US20080125214A1 - Gaming device display - Google Patents

Gaming device display Download PDF

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Publication number
US20080125214A1
US20080125214A1 US11/939,158 US93915807A US2008125214A1 US 20080125214 A1 US20080125214 A1 US 20080125214A1 US 93915807 A US93915807 A US 93915807A US 2008125214 A1 US2008125214 A1 US 2008125214A1
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Prior art keywords
row
column
controller
indicator
symbols
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Abandoned
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US11/939,158
Inventor
Jerald C. Seelig
Lawrence M. Henshaw
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Atlantic City Coin and Slot Service Co Inc
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Atlantic City Coin and Slot Service Co Inc
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Application filed by Atlantic City Coin and Slot Service Co Inc filed Critical Atlantic City Coin and Slot Service Co Inc
Priority to US11/939,158 priority Critical patent/US20080125214A1/en
Assigned to ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. reassignment ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HENSHAW, LAWRENCE M., SEELLG, JERALD C.
Publication of US20080125214A1 publication Critical patent/US20080125214A1/en
Assigned to WACHOVIA BANK, NATIONAL ASSOCIATION (AS SUCCESSOR TO FIRST UNION NATIONAL BANK) reassignment WACHOVIA BANK, NATIONAL ASSOCIATION (AS SUCCESSOR TO FIRST UNION NATIONAL BANK) FIRST AMENDMENT TO PATENT SECURITY AGREEMENT Assignors: ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC.
Assigned to IGT reassignment IGT RELEASE OF FIRST AMENDMENT TO PATENT SECURITY AGREEMENT BETWEEN ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. AND WELLS FARGO NATIONAL ASSOCIATION, SII TO WACHOVIA BANK, NATIONAL ASSOCIATION, SII TO FIRST UNION NATIONAL BANK Assignors: WELLS FARGO BANK, NATIONAL ASSOCIATION
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • the present invention relates to gaming devices and, more particularly, to a gaming device that uses indicators to indicate a game outcome from a matrix of possible outcomes.
  • Gaming devices are well known in the art and a large variety of gaming devices have been developed. In general, gaming devices allow users or players to play a game. In many casino-type gaming devices, the outcome of the game depends, at least in part, on a randomly generated event. For example, a gaming device may use a random number generator to generate a random or pseudo-random number (hereinafter, both types are referred to as a “random number”).
  • a random number generator to generate a random or pseudo-random number (hereinafter, both types are referred to as a “random number”).
  • the random number can be used to determine a game outcome. For example, the random number may then be compared to a predefined table to determine a corresponding outcome of the event. If the random number falls within a certain range of numbers on the table, the player may win the corresponding predefined prize.
  • the table may also contain display information that allows the gaming device to generate a display that corresponds to the outcome of the game. The gaming device may present the outcome of the game on a large variety of display devices, such as mechanical spinning reels or video screens.
  • Some gaming devices award bonus prizes in addition to prizes that are awarded in a primary game.
  • the prize in the primary game may simply be the opportunity to play the bonus game.
  • a bonus prize is generally defined as a prize in addition to the prize obtained from the primary game and that is awarded to the player when a predefined event occurs.
  • An example of a bonus game can be found in U.S. Pat. No. 5,848,932 to Adams. Adams discloses a primary game having three spinning game reels and a bonus game having a bonus display with one spinning wheel. The spinning wheel is divided into multiple sections, and each section has a symbol representing a prize. When predetermined indicia are displayed on the spinning game reels of the primary game, the wheel of the bonus display spins and stops.
  • the bonus prize is displayed as the symbol on the wheel being pointed to by a pointer.
  • the bonus prize is awarded in addition to any prizes awarded in the primary game.
  • Another bonus game is disclosed in Baerlocher et al. (U.S. Pat. No. 6,336,863).
  • Baerlocher et al. discloses a slot machine with a bonus award display.
  • the bonus award display has a bonus wheel and a mechanical, movable pointer.
  • Gaming devices in casinos are more successful when they are able to captivate and hold a game player's interest for a long period of time. When a game player plays a gaming device for a longer period of time, more revenue is generated for the casino. A game player may lose interest with a game that has a static display that changes very little over time or that they player deems to be unattractive.
  • One of the problems associated with the some of the devices of the prior art is that the outcome of the bonus game is communicated to the player almost immediately. When a bonus game is triggered, a bonus award is selected, displayed, and awarded to the player. The player can see what the outcome of the game is immediately after the pointers have stopped moving.
  • a device that utilizes intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize to add an additional element of anticipation and excitement for the players is desirable. It is further desired that the intermediate steps involve an eye-catching display.
  • Another problem associated with Adams and Baerlocher et al. is that they utilize a plain combination of wheel and pointer. The applicants have discovered more things that can be done to display devices to make them more attractive and interesting to play.
  • a gaming device that uses a moveable belt and moveable indicators to point to a symbol in a matrix that is a game outcome;
  • the present invention relates to a gaming device that includes a matrix of symbols that has several rows columns. At least one of the symbols is configured to communicate a game outcome.
  • a row indicator can selectively indicate each one of the plurality of rows and a column indicator can selectively indicate each one of the plurality of columns.
