US8591328B2 - Mechanical-based control of video reels in a game machine - Google Patents
Mechanical-based control of video reels in a game machine Download PDFInfo
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- US8591328B2 US8591328B2 US12/480,202 US48020209A US8591328B2 US 8591328 B2 US8591328 B2 US 8591328B2 US 48020209 A US48020209 A US 48020209A US 8591328 B2 US8591328 B2 US 8591328B2
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- reel
- mechanical
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- video sequences
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
Definitions
- Game machines including wagering game machines such as slot machines, video poker machines and the like, have been a part of the gaming industry for several years. Game machines can include different types and number of reels for displaying the result of a game.
- FIG. 1 is a block diagram illustrating an architecture for controlling video reels in a wagering game machine, according to some example embodiments.
- FIG. 2 is a block diagram illustrating a video reel subsystem, according to some example embodiments.
- FIG. 3 is a block diagram illustrating the controller module in a video reel subsystem, according to some example embodiments.
- FIG. 4 is a block diagram illustrating a wagering game machine including a network for communications between a processor module and a number of video reel subsystems, according to some example embodiments.
- FIG. 5 is a block diagram illustrating a wagering game machine architecture, according to some example embodiments.
- FIG. 6 is a method illustrating operations for controlling video reels in a wagering game machine, according to some example embodiments.
- FIG. 7 is a block diagram illustrating a wagering game network, according to some example embodiments.
- FIG. 8 is a perspective view of a wagering game machine, according to some example embodiments.
- the first section includes an introduction to some example embodiments, whereas the second section describes an example operating environment.
- the third section presents example operations, and the fourth section describes an example wagering game network.
- the fifth section describes example wagering game machines, and the sixth section provides some general comments.
- methods, apparatus and systems provide for the control of video reels in a game machine that display the result of a game application being executed. While described relative to a wagering game machine, some example embodiments may be executed in any type of game machine that includes video reels (e.g., pachinko game devices, Award With Prize machines, etc.).
- video reels are replacing mechanical reels to display various results of the execution of a game application.
- Some conventional wagering game machines that have video reels include one projection device along with a multitude of projection screens for the reel viewing windows. This projection device typically uses a dedicated video output on the main processor module within the wagering game machine.
- some wagering game machines are being configured such that more components are using the video outputs from the main processor module.
- a panel e.g., a transmissive LCD panel, such as described in U.S. patent application Ser. No. 11/576,126, titled “Transmissive LCD Display System for Gaming Machine” to James M. Rasmussen and Alfred Thomas” filed Mar.
- some wagering game machines may include a display on a top box glass for updates to the theme, bonus screen, pay table, etc. and a different display for a variable belly glass functionality. These different displays in the wagering game machines may require the use of dedicated video outputs from the main processor module. However, in some wagering game machines, the number of video outputs may be limited because of costs, architectural limitations, etc.
- Some example embodiments include a wagering game machine with video reels that do not require the use of a video output port. Moreover, some example embodiments can use existing game applications that provide control for mechanical reels for operating within a wagering game machine that includes video reels. In particular, some example embodiments enable the control of one or more video reels in a wagering game machine based on mechanical reel instructions that are generated as a result of executing a wagering game. Accordingly, the developers of wagering games may only be required to generate one set of instructions for controlling the reels of the machine. These instructions may then be used for controlling different types of reels (mechanical, video, etc.).
- some example embodiments may be used in a server-based game network.
- a network enables updates to video reels within the wagering game machines coupled to the network.
- different types of video reels may be used for different game applications.
- the video reels may comprise different symbols, different bonus modes, different colors, lighting, etc. Because of the architecture for controlling the video reels (as further described below), updates to the video reels may occur to one or more such reels.
- FIG. 1 is a block diagram illustrating an architecture for controlling video reels in a wagering game machine, according to some example embodiments.
- the wagering game machine 100 includes a processor module 102 that is coupled to a number of video reel subsystems 104 A- 104 n .
- the processor module 102 may execute a wagering game application which can present wagering games, such as video poker, video black jack, video slots, video lottery, etc., in whole or part.
