WO2001066208A2 - Electronic video gambling device with player controlled amusement feature - Google Patents
Electronic video gambling device with player controlled amusement feature Download PDFInfo
- Publication number
- WO2001066208A2 WO2001066208A2 PCT/US2001/006866 US0106866W WO0166208A2 WO 2001066208 A2 WO2001066208 A2 WO 2001066208A2 US 0106866 W US0106866 W US 0106866W WO 0166208 A2 WO0166208 A2 WO 0166208A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- combination
- wagering game
- control input
- bowling
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to wagering games, and more particularly pertains to wagering games of the type played in casinos on an electronic video gaming device.
- a wide variety of electronic arcade games and gases adapted for play on personal computers include an input device such as a trackball, joystick, mouse, light gun, tough screen, etc. to enable a player to make control inputs that affect events displayed on an electronic video screen.
- an input device such as a trackball, joystick, mouse, light gun, tough screen, etc.
- players of an arcade game known as "Missile Command” use a trackball to attempt to shoot down electronic representations of incoming enemy missiles displayed on video screen.
- Video bowling games for personal computers such as a shareware game known as WINBOWL, are also known, in which a player sues a control input, a computer mouse for example, to control the path of a video representation of a bowling ball down a video representation of a bowling lane.
- Examples of online virtual bowling games for personal computers may be played on the Internet at http://www.brunswickbowling.com/html/game.html and http://207.69.1 32.225/games/bowling/bowl.htm
- a slot machine known as "Casino Bowling” developed by Anchor Gaming and International Game Technology includes a bonus feature themed around traditional bowling that is achieved when a player lines up three bowling symbols on the game's payline.
- the bonus feature encourages players to hit a "roll the ball” button on the game's console, which triggers the game's version of a rolled ball in a bowling alley.
- a win amount obtained by a player corresponds to their total bowling score.
- Players who roll a perfect "300" score win a bonus jackpot.
- the game allows players to experience rolling a simulated bowling ball down a lane and "exploding" bowling pins, which results in a strike, spare, split, or open frame.
- the present invention provides a method and apparatus for playing wagering games on an electronic video gaming device in which a player controls an amusement feature of the device by use of a pointing device, such as a trackball.
- the electronic video gaming device comprises a virtual reel video type slot machine including reel symbols or indicia pertaining to a bowling theme
- the amusement feature comprises an electronic video simulation of at least a portion of a bowling frame, in which the player at least partially controls a position of a video representation of a bowling ball by use of a trackball pointing device.
- the amusement feature is associated with a bonus event that becomes operative only under certain predetermined or randomly determined conditions, such as when a player obtains one or one or more predetermined winning combinations of reel symbols operative to initiate a bonus opportunity.
- the player control input in connection with the amusement feature may be solely for player amusement and have no actual effect on the outcome of any player wager, or may alternatively control, or at least partially control, the outcome of at least a potion of the play on the electronic video gaming device.
- Figure 1 is a front view of an electronic video gambling device according to a preferred embodiment of the present invention.
- Figure 2 is a partial front perspective detail view illustrating player control and video screen components of the electronic video gambling device shown in Figure 1.
- an electronic video gambling device 10 includes a vertically upstanding housing 12 having an electronic video display screen 14.
- the device 10 may have the same general configuration as depicted in U.S. Design Patent No. 395,463, the entire disclosure of which is incorporated herein by reference.
- the device 10 includes generally conventional coin 16 and bill 1 8 acceptors operative to receive coins, tokens, and bills for the purpose of permitting players to place monetary wages in connection with play of a gambling game on the device 10.
- the gambling device 10 preferably includes an LCD display or counter 20 operative to display an accounting of credits accumulated by the insertion of coins, tokens, or bills by a player into the acceptors 16 and 1 8.
- the electronic gambling device 10 preferably also includes a chip or token return tray 22 for the purpose of dispensing chips, coins, or tokens to a winning player during play of a gambling game on the device 10.