  • a controller can select at least one of the symbols. The selected symbol is located in a symbol row in the plurality of rows and in a symbol column in the plurality of columns. The controller causes the row indicator to indicate the symbol row and the column indicator to indicate the symbol column.
  • the present invention relates to a gaming method.
  • a wager is accepted and a game outcome is determined.
  • a matrix of symbols is displayed.
  • the matrix of symbols includes a plurality of rows and a plurality of columns. At least one of the rows and one of the columns is indicated. In combination, the indicated row and column point to a symbol as the game outcome.
  • FIG. 1 is substantially a front view of a gaming device in accordance with the present invention.
  • FIG. 2 is substantially a schematic diagram of the gaming device of FIG. 1 .
  • FIG. 3 is substantially a game display of the gaming device of FIG. 1 showing a row indicator.
  • FIG. 4 is substantially a game display of the gaming device of FIG. 1 showing a column indicator.
  • FIG. 5 is substantially a game display of the gaming device of FIG. 1 showing a row and column indicator indicating a game outcome.
  • FIG. 6 is substantially a flowchart of a gaming method of the present invention.
  • FIG. 7 is substantially a front view of alternative embodiment of a gaming device in accordance with the present invention.
  • FIG. 8 is substantially a schematic diagram of the gaming device of FIG. 7 .
  • FIG. 9 is substantially a perspective diagrammatic view of a portion of the gaming device of FIG. 7 .
  • FIG. 10 is substantially a partial enlarged top view of a horizontal moveable mechanical indicator.
  • FIG. 11 is substantially a partial enlarged side view of a vertical moveable mechanical indicator.
  • FIG. 12 is substantially a flowchart of a gaming method of the present invention.
  • Gaming device 10 comprises a primary game apparatus 20 and a bonus game apparatus 30 .
  • Bonus game apparatus 30 may comprise a display device 50 .
  • Game apparatus 20 may be any of a large number of devices that are adapted to allow players to play a game.
  • game apparatus 20 may utilize reel displays, such as spinning reels 22 - 24 or a video display (not shown), to display outcomes of the game.
  • Sensors 84 , 85 and 86 may be provided to detect the position of spinning reels 22 - 24 , respectively.
  • Means may also be provided for accepting wagers, such as a coin slot 21 or card reader 25 , and for awarding prizes, such as a coin dispenser 27 .
  • a handle 26 and button 28 are provided for activating game apparatus 20 to begin a game.
  • game apparatus 20 may be an S Plus model gaming device manufactured by International Game Technology in Reno, Nev.
  • Game apparatus 20 may be controlled by a primary game controller 82 that is in communication with and utilizes a random number generator 83 .
  • the random number generator produces a random or pseudo random number for each game.
  • the outcome of the game may be determined by comparing the random number to a table of outcomes stored in a memory and accessed by controller 82 .
  • a number of different tables of outcomes may be used and different tables may be used for different games.
  • the tables can be designed so that different prizes have different probabilities of being awarded.
  • Such design techniques are well known in gaming. Examples of such designs are shown in U.S. Pat. No. 4,448,419, issued to Telnaes, and U.S. Pat. No. 5,456,465, issued to Durham.
  • Controller 82 causes spinning reels 22 - 24 of the video display to show the outcome of the game that corresponds to the outcome of the random number generator. It is recognized that game apparatus 20 may operate in many other ways and still achieve the objects of the present invention.
  • Game apparatus 20 may also be capable of producing a bonus qualifying event.
  • This event may be many different types of events.
  • a bonus qualifying event may comprise displaying a particular symbol, such as a “bonus” symbol, or combination of symbols, such as three “7” symbols, on reels 22 - 24 as shown in FIG. 1 . If the game being played is poker based, the bonus qualifying event may be occurrence of a certain hand, such as a royal flush.
  • a bonus qualifying event may occur when a player accumulates a number of symbols or game outcomes over a number of separate game plays. For example, a bonus qualifying event may occur when the player receives three “bonus” symbols during a period of time.
  • the bonus qualifying event may be based on an external event. For example, a bonus qualifying event may occur when a group of players obtain a certain result.
  • bonus game apparatus 30 may have a housing 32 with a front panel 33 .
  • Housing 32 can be made from many different materials such as metal or plastic and can include decorative coverings or attachments and lights. Housing 32 can have a transparent portion or window 122 .
  • a player input device 38 can be mounted in housing 32 .
  • Player input device 38 can be buttons or handles or rotary knobs.
  • Player input device 38 can allow a game player to provide input to bonus game apparatus 30 .
  • a display 110 such as a credit meter can be used to display prizes won on bonus game apparatus 30 .
  • a display device 50 such as a video display 52 can be mounted in front panel 33 .
  • Video displays 52 can be any suitable display including video displays, plasma displays, LCD displays, LED meters and the like.
  • Display device 50 may be activated upon the occurrence of a bonus qualifying event in primary game apparatus 20 .
  • display device 50 is shown with video display 52 displaying a video presentation or image.
  • Video display 52 can display a matrix of symbols or symbol matrix 54 .
  • Matrix 54 is shown as a four row by four column (4 ⁇ 4) matrix having sixteen symbol positions 57 .
  • Matrix 54 can have more or fewer columns and rows than four.