- the processor module 102 is coupled to the video reel subsystems 104 independent of a video output port. In some example embodiments, the processor module 102 is coupled to the video reel subsystems 104 using different types of communication links (e.g., serial, parallel, etc.). For example, the processor module 102 may be coupled to the video reel subsystems 104 through a Universal Serial Bus link.
- the processor module 102 outputs one or more mechanical reel instructions 106 as a result of execution of the wagering game application.
- the mechanical reel instructions 106 may be transmitted to one or more of the video reel subsystems 104 .
- the output from the wagering game application may include instructions for five mechanical reels.
- the wagering game machine 100 would include five video reels (that include a display on which the video reel subsystems display video sequences).
- the mechanical reel instructions 106 may comprise an instruction to spin for a time period, locate a home position on the mechanical reel, proceed N number of motor steps and then stop.
- the video reel subsystems 104 may convert these instructions into a video sequence that includes a stop result.
- the video sequence may include a seven symbol in the middle with a single bar symbol above and a cherry symbol below.
- the video reel subsystem 104 may store a video sequence for each possible reel outcome. For example, for a mechanical reel with 22 symbols, there may be 22 possible reel outcomes. In some example embodiments, there may be multiple video sequences for a given reel outcome. For example, a first video sequence may include a given symbol result with no lights flashing. A second video sequence may include the same symbol result with lights flashing behind the middle symbol. A third video sequence may include the same symbol result with simulated lights flashing behind the symbol above, etc. A more detailed description of the conversion to a video sequence is set forth below.
- FIG. 2 is a block diagram illustrating a video reel subsystem, according to some example embodiments.
- the video reel subsystem 200 includes a controller module 202 , a machine-readable medium 204 and a video reel display device 210 .
- the machine-readable medium 204 may be any type of tangible machine-readable medium.
- the machine-readable medium 204 may be read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc.
- the machine-readable medium 204 stores a number of video sequences 208 .
- a video sequence includes display of a stop result of a reel on a wagering game machine.
- the video sequence may be a triple bar symbol in the middle, a seven symbol above and a cherry symbol below.
- one or more video sequences may include a display of a spinning reel.
- the controller module 202 controls the display of video on a given video reel on a wagering game machine.
- the controller module 202 receives mechanical reel instructions 206 (from the processor module (not shown) as described above).
- the controller module 202 converts the mechanical reel instructions 206 to an address (or any other type of identifier) where a video sequence 208 is stored in the machine-readable medium 204 .
- the instructions may comprise instructions for spinning for a time period, locating a home position on the mechanical reel, proceed N number of motor steps and then stop.
- the controller module 202 may retrieve a video sequence of a spinning reel from the machine-readable medium 204 .
- the controller module 202 may cause the video reel display device 210 to display this video sequence for the time period defined in the mechanical reel instructions.
- the controller module 202 may retrieve a video sequence that corresponds to a stop result for the mechanical reel instructions.
- the controller module 202 determines the address of a video sequence based on the home position and number of motor steps from this home position prior to stopping the mechanical reel. For example, the home position may be a cherry symbol on the mechanical reel. The number of motor steps in the mechanical reel instruction then determines which particular symbol configuration would be displayed on the mechanical reel.
- the controller module 202 may retrieve the video sequence 208 that would display this particular symbol configuration.
- the machine-readable medium 204 stores a video sequence for each possible reel outcome. For example, for a mechanical reel with 22 symbols, there may be 22 possible reel outcomes. As described above, in some example embodiments, there may be multiple video sequences for a given reel outcome. Therefore, if there were three different video sequences for each of the 22 possible reel outcomes, the machine-readable medium 204 would store 66 different possible reel outcomes. Thus, in some example embodiments, mechanical reel instructions that include a home position plus X number of motor steps would be converted to an address of video sequence A; mechanical reel instructions that include a home position plus Y number of motor steps would be converted to an address of video sequence B, etc.
- the controller module 202 may cause the video reel display device 210 to display the video sequence that displays the stop result of the reel defined in the mechanical reel instructions 206 .
- the mechanical reel instructions 206 may also include instructions to further highlight the stop result.