- the gambling device 10 also preferably includes a plurality of player actuated push buttons 24, 26, 28, 30, 32, 34, and 36 to permit a player to select a wager amount, begin play of the game, cash out remaining credits, and to control other aspects of game play.
- the control buttons preferably have the following functions:
- Beta 1 Per Line button 26 which wagers one coin on each payline (there are 8 paylines in the example 3x3 game format) and which initiates play.
- PLAY - begins play of the game.
- the invention contemplates that other common formats may be utilized, such as a 9 coin per line maximum wager utilizing the buttons "Bet 1 Per Line” - "Bet 2 Per Line” - “Bet 3 Per Line” - “Bet 5 Per Line” - and the "Bet MAX” button (in this instance 9 per line).
- the gambling device 10 may also include a touch screen control having a plurality of regions designated for controlling wager amounts and other aspects of play of the gambling device 10. Such touch screen control may be provided in addition to the control buttons, or as an alternative thereto, or the gambling device
- the gambling device 10 may be controlled by a combination of push buttons and touch screen regions.
- the gambling device 10 may include a handle 40 for initiating play of the gambling game after the placement of a wager.
- the handle 40 is preferably an alternative to initiating play of the game by depressing the control button 36.
- the gambling device 10 is a computer operated device including, without limitation, a CPU, system bus, RAM, ROM, and hard drive components (not shown), of the same general type as described in U.S. Patent No. 5,971 ,851 , the entire disclosure of which is incorporated herein by reference.
- the gambling device 10 in the illustrated bowling theme embodiment, includes suitable software and/or firmware operative to cause a so-called “virtual reel” display comprising a matrix of three horizontal rows 42, 44, and 46 and three vertical columns 48, 50, and 52 forming nine square display regions operative to display bowling related symbols or indicia such as "Strike Bonus,” “Spare Bonus,” and representations of bowling pins.
- the gambling device 10 may additionally display certain non-bowling related symbols, such as the number "7.”
- the gambling device 10 is preferably operative to permit a player to "spin" one or more of the nine square display regions through suitable software and/or firmware.
- the "spinning" capability of the "virtual reels" may vary within the scope of the present invention. For example, a player might be able to selectively "spin” one or more of the nine square regions on an individually selected basis. Alternatively, a player might be able to selectively "spin” one or more of the horizontal rows 42, 44, and 46. In still another alternative, a player might be able to "spin” one or more of the horizontal rows 42, 44 and 46. In still another alternative, a player might be able to "spin" one or more of the vertical columns 48, 50, and 52.
- Various wager opportunities and associated winning conditions for play of the gambling game 10 may be utilized. For example, a player might be afforded an opportunity to place one, two, or three wages in order to play row 42 only, or rows 42 and 44, or rows 42, 44, and 46. The potential winning amounts are preferably greater for play of multiple rows. Alternatively, or additionally, players may be afforded the opportunity to wager on one or more of the vertical columns 48, 50, and 52, or might be afforded an opportunity to wager on the occurrence of a particular symbol in a particular square within the matrix.
- one or more regions of the video display screen 14 are operative to display a video representation of at least one bonus event upon occurrence of one or more bonus event triggering conditions).
- the bonus event comprises at least a portion of a bowling theme.
- the bonus event representations may be displayed on an upper portion of the video screen 14, above the central virtual reel display, or may alternatively be displayed centrally, in place of the virtual reel display.
- the bonus event includes video representations of at least one bowling lane 61 , at least one bowling ball 62, and an array of bowling pins 64.
- the bonus event triggering conditions are preferably predetermined combinations of bowling theme symbols in alignment in ore or more rows or columns. Further, more than one bonus event, triggered by different conditions, and with different potential winning opportunities might be provided. For example, alignment of three "Strike Bonus" symbols in a single row might trigger a "spare bonus” event, and alignment of three "Spare Bonus” symbols in a single row might trigger a "spare bonus” event. Further, the gambling device 10 might be programmed such that the "strike bonus" event occurs with less frequency and has a higher potential winning amount than a "spare bonus” event. The bonus event may be associated with an optional or mandatory additional wager, or may require or permit no further wages beyond those initially placed for play of the game.