  • Matrix 54 may have more rows than columns or more columns than rows.
  • Matrix 54 may also have other shapes such as circular or triangular.
  • Matrix of symbols 54 can include various symbols or indicia 58 .
  • Symbols 58 may represent various things, including prize amounts, multipliers, a description or representation of merchandise or services, progressive prizes, or jackpot prizes.
  • symbols 58 are possible monetary amounts of bonus prizes. At least one of the symbols 58 can communicate a game outcome. Symbols 58 may be arranged in generally horizontal rows 56 and generally vertical columns 55 . The symbols are changeable so that different symbols can be displayed during a game or in different games. Matrix 54 may define symbol positions or locations 57 in which symbols 58 are located. A grid 59 may be shown in matrix 54 . Alternatively, grid 59 may be omitted and only symbols 58 shown.
  • Video display 52 can further display several peripheral indicators such as peripheral indicators 65 , 66 , 67 and 68 .
  • Indicators 65 , 66 , 67 and 68 can be arrows, pointers or can be any suitable type of indicators.
  • Video display 52 may display indicators 65 - 68 in any suitable position on video display 52 .
  • Indicators 65 - 68 may be static or may be in motion.
  • video display 52 could be replaced with several separate changeable displays, such as a meter formed of light emitting diodes.
  • each symbol or each row or column can be displayed in a separate rotatable reel.
  • a row indicator 126 is shown that is configured to selectably indicate at least one of the rows 56 .
  • Row indicator 126 may include lights shown on video display 52 that selectively illuminate a selected row.
  • the row indicator 126 may include displaying the symbols 58 in the selected row in an enhanced manner such as by bold letters, larger letters, brighter letters, colors or in a predetermined font.
  • indicators 66 and 68 may be shown on video display 52 on each side of the selected row 56 .
  • indicators 66 and 68 may be separate stationary lights or light emitting diode displays.
  • a column indicator 128 is shown that is configured to selectably indicate at least one of the columns 56 .
  • Column indicator 128 may include lights shown on video display 52 that selectively illuminate a selected row.
  • the column indicator 128 may include displaying the symbols 58 in the selected column in an enhanced manner such as by bold letters, larger letters, brighter letters, colors or in a predetermined font.
  • peripheral indicators 65 and 67 may be shown on video display 52 on each side of the selected column 55 .
  • indicators 65 and 67 may be separate stationary lights or light emitting diode displays.
  • FIG. 5 shows the use of both row indicator 126 , column indicator 128 and peripheral indicators 65 , 66 , 67 and 68 to point to or indicate a selected symbol or game outcome 124 .
  • Game outcome 124 is located at the intersection of a selected row 56 and column 55 .
  • the selected symbol may communicate information other than the game outcome. For example, the selected symbol may qualify the player to play other game for other prizes such as a progressive prize.
  • bonus game apparatus 30 comprises a bonus game controller 76 that is adapted to control the operation of the game apparatus.
  • Controller 76 may be one or more micro-computers or processor boards.
  • a random number generator 77 may be in communication with controller 76 . Random number generator 77 is capable of randomly generating a random number and providing the random number to controller 76 .
  • Bonus game controller 76 may be in communication with primary game controller 82 .
  • controller 76 and random number generator 77 may be a single processor or processor board. Furthermore, it is also recognized that controllers 76 and 82 , and random number generators 77 and 83 may be combined in a single processor or processor board.
  • Controller 76 is in communication with video display 52 . Controller 76 may store a wide variety of video presentations and images that may be shown in video display 52 .
  • Controller 76 is adapted to detect when a bonus qualifying event occurs in game apparatus 20 . This may be accomplished by game apparatus controller 82 transmitting a signal to controller 76 that a bonus qualifying event has occurred. For example, controller 82 may determine the outcome of each game and when a bonus qualifying event outcome occurs, it transmits a signal to controller 76 . Alternatively, controller 76 may periodically interrogate controller 82 . In another embodiment, one or more sensors may be provided for determining if a bonus qualifying event has occurred. For example, sensors 84 - 86 may sense the positions of reels 22 - 24 . When reels 22 - 24 are in a bonus qualifying event activating position, controller 76 would sense this position and begin a bonus game sequence (described below). Sensors may also be provided external to gaming device 10 to detect external bonus qualifying events.
  • Controller 82 may also transmit a variety of information to controller 76 .
  • controller 82 may signal when coins or currency have been inserted, when a game starts, when an error has occurred, and when a sensor detects tampering.
  • controller 76 When controller 76 detects a bonus qualifying event, it may begin a bonus sequence by activating display device 50 .
  • The may include activation of display 52 and display 110 .
  • Display 110 may comprise many different kinds of display devices, such as video screens, lights, light emitting diodes, etc.
  • Display 110 may comprise its own controller that is adapted to generate a variety of displays.
  • Display 110 may indicate that a player has qualified for a bonus game and prompt the player to perform an action.
  • the player is prompted to start the bonus game sequence by pressing input device 38 .
  • Input device 38 may be a simple button, a keyboard, or a touch screen display.