- the mechanical reel instructions may include an instruction to flash a light behind the middle symbol. Therefore, the controller module 202 retrieves a video sequence that includes the particular symbol configuration that includes flashing behind the middle symbol.
- the machine-readable medium 204 may store some type of data structure (e.g., table, list, etc.) for converting the mechanical reel instructions to the video sequences. For example, five motor steps from the home position with no highlighting would correspond to the address of video sequence X; five motor steps from the home position with highlighting the upper symbol would correspond to the address of video sequence Y; six motor steps from the home position with no highlighting would correspond to the address of video sequence Z; etc.
- some type of data structure e.g., table, list, etc.
- the video sequences 208 may be stored in the machine-readable medium 204 prior to deployment of the wagering game machine.
- the video sequences 208 may be downloaded from a component (e.g., a game server) coupled to a network to which the wagering game machine is coupled (see description of FIG. 7 below).
- the video sequences 208 may be updated through any type of input/output port of the wagering game machine (a Universal Serial Bus port, a Firewire port, etc.).
- an operator of the wagering game machine may update the video sequences using a FLASH storage device that is coupled into a USB port of the wagering game machine.
- the processor module 102 may be coupled to the video reel subsystems 104 using different types of smart peripheral networks (SPN).
- SPN smart peripheral networks
- FIG. 3-4 include block diagrams for illustrating the process module 102 being coupled to the video reel subsystems 104 using an SPN that includes a communication controller that communicates with the video reel subsystems 104 that are in a daisy chain configuration.
- FIG. 3 is a block diagram illustrating the controller module in a video reel subsystem, according to some example embodiments.
- the video reel subsystem 302 includes a controller module 310 , which includes an address-in register 316 and an address-out register 318 .
- the address-in register 316 can receive data over an address-in line 304
- the address-out register 318 can send data over an address-out line 306 .
- the video reel subsystem 302 can use the address-in and address-out registers for dynamically acquiring communications addresses from a communication controller (not shown in FIG. 3 ).
- the video reel subsystem 302 is coupled to receive data over a data bus 308 after acquisition of communications addresses. Operations for configuring video reel subsystem addresses are described below, in the next section.
- FIG. 4 is a block diagram illustrating a game machine including a network for communications between a processor module and a number of video reel subsystems, according to some example embodiments.
- the wagering game machine 400 includes a processor module 402 , which represents any hardware and software for conducting wagering games and configuring and controlling video reels in the wagering game machine.
- the processor module 402 is connected to a communication controller 404 , which is connected to video reel subsystems 406 , 408 , and 410 via a bus 426 .
- Each video reel subsystem includes address-out and address-in registers for use when configuring communication addresses.
- each video reel subsystem transmits a “do not respond” indicator to the address-in register of the device to which it is connected.
- the “do not respond” indicators e.g., a data value, high signal, or other suitable signal
- a video reel subsystem whose address-in register does not include a “do not respond” indicator can respond to communications on the bus 426 that are addressed to a “configuration address.”
- the video reel subsystem 410 transmits a “do not respond” indicator to the video reel subsystem 408 , which transmits a “do not respond” indicator to the video reel subsystem 406 , which transmits the same to the communication controller 404 . Because the video reel subsystem 410 is connected to the electrical ground, it is the only device that does not receive a “do not respond” indicator. Instead, it receives a “respond to configuration address” indicator (e.g., data value, a low signal, etc.). Thus, the video reel subsystem 410 can respond to communications addressed to a configuration address. The communication controller 404 then sends a new address in a communication addressed to the configuration address.
- a “do not respond” indicator e.g., data value, a low signal, etc.
- the video reel subsystem 410 after the video reel subsystem 410 receives a new address, it responds to the new address and does not respond to the configuration address. Also, after receiving a new address, the video reel subsystem 410 can send a “respond to configuration address” indicator to the video reel subsystem 408 , telling the video reel subsystems 408 to respond to the configuration address. The process can be repeated until the communication controller 404 assigns all the video reel subsystems 406 , 408 , and 410 new addresses. At which point signal line 428 will carry a “respond to configuration address” indicator indicating to the communication controller 404 that all devices have been discovered.