- the payoffs for the bonus event(s) may be fixed amounts, a fixed multiple of a wager, a progressive jackpot, a randomly determined amount, or a percentage of a progressive jackpot. Further, the bonus event(s) may have multiple potential payoff amounts that depend upon results obtained by a player in the bonus event.
- the bonus activating or trigger event may be a predetermined player controlled condition, such as placement of a certain wager or certain combinations of wagers.
- the electronic gambling device 10 includes a control input, such as a trackball 38 mounted on a horizontally extending front support platform 39, to permit a player to make a control input that at least partially controls the video representation associated with the bonus event.
- a player may manipulate the trackball 39 to control the position of the bowling ball 62 on the lane 61.
- the trackball 38 may permit a player to control timing, release point, hook, and speed of the ball 62.
- the control input through the trackball 38 may be solely for player amusement and have no actual effect on the outcome of the bonus event or any player wager, or may alternatively control, or at least partially control, the outcome of at least a portion of the play on the electronic video gaming device 10.
- the player control input thought the trackball 38 is operative to control only the video representation of the ball 62, and has no effect on the outcome of the bonus event or any other player wager.
- the gambling device 10 affords a player amusement feature, while at the same time maintaining compliance of the device 10 with odds-based payoff statistics that would be upset by a skill-based effect of player bowling ball manipulation on wagering outcomes.
- the player control input may control only a portion of the video representation associated with the bonus event, and may have no effect on the actual outcome of the video representation.
- the trackball 38 may control the initial position of release of the bowling ball, but have no effect on how many pins fall.
- trackball 38 or in combination therewith, other player control input mechanisms may be employed such as a computer mouse, touch screen light pen or gun, joystick, steering wheel, pedals, buttons, etc.
- other player control input mechanisms such as a computer mouse, touch screen light pen or gun, joystick, steering wheel, pedals, buttons, etc.
- the present invention has been illustrated and described with reference to a bowling theme embodiment, the teaching and concepts of the invention may be implemented in connection with various other themes, such as race car themes, shooting gallery themes, hunting themes, trap shooting themes, sailing themes, tennis themes, golf themes, baseball themes, football themes, soccer themes, hockey themes, basketball themes, horseshoes themes, horse racing themes, etc.
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002403706A CA2403706A1 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
EP01916368A EP1277182A2 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
JP2001564855A JP2003525718A (en) | 2000-03-08 | 2001-03-05 | Electronic video game device with entertainment function by player operation |
AU2001243400A AU2001243400A1 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18893100P | 2000-03-08 | 2000-03-08 | |
US60/188,931 | 2000-03-08 | ||
US09/681,231 US20010024970A1 (en) | 2000-03-08 | 2001-03-02 | Electronic video gambling device with player controlled amusement feature |
US09/681,231 | 2001-03-02 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2001066208A2 true WO2001066208A2 (en) | 2001-09-13 |
WO2001066208A3 WO2001066208A3 (en) | 2002-03-28 |
Family
ID=26884606
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2001/006866 WO2001066208A2 (en) | 2000-03-08 | 2001-03-05 | Electronic video gambling device with player controlled amusement feature |
Country Status (6)
Country | Link |
---|---|
US (1) | US20010024970A1 (en) |
EP (1) | EP1277182A2 (en) |
JP (1) | JP2003525718A (en) |
AU (2) | AU2001100679A4 (en) |
CA (1) | CA2403706A1 (en) |
WO (1) | WO2001066208A2 (en) |
Cited By (2)