  • controller 76 When controller 76 detects input device 38 being activated, controller 76 performs a routine to determine the bonus game outcome and which bonus prize will be awarded. In an embodiment, the bonus prize to be awarded is randomly selected. Random number generator 77 generates a random number and supplies the random number to controller 76 . Controller 76 compares the random number to a pay table similar to that described for game apparatus 20 or as described in U.S. Pat. No. 5,823,874, issued to Adams. A simple pay table may appear as follows:
  • controller 76 would cause display 52 to show row indicator 126 indicating the second row from the top of matrix 52 and column indicator 128 indicating the second row from the left side of matrix 52 such that the symbol “30” is shown as the game outcome 124 .
  • controller 76 can cause video display 52 to show peripheral indicators 65 , 66 , 67 and 68 to be aligned with the row and column containing the game outcome 124 as an additional indication of game outcome 124 .
  • row indicator 126 indicates one of the symbols 58 in symbol matrix 62 as the game outcome 124 .
  • Controller 76 may cause the row indicator 126 to move slowly or rapidly between different rows 56 in various manners. Similarly, controller 76 can cause column indicator 128 to move between various columns in any manner.
  • the row indicator 126 , the column indicator 128 or both may be configured to move sequentially past each of the final displayed rows or columns.
  • controller 76 may first indicate the top row or left most column in the sequence of displayed rows and columns and sequentially move downward and to the right past each displayed row till the last row and column is reached and then reverse direction.
  • the rows and columns may be randomly indicated or may oscillate between various rows and columns.
  • controller 76 may cause row indicator 126 , column indicator 128 and peripheral indicators 65 - 68 to momentarily stop on or next to one or more symbols 58 and temporarily indicate a game outcome 124 that has a large value such that the player may believe that they are about to win a large bonus prize. For example, in FIG. 1 , controller 76 may temporarily indicate the value of 100 credits as the game outcome. The player will feel anticipation and excitement that they are close to or about to win a large bonus prize.
  • Controller 76 can indicate large prizes as an illusion to the game player during the process of indicating a game outcome 124 . In reality the game outcome is whatever value has been determined by controller 76 and random number generator 77 . After a pre-determined time period, controller 76 may then cause row indicator 126 and column indicator 128 to move to their final positions and award any prizes.
  • controller 76 may direct row indicator 126 and column indicator 128 to stop on an adjacent row 56 and column 55 before moving to their final positions. Controller 76 may also indicate multiple symbols 58 that could be added together to form an award for a game player.
  • This embodiment is not necessarily limited to the example pay table as shown in Table 1.
  • a larger or less number of bonus prizes may be used.
  • different kinds of prizes may be awarded along with a bonus prize. For example, a progressive jackpot or a vacation could be awarded.
  • controller 76 randomly determines which bonus prize is to awarded, controller 76 causes video display 50 to indicate the bonus prize or prizes that have been won. Controller 76 may then cause display 110 to display the total prize, if any, that the player has won. Other effects may also be presented, such as pre-recorded sound from speakers. If the actual prize is money, the amount of the prize may be added to the player's credit meter or dispensed.
  • Game apparatus 20 may be entirely replaced by display device 50 .
  • bonus gaming apparatus 30 can be used as a primary or base game apparatus.
  • a player may initiate game play method 600 by placing a wager on gaming device 10 .
  • the wager may be in form of cash or credit from actual domestic or foreign currency, vouchers, coupons, tickets, electronic cards, and other sources or forms of wagers known in the art.
  • the player may play a base or primary game on the gaming apparatus at step 604 .
  • step 606 the controller detects the occurrence of a bonus qualifying event. If the controller does not detect a bonus qualifying event, method 600 proceeds to step 608 where the player is notified of the game outcome from the base game. Method 600 then returns to step 602 to continue playing a game on the primary gaming apparatus.
  • the controller detects a bonus qualifying event at step 606 , the bonus game outcome is determined at step 610 .
  • the controller activates the video display at step 612 .
  • the symbols are displayed in the matrix on the video display in a video presentation.
  • the row and column indicators are moved.
  • the row and column indictors are stopped at step 618 .
  • the peripheral indicators are shown at step 620 .
  • the game outcome is now indicated on the video display and any prizes are awarded at step 622 .
  • Bonus game apparatus 200 may have a housing 32 with a front panel 33 .
  • Housing 32 can be made from many different materials such as metal or plastic and can include decorative coverings or attachments and lights. Housing 32 can have a transparent portion or window 122 .
  • a player input device 38 can be mounted in housing 32 .
  • Player input device 38 can be buttons or handles or rotary knobs.
  • Player input device 38 can allow a game player to provide input to bonus game apparatus 30 .
  • a display 110 such as a credit meter can be used to display prizes won on bonus game apparatus 30 .
  • a display device 250 can include a moveable flexible belt or band 240 and several moveable mechanical indicators such as indicators 365 , 366 , 367 and 368 that are mounted in front panel 33 .
  • Moveable band 240 can have various indicia or symbols 244 mounted thereon.
  • Display device 250 may be activated upon the occurrence of a bonus qualifying event in primary game apparatus 20 .
  • Moveable belt 240 can have an outer surface 241 and an inner surface 242 .
  • Bonus prize indicia or symbols 244 are located on outer surface 241 .
  • Indicia 244 may be affixed, imprinted, engraved, or otherwise represented on outer surface 241 .