- the communication controller 404 assigns new addresses to the video reel subsystems 406 , 408 , and 410 , it can distribute content to those devices.
- the content may comprise one or more video sequences that are to be stored in a local machine-readable medium for subsequent display on a video reel.
- the content may also comprise instructions for a mechanical reel, which is converted to an address for a video sequence that corresponds to a stop result of the mechanical reel.
- at least some of such content may be downloaded from a game server over a network (as further described below).
- different video sequences may be downloaded to correspond to different wagering games, updates to such games, etc.
- the instructions for a mechanical reel are a result of execution of a game application.
- FIGS. 2-4 show embodiments of a communication controller and video reel subsystems
- FIG. 5 shows an example wagering game machine architecture.
- the processor module 526 is also connected to an input/output (I/O) bus 522 , which facilitates communication between the wagering game machine's components.
- the I/O bus 522 is connected to a payout mechanism 508 , primary display 510 , secondary display 512 , value input device 514 , player input device 516 , information reader 518 , video reel subsystems 519 and storage unit 530 .
- the player input device 516 can include the value input device 514 to the extent the player input device 516 is used to place wagers.
- the video reel subsystems 519 may be coupled to the I/O bus 522 with or without other devices there between.
- the wagering game machine 506 can include additional peripheral devices and/or more than one of each component shown in FIG. 5 .
- the wagering game machine 506 can include multiple external system interfaces 524 and multiple processor modules 526 .
- any of the components can be integrated or subdivided.
- the components of the wagering game machine 506 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
- any of the components of the wagering game machine 506 can include hardware, firmware, and/or software for performing the operations described herein.
- Machine-readable media includes any mechanism that provides (e.g., stores and/or transmits) information in a form readable by a machine (e.g., a wagering game machine, computer, etc.).
- tangible machine-readable media includes read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc.
- Machine-readable media also includes any media suitable for transmitting software over a network.
- FIG. 6 is a method illustrating operations for controlling video reels in a game machine, according to some example embodiments.
- a method 600 begins at block 602 .
- a wagering game is executed to generate a wagering game result.
- the processor module 102 may execute a wagering game application.
- components external to the game machine may execute the wagering game application or determine a result for a wagering game.
- the wagering game machine may be coupled to a network.
- the wagering game application may be executed by a different component coupled to the network (e.g., a game server).
- a central determinant system may determine a result for a wagering game. In either case, the result could then be downloaded to the wagering game machine.
- the method continues at block 604 .
- the instructions to control the mechanical reels are transmitted to the video reel subsystems.
- the processor module 102 may transmit these instructions to the video reel subsystems 104 .
- the instructions may be transmitted through a SPN (such as the one shown in FIG. 4 above).
- the processor module 102 may be directly coupled to the video reel subsystems 104 .
- the processor module 102 may transmit the instructions directly to the video reel subsystems 104 .
- the processor module 102 may separate the instructions based on the mechanical reels.
- the instructions for mechanical reel A are to be transmitted to the video reel subsystem 104 that is to display the video on the associated video reel; the instructions for mechanical reel B are to be transmitted to the video reel subsystem 104 that is to display the video on the associated video reel; etc.
- the communication controller 404 may transmit the instructions for a given mechanical reel to the associated video reel subsystem 406 - 410 based on their assigned addresses using the bus 426 (as described above).
- the processor module 402 may transmit the instructions for mechanical reel A to the communication controller 404 .
- the instructions are converted to addresses where the video sequences are stored in a machine-readable medium.
- the controller module 202 in a video reel subsystem may convert the mechanical reel instructions to addresses of video sequences. These video sequences may be a display of a spinning reel or a display of a stop result of the reel (as described above). In some example embodiments, this conversion is performed in each of the different video reel subsystems. The method continues at block 610 .
- the video sequences are displayed on the video reels of a wagering game machine.
- the controller module 202 in a video reel subsystem may cause the video reel display device 210 to display the retrieved video sequence 212 on a video reel of the wagering game device.
- the video reel display device 210 displays a video sequence of a spinning reel for a time period (as defined in the mechanical reel instructions).