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JP2006141416A (en) * | 2004-11-16 | 2006-06-08 | Net Kk | Rotary drum type game machine, video performance method and program |
US7837562B2 (en) | 2002-06-20 | 2010-11-23 | Igt | Display panel for a gaming apparatus |
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US9064372B2 (en) | 2002-02-15 | 2015-06-23 | Wms Gaming Inc. | Wagering game with simulated mechanical reels having an overlying image display |
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US7780527B2 (en) * | 2002-05-14 | 2010-08-24 | Atronic International Gmbh | Gaming machine having three-dimensional touch screen for player input |
US7086944B2 (en) * | 2002-08-12 | 2006-08-08 | Colton Roland C | Baseball mania slot machine |
US7618323B2 (en) * | 2003-02-26 | 2009-11-17 | Wms Gaming Inc. | Gaming machine system having a gesture-sensing mechanism |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
US7594848B2 (en) * | 2003-05-12 | 2009-09-29 | Wms Gaming, Inc. | Gaming machine with player-operated display mechanism |
US20050186999A1 (en) * | 2004-01-26 | 2005-08-25 | Melgosa Ralph W. | Video bowling games |
JP2005349048A (en) * | 2004-06-11 | 2005-12-22 | Konami Co Ltd | Game apparatus, golf game apparatus and method of determining shot result thereof |
JP2006043345A (en) * | 2004-08-09 | 2006-02-16 | Aruze Corp | Game system |
JP2006149621A (en) * | 2004-11-29 | 2006-06-15 | Aruze Corp | Game machine |
US8100752B2 (en) * | 2005-09-12 | 2012-01-24 | Multimedia Games, Inc. | Method, apparatus, and program product for presenting gaming results through inverse symbol logic |
US7913419B2 (en) | 2005-12-30 | 2011-03-29 | Whirlpool Corporation | Non-tumble clothes dryer |
US20070191125A1 (en) * | 2006-02-15 | 2007-08-16 | Minard Timothy J | Method and system for using skill-based gaming strategies with bowling |
US7585217B2 (en) | 2006-09-05 | 2009-09-08 | Cfph, Llc | Secondary game |
US8393954B2 (en) | 2006-12-29 | 2013-03-12 | Cfph, Llc | Top performers |
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US8414385B1 (en) | 2011-12-13 | 2013-04-09 | Igt | Gaming system, gaming device, and method for providing a selection game with offer and acceptance features |
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US9214067B2 (en) | 2012-09-06 | 2015-12-15 | Igt | Gaming system and method for providing a streaming symbols game |
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US10569157B2 (en) * | 2014-12-24 | 2020-02-25 | Jam-N Enterprises, Inc. | Method and system for playing a bowling game in combination with a game of football as a secondary game |
US10186106B2 (en) | 2016-09-21 | 2019-01-22 | Igt | Gaming system and method for determining awards based on interacting symbols |
US10417875B2 (en) | 2017-11-14 | 2019-09-17 | Aristocrat Technologies Australia Pty Limited | Gaming system in which skill level is determined and used to vary game play difficulty |
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2001
- 2001-03-02 US US09/681,231 patent/US20010024970A1/en not_active Abandoned
- 2001-03-05 JP JP2001564855A patent/JP2003525718A/en active Pending
- 2001-03-05 AU AU2001100679A patent/AU2001100679A4/en not_active Expired
- 2001-03-05 CA CA002403706A patent/CA2403706A1/en not_active Abandoned
- 2001-03-05 WO PCT/US2001/006866 patent/WO2001066208A2/en not_active Application Discontinuation
- 2001-03-05 EP EP01916368A patent/EP1277182A2/en not_active Withdrawn
- 2001-03-05 AU AU2001243400A patent/AU2001243400A1/en active Pending
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US7837562B2 (en) | 2002-06-20 | 2010-11-23 | Igt | Display panel for a gaming apparatus |
JP2006141416A (en) * | 2004-11-16 | 2006-06-08 | Net Kk | Rotary drum type game machine, video performance method and program |
Also Published As
Publication number | Publication date |
---|---|
AU2001243400A1 (en) | 2001-09-17 |
JP2003525718A (en) | 2003-09-02 |
EP1277182A2 (en) | 2003-01-22 |
WO2001066208A3 (en) | 2002-03-28 |
CA2403706A1 (en) | 2001-09-13 |
AU2001100679A4 (en) | 2005-04-07 |
US20010024970A1 (en) | 2001-09-27 |
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