  • Indicia 244 may represent various things, including prize amounts, multipliers, a description or representation of merchandise or services, progressive prizes, or jackpot prizes.
  • Indicia or symbols 244 may be arranged in a matrix of symbols or indicia matrix 254 .
  • Matrix 254 is shown as a four row by four column (4 ⁇ 4) matrix having sixteen symbol positions 257 .
  • Matrix 254 can have more or fewer columns and rows than four.
  • Matrix 254 may have more rows than columns or more columns than rows.
  • Matrix 254 may also have other shapes such as circular or triangular.
  • Indicia or symbols 244 are possible monetary amounts of bonus prizes. At least one of the symbols 244 can communicate a game outcome. Symbols 244 may be arranged in generally horizontal rows 256 and generally vertical columns 255 . A large number and variety of symbols or indicia 244 are located on surface 241 . Matrix 254 may define symbol positions or locations 257 in which symbols 244 are located. A grid 259 may be shown in matrix 254 . Alternatively, grid 259 may be omitted and only indicia 244 shown.
  • Moveable belt 240 may move in various directions. As shown in FIG. 1 , indicia 244 move up and down or vertically. Of course, indicia 244 could be configured to move horizontally.
  • Indicators 365 - 368 can be any suitable indicator such as an arrow or pointer. Indicators 365 - 368 may be illuminated if desired. Indicators 365 and 367 may point to one or more columns 255 . Indicator 365 can move on a first axis horizontally along slot 370 . Indicator 367 can move on the first axis horizontally along slot 372 . Indicators 366 and 368 may point to one or more rows 256 . Indicator 366 can move on a second axis vertically along slot 371 . Indicator 368 can move on the second axis vertically along slot 373 .
  • a housing 328 may be mounted behind flexible belt 240 adjacent to inner surface 242 .
  • Housing 328 may contain a plurality of lights 330 .
  • Lights 330 may be any suitable illumination device, including LEDs, fluorescent lamps, and incandescent lamps.
  • Lights 330 may be arranged in a matrix. Lights 330 can individually and selectively be illuminated. Lights 330 may be activated in response to game events.
  • Lights 330 may be used to backlight belt or band 240 .
  • Lights 330 may be used to selectively illuminate rows 255 or columns 256 or matrix 254 . Illumination of band 240 may result in a more visually appealing look and call more attention to any indicated game outcomes 224 .
  • Indicators 365 - 368 , moveable flexible belt 240 and lights 330 in combination may indicate one or more of indicia or symbols 244 as a bonus game outcome 224 to a game player.
  • bonus game apparatus 200 comprises a bonus game controller 76 that is adapted to control the operation of the game apparatus.
  • Controller 76 may be one or more micro-computers or processor boards.
  • a random number generator 77 may be in communication with controller 76 . Random number generator 77 is capable of randomly generating a random number and providing the random number to controller 76 .
  • Bonus game controller 76 may be in communication with primary game controller 82 .
  • controller 76 and random number generator 77 may be a single processor or processor board. Furthermore, it is also recognized that controllers 76 and 82 , and random number generators 77 and 83 may be combined in a single processor or processor board.
  • Moveable belt or band 240 may resemble an endless belt or press.
  • Moveable belt 240 can have an outer surface 241 and an inner surface 242 .
  • At least a portion of rollers 246 are arranged such that belt 240 is displayed at a first position located towards the front of housing 32 .
  • Belt 240 then may be directed to a second position, such as passing behind driven roller 320 , where belt 240 is located more in an interior portion of housing 32 . In this way, belt 240 may appear to be rotating and moving.
  • Moveable belt 240 may be constructed from any suitable material.
  • Belt 240 may be constructed from a flexible material, such as various types of vinyl, plastic, rubber materials, and the like. The use of a flexible material may prevent band 240 from tearing or creasing when it is moved.
  • the material used to construct band 240 may be transparent or translucent, allowing band 240 to be backlit.
  • Band 240 may be coupled to a drive mechanism so that moveable belt 240 may be rotated about rollers 246 . In operation, belt 240 may be actuated prior to a bonus prize being awarded to the player.
  • Moveable band 240 may be wrapped around a plurality of idle rollers 246 .
  • all rollers 246 are idler rollers that simply guide band 240 .
  • One suitable roller is model number E8S001-01-ZZZZ available from Starpoint Electronics, Ltd. of Chessington, UK.
  • a driven roller 320 may be included to drive band 240 .
  • Driven roller 320 may be in communication with an actuator 310 in order to drive rotation of driven roller 320 .
  • One suitable driven roller is model E8S002-01-ZZZZ from Starpoint.
  • band 240 is driven simply by frictional contact with roller 320 .
  • roller 320 may have a portion with teeth (not shown) that could engage slots or holes (not shown) in band 240 .
  • Actuator 310 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 310 may rotate a shaft 312 in connection with a wheel 314 . A belt 316 may link wheel 314 to shaft 318 of driven roller 320 . Rotation of shaft 312 drives wheel 314 which in turn drives belt 316 . The rotational force is passed from belt 316 to shaft 318 . Rotation of shaft 318 may drive rotation of roller 320 . Frictional contact with rotating driven roller 320 moves band 240 .
