-23 |
KR100719654B1 (ko) | 2007-05-17 |
CN100375118C (zh) | 2008-03-12 |
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