- the video reel display device 210 then displays a video sequence of a stop result (that is a conversion of a stop result for a mechanical reel, as described above).
- the method 600 is complete.
- FIG. 7 is a block diagram illustrating a wagering game network, according to some example embodiments.
- a wagering game network 700 includes a plurality of casinos 712 connected to a communications network 714 .
- Each of the plurality of casinos 712 includes a local area network 716 , which may include a wireless access point 704 , wagering game machines 702 , and a wagering game server 706 that can serve wagering games over the local area network 716 .
- the local area network 716 includes wireless communication links 710 and wired communication links 708 .
- the wired and wireless communication links can employ any suitable connection technology, such as Bluetooth, 802.11, Ethernet, public switched telephone networks, SONET, etc.
- the wagering game server 706 can serve wagering games and/or distribute content to devices located in other casinos 712 or at other locations on the communications network 714 .
- the wagering game machines 702 and wagering game server 706 can include hardware and machine-readable media including instructions for performing the operations described herein.
- the wagering game machines 702 described herein can take any suitable form, such as floor standing models, handheld mobile units, bartop models, workstation-type console models, etc. Further, the wagering game machines 702 can be primarily dedicated for use in conducting wagering games, or can include non-dedicated devices, such as mobile phones, personal digital assistants, personal computers, etc. In one embodiment, the wagering game network 700 can include other network devices, such as accounting servers, wide area progressive servers, player tracking servers, and/or other devices suitable for use in connection with embodiments of the invention.
- wagering game machines 702 and wagering game servers 706 work together such that a wagering game machine 702 may be operated as a thin, thick, or intermediate client.
- a wagering game machine 702 may be operated as a thin, thick, or intermediate client.
- one or more elements of game play may be controlled by the wagering game machine 702 (client) or the wagering game server 706 (server).
- Game play elements may include executable game code, lookup tables, configuration files, game outcome, audio or visual representations of the game, game assets or the like.
- the wagering game server 706 may perform functions such as determining game outcome or managing assets, while the wagering game machine 702 may be used merely to present the graphical representation of such outcome or asset modification to the user (e.g., player).
- game outcome may be determined locally (e.g., at the wagering game machine 702 ) and then communicated to the wagering game server 706 for recording or managing a player's account.
- functionality not directly related to game play may be controlled by the wagering game machine 702 (client) or the wagering game server 706 (server) in embodiments.
- power conservation controls that manage a display screen's light intensity may be managed centrally (e.g., by the wagering game server 706 ) or locally (e.g., by the wagering game machine 702 ).
- Other functionality not directly related to game play may include presentation of advertising, software or firmware updates, system quality or security checks, etc.
- FIG. 8 is a perspective view of a wagering game machine, according to some example embodiments.
- a wagering game machine 800 is used in gaming establishments, such as casinos.
- the wagering game machine 800 can be any type of wagering game machine and can have varying structures and methods of operation.
- the wagering game machine 800 can be an electromechanical wagering game machine configured to play mechanical slots, or it can be an electronic wagering game machine configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, etc.
- the wagering game machine 800 comprises a housing 812 and includes input devices, including value input devices 818 and a player input device 824 .
- the wagering game machine 800 includes a primary display 814 for displaying information about a basic wagering game.
- the primary display 814 can also display information about a bonus wagering game and a progressive wagering game.
- the wagering game machine 800 also includes a secondary display 816 for displaying wagering game events, wagering game outcomes, and/or signage information. While some components of the wagering game machine 800 are described herein, numerous other elements can exist and can be used in any number or combination to create varying forms of the wagering game machine 800 .
- the value input devices 818 can take any suitable form and can be located on the front of the housing 812 .
- the value input devices 818 can receive currency and/or credits inserted by a player.
- the value input devices 818 can include coin acceptors for receiving coin currency and bill acceptors for receiving paper currency.
- the value input devices 818 can include ticket readers or barcode scanners for reading information stored on vouchers, cards, or other tangible portable storage devices.
- the vouchers or cards can authorize access to central accounts, which can transfer money to the wagering game machine 800 .