  • an idler wheel or pulley (not shown) can be included on the opposing side of band 240 in order to increase the frictional contact of band 240 with driven roller 320 .
  • actuator 310 may be a stepper motor rotating a drive gear (not shown).
  • the drive gear may be in communication with a spur gear (not shown) driving an idler shaft (not shown).
  • the idler shaft in turn may be in communication with driven roller 320 .
  • the idler shaft may also used to help transfer power to the side of band 240 not located by actuator 310 .
  • Controller 76 may also be in communication with a positioning system for moveable belt 240 . It may be beneficial to be able to track the position of moveable belt 240 . For example, when a game outcome is determined, it is important to make sure that moveable belt 240 is in the correct position to display the appropriate indicia 244 on band 240 .
  • an infrared signal source 362 can be included on one side of band 240 .
  • An infrared detector 364 may be located on the opposing side of band 240 .
  • Infrared blocking materials may be placed at one or more locations on band 240 . By tracking when the infrared signal is blocked, controller 76 may be able to calibrate and/or constantly track the position of band 240 and any indicia appearing thereon.
  • a side of band 240 contains a series of holes (not shown), cut-out portions, or similar optical interrupts.
  • the optical interrupts may be read by an optical reader (not shown).
  • the optical interrupts may convey the position of band 240 to controller 76 .
  • Indicia 244 may represent prizes that a player may be awarded.
  • indicia 244 may represent an amount of money or gaming credits.
  • Indicia 244 may represent a multiplier by which the player's winnings from one or more gaming rounds may be multiplied.
  • Indicia 244 may represent special awards, such as a good, a service, a jackpot, or a progressive amount.
  • indicia 244 may represent many other prizes without departing from the scope of the present invention.
  • Controller 76 may also be in communication with lights 330 .
  • Lights 330 may be arranged in a matrix. Controller 76 can individually control and selectively illuminate lights 330 . Controller 76 may use lights 330 to backlight band 240 such that rows 255 or columns 256 are backlight or indicated on band 240 . Of course, the intersection of the illuminated rows and columns would contain the indicated game prize or outcome 224 .
  • indicator 367 may be coupled to a horizontal positioning mechanism 430 by a bracket 440 .
  • Positioning mechanism 430 may be located within the confines of housing 32 .
  • a slot 372 in the front panel 33 ( FIG. 7 ) may be provided, which allows bracket 440 to pass through the front panel.
  • Positioning mechanism 430 may comprise a horizontally extending worm gear 434 that is rotatable by an actuator 432 .
  • actuator 432 is attached to a first wheel 435 .
  • Worm gear 434 may be attached to a second wheel 437 .
  • a drive belt 436 preferably rotates around the first wheel 435 and second wheel 437 , thereby connecting actuator 432 and worm gear 434 .
  • Positioning mechanism 430 may communicate with controller 76 , which may store information regarding pre-determined positions or locations of indicia 244 on band 240 .
  • Sensors 438 and 439 are preferably in communication with controller 76 and may be provided to allow controller 76 to detect the position of indicator 367 .
  • Other devices may be used to detect the position of indicator 367 , such as optical readers and the like.
  • controller 76 may position indicator 365 .
  • Positioning mechanism 460 may be a vertically positioned worm gear 464 that is caused to rotate by an actuator 462 .
  • Indicator 368 may be attached to worm gear 464 by a bracket 470 that is attached to a nut 465 threaded on worm gear 464 .
  • a slot 373 may be provided in the front panel 33 ( FIG. 7 ) which allows bracket 470 to pass through the wall.
  • Sensors 468 and 469 may be provided to allow controller 76 to detect the position of indicator 368 . While indicator 368 is shown to move vertically in FIG. 11 , it may be moved in any desired manner, including horizontally, diagonally, or in a non-linear fashion, such as in a rotating or zigzag manner.
  • controller 76 may position indicator 366 .
  • controller 76 is adapted to detect when a bonus qualifying event occurs in game apparatus 20 . This may be accomplished by game apparatus controller 82 transmitting a signal to controller 76 that a bonus qualifying event has occurred. For example, controller 82 may determine the outcome of each game and when a bonus qualifying event outcome occurs, it transmits a signal to controller 76 . Alternatively, controller 76 may periodically interrogate controller 82 . In another embodiment, one or more sensors may be provided for determining if a bonus qualifying event has occurred. For example, sensors 84 - 86 may sense the positions of reels 22 - 24 . When reels 22 - 24 are in a bonus qualifying event activating position, controller 76 would sense this position and begin a bonus game sequence (described below). Sensors may also be provided external to gaming device 10 to detect external bonus qualifying events.
  • Controller 82 may also transmit a variety of information to controller 76 .
  • controller 82 may signal when coins or currency have been inserted, when a game starts, when an error has occurred, and when a sensor detects tampering.
  • controller 76 When controller 76 detects a bonus qualifying event, it may begin a bonus sequence by activating display device 250 .
  • The may include activation lights 330 , moving moveable belt 240 , moving indicators 365 - 368 and display 110 .
  • Display 110 may comprise many different kinds of display devices, such as video screens, lights, light emitting diodes, etc. Display 110 may comprise its own controller that is adapted to generate a variety of displays.
  • Display 110 may indicate that a player has qualified for a bonus game and prompt the player to perform an action.
  • the player is prompted to start the bonus game sequence by pressing input device 38 .
  • Input device 38 may be a simple button, a keyboard, or a touch screen display.
  • controller 76 When controller 76 detects input device 38 being activated, controller 76 performs a routine to determine the bonus game outcome and which bonus prize will be awarded. In an embodiment, the bonus prize to be awarded is randomly selected. Random number generator 77 generates a random number and supplies the random number to controller 76 . Controller 76 compares the random number to a pay table similar to that described for game apparatus 20 or as described in U.S. Pat. No. 5,823,874, issued to Adams. A simple pay table may appear as follows:
  • controller 76 would cause actuator 310 to move and stop movable belt 240 at a position. Controller 76 would also move indicators 365 and 366 to indicate a column 255 , move indicators 366 and 368 to indicate a row 256 and illuminate selected lights 330 to backlight the selected row and column such that the game outcome 224 is indicated as a bonus prize of 30 credits as being won and the credits would be awarded to the player.
  • moveable belt 240 row indicators 366 and 368 , column indicators 365 and 367 and lights 330 indicate one of the indicia or symbols 244 in symbol matrix 254 as the game outcome 224 .
  • Controller 76 may cause the row indicators 366 and 366 and lights 330 to move slowly or rapidly between different rows 256 in various manners. Similarly, controller 76 can cause column indicators 365 and 367 and lights 330 to move between various columns 255 in any manner.
  • the row indicators 366 and 366 , the column indicators 365 and 367 and lights 330 or all three may be configured to move sequentially past each of the final displayed rows or columns.
  • controller 76 may first indicate the top row or left most column in the sequence of displayed rows and columns and sequentially move downward and to the right past each displayed row till the last row and column is reached and then reverse direction.
  • the rows and columns may be randomly indicated or may oscillate between various rows and columns.
  • controller 76 may cause the row indicators 366 and 366 , the column indicators 365 and 367 and lights 330 or all three to momentarily stop on or next to one or more symbols 244 and temporarily indicate a game outcome 224 that has a large value such that the player may believe that they are about to win a large bonus prize. For example, in FIG. 71 , controller 76 may temporarily indicate the value of 100 credits as the game outcome. The player will feel anticipation and excitement that they are close to or about to win a large bonus prize.
  • Controller 76 can indicate large prizes as an illusion to the game player during the process of indicating a game outcome 224 . In reality the game outcome is whatever value has been determined by controller 76 and random number generator 77 . After a pre-determined time period, controller 76 may then cause row indicators 366 and 368 , column indicators 365 and 367 and lights 330 to move to their final positions and award any prizes.
  • controller 76 may direct row indicators 366 and 368 , column indicators 365 and 367 and lights 330 to stop on an adjacent row 256 and column 255 before moving to their final positions. Controller 76 may also indicate multiple symbols 244 that could be added together to form an award for a game player.
  • This embodiment is not necessarily limited to the example pay table shown.
  • a larger or less number of bonus prizes and progressive jackpots may be used.
  • different kinds of prizes may be awarded along with a bonus prize or progressive jackpot. For example, a progressive jackpot and a vacation could be awarded or a progressive jackpot and an award to play additional games could be awarded.
  • controller 76 randomly determines which bonus prize is to awarded, controller 76 causes display device 250 to indicate the bonus prize or prizes that have been won. Controller 76 may be programmed with the coordinates of each indicia 244 , each light 330 and each indicator 365 - 368 , allowing controller 76 to ensure that the proper indicia 244 corresponding to a game outcome is displayed.
  • Controller 76 first moves and then stops moveable belt 240 . Controller 76 can also move and stop row indicators 366 and 368 and column indicators 365 and 367 . Controller 76 can also turn lights 330 on and off.
  • row indicators 366 and 368 are stopped and column indicators 365 and 367 are stopped and lights 330 are illuminated to indicate the bonus game outcome and the bonus prize to be awarded.
  • display device 250 is shown indicating that the game player has won “5” credits.
  • Controller 76 may then cause display 110 to display the total prize, if any, that the player has won. Other effects may also be presented, such as pre-recorded sound from speakers. If the actual prize is money, the amount of the prize may be added to the player's credit meter or dispensed.
  • Game apparatus 20 may be entirely replaced by display device 250 .
  • bonus gaming apparatus 230 can be used as a primary or base game apparatus.
  • a player may initiate game play method 700 by placing a wager on gaming device 200 .
  • the wager may be in form of cash or credit from actual domestic or foreign currency, vouchers, coupons, tickets, electronic cards, and other sources or forms of wagers known in the art.
  • the player may play a base or primary game on the gaming apparatus at step 704 .
  • step 706 the controller detects the occurrence of a bonus qualifying event. If the controller does not detect a bonus qualifying event, method 700 proceeds to step 708 where the player is notified of the game outcome from the base game. Method 700 then returns to step 702 to continue playing a game on the primary gaming apparatus.
  • the controller detects a bonus qualifying event at step 706 , the bonus game outcome can be determined at step 710 .
  • the controller activates the prize band or flexible belt, moveable mechanical indicators and lights at step 712 .