- the player input device 824 comprises a plurality of push buttons on a button panel 826 for operating the wagering game machine 800 .
- the player input device 824 can comprise a touch screen 828 mounted over the primary display 814 and/or secondary display 816 .
- the various components of the wagering game machine 800 can be connected directly to, or contained within, the housing 812 .
- some of the wagering game machine's components can be located outside of the housing 812 , while being communicatively coupled with the wagering game machine 800 using any suitable wired or wireless communication technology.
- the operation of the basic wagering game can be displayed to the player on the primary display 814 .
- the primary display 814 can also display a bonus game associated with the basic wagering game.
- the primary display 814 can include a cathode ray tube (CRT), a high resolution liquid crystal display (LCD), a plasma display, light emitting diodes (LEDs), or any other type of display suitable for use in the wagering game machine 800 .
- the wagering game machine 800 is an “upright” version in which the primary display 814 is oriented vertically relative to the player.
- the wagering game machine can be a “slant-top” version in which the primary display 814 is slanted at about a thirty-degree angle toward the player of the wagering game machine 800 .
- the wagering game machine 800 can exhibit any suitable form factor, such as a free standing model, bartop model, mobile handheld model, or workstation console model.
- a player begins playing a basic wagering game by making a wager via the value input device 818 .
- the player can initiate play by using the player input device's buttons or touch screen 828 .
- the basic game can include arranging a plurality of symbols along a payline 832 , which indicates one or more outcomes of the basic game. Such outcomes can be randomly selected in response to player input. At least one of the outcomes, which can include any variation or combination of symbols, can trigger a bonus game.
- the wagering game machine 800 can also include an information reader 852 , which can include a card reader, ticket reader, bar code scanner, RFID transceiver, or computer readable storage medium interface.
- the information reader 852 can be used to award complimentary services, restore game assets, track player habits, etc.
Abstract
Description
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US12/480,202 US8591328B2 (en) | 2008-06-09 | 2009-06-08 | Mechanical-based control of video reels in a game machine |
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US5995508P | 2008-06-09 | 2008-06-09 | |
US12/480,202 US8591328B2 (en) | 2008-06-09 | 2009-06-08 | Mechanical-based control of video reels in a game machine |
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WO2011031634A1 (en) * | 2009-09-09 | 2011-03-17 | Suzo-Happ Group | Control system for reel mechanism |
US8591330B2 (en) * | 2011-07-29 | 2013-11-26 | Bally Gaming, Inc. | Gaming machine with mechanical reels having flexible displays |
US20140112499A1 (en) * | 2012-10-23 | 2014-04-24 | Yellow Matter Entertainment, LLC | Audio production console and related process |
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US6227970B1 (en) | 1997-08-08 | 2001-05-08 | Konami Co., Ltd. | Slot machine |
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US20040102241A1 (en) * | 2000-07-31 | 2004-05-27 | Kaminkow Joseph E. | Gaming device having a replicating display |
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US20060009286A1 (en) | 1999-09-10 | 2006-01-12 | Wms Gaming Inc. | Gaming machine having a controller for conrolling multiple displays |
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WO2008021181A2 (en) | 2006-08-09 | 2008-02-21 | Wms Gaming Inc. | Peripheral device control system for wagering game systems |
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US6227970B1 (en) | 1997-08-08 | 2001-05-08 | Konami Co., Ltd. | Slot machine |
US20060009286A1 (en) | 1999-09-10 | 2006-01-12 | Wms Gaming Inc. | Gaming machine having a controller for conrolling multiple displays |
US6251014B1 (en) | 1999-10-06 | 2001-06-26 | International Game Technology | Standard peripheral communication |
US20040102241A1 (en) * | 2000-07-31 | 2004-05-27 | Kaminkow Joseph E. | Gaming device having a replicating display |
US6863608B1 (en) | 2000-10-11 | 2005-03-08 | Igt | Frame buffer capture of actual game play |
US7108605B2 (en) * | 2002-09-30 | 2006-09-19 | Igt | EPROM file system in a gaming apparatus |
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US20090305767A1 (en) | 2009-12-10 |
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