  • the prize band may be moved.
  • the prize band is stopped at step 716 .
  • the row and column indicators can be moved.
  • the row and column indictors may be stopped at step 720 .
  • the lights may be selectively illuminated to illuminate selected rows and columns.
  • the game outcome symbol or indicia is now indicated or pointed to on the matrix of symbols and any prizes are awarded at step 724 .
  • the indicators could be moved and stooped before the prize band is moved and stopped.
  • the prize band, row indicators, column indicators 365 and 367 and lights could all be moved and stopped simultaneously.

Abstract

A gaming device has a matrix of symbols with several rows and columns. At least one of the symbols is configured to communicate a game outcome. A row indicator can selectively indicate each one of the plurality of rows and a column indicator can selectively indicate each one of the plurality of columns. A controller can select at least one of the symbols. The selected symbol is located in a symbol row in the plurality of rows and in a symbol column in the plurality of columns. The controller causes the row indicator to indicate the symbol row and the column indicator to indicate the symbol column.

Description

    CROSS REFERENCE TO RELATED AND CO-PENDING PATENT APPLICATIONS
  • This application claims priority to U.S. Provisional Patent Application Ser. No. 60/865,560, filed on Nov. 13, 2006, which is hereby expressly incorporated by reference in entirety.
  • FIELD OF THE INVENTION
  • The present invention relates to gaming devices and, more particularly, to a gaming device that uses indicators to indicate a game outcome from a matrix of possible outcomes.
  • BACKGROUND
  • Gaming devices are well known in the art and a large variety of gaming devices have been developed. In general, gaming devices allow users or players to play a game. In many casino-type gaming devices, the outcome of the game depends, at least in part, on a randomly generated event. For example, a gaming device may use a random number generator to generate a random or pseudo-random number (hereinafter, both types are referred to as a “random number”).
  • The random number can be used to determine a game outcome. For example, the random number may then be compared to a predefined table to determine a corresponding outcome of the event. If the random number falls within a certain range of numbers on the table, the player may win the corresponding predefined prize. The table may also contain display information that allows the gaming device to generate a display that corresponds to the outcome of the game. The gaming device may present the outcome of the game on a large variety of display devices, such as mechanical spinning reels or video screens.
  • Some gaming devices award bonus prizes in addition to prizes that are awarded in a primary game. Of course, the prize in the primary game may simply be the opportunity to play the bonus game. A bonus prize is generally defined as a prize in addition to the prize obtained from the primary game and that is awarded to the player when a predefined event occurs. An example of a bonus game can be found in U.S. Pat. No. 5,848,932 to Adams. Adams discloses a primary game having three spinning game reels and a bonus game having a bonus display with one spinning wheel. The spinning wheel is divided into multiple sections, and each section has a symbol representing a prize. When predetermined indicia are displayed on the spinning game reels of the primary game, the wheel of the bonus display spins and stops. The bonus prize is displayed as the symbol on the wheel being pointed to by a pointer. The bonus prize is awarded in addition to any prizes awarded in the primary game. Another bonus game is disclosed in Baerlocher et al. (U.S. Pat. No. 6,336,863). Baerlocher et al. discloses a slot machine with a bonus award display. The bonus award display has a bonus wheel and a mechanical, movable pointer.
  • Gaming devices in casinos are more successful when they are able to captivate and hold a game player's interest for a long period of time. When a game player plays a gaming device for a longer period of time, more revenue is generated for the casino. A game player may lose interest with a game that has a static display that changes very little over time or that they player deems to be unattractive.
  • One of the problems associated with the some of the devices of the prior art is that the outcome of the bonus game is communicated to the player almost immediately. When a bonus game is triggered, a bonus award is selected, displayed, and awarded to the player. The player can see what the outcome of the game is immediately after the pointers have stopped moving. A device that utilizes intermediate steps between the occurrence of the bonus event and the awarding of the bonus prize to add an additional element of anticipation and excitement for the players is desirable. It is further desired that the intermediate steps involve an eye-catching display. Another problem associated with Adams and Baerlocher et al. is that they utilize a plain combination of wheel and pointer. The applicants have discovered more things that can be done to display devices to make them more attractive and interesting to play.
  • SUMMARY OF ONE EMBODIMENT OF THE INVENTION Advantages of One or More Embodiments of the Present Invention
  • The various embodiments of the present invention may, but do not necessarily, achieve one or more of the following advantages:
  • the ability to provide game players with a more exciting and desirable gaming experience;
  • the ability to attract more patrons to play a game;
  • provide longer play times and a greater payout possibility for a player;
  • provide greater revenues for gaming operators;
  • provide a gaming device that uses a row indicator and a column indicator in conjunction
  • with a matrix of symbols to indicate a game outcome;
  • provide a gaming device that utilizes a visually appealing and highly visible display;
  • provide a gaming device that uses a moveable belt and moveable indicators to point to a symbol in a matrix that is a game outcome;
  • provide a gaming device that uses a matrix of symbols, one of the symbols being indicated as a game outcome;
  • provide a gaming device that can provide the illusion to a player that they may be about to win a large prize; and
  • These and other advantages may be realized by reference to the remaining portions of the specification, claims, and abstract.
  • Brief Description of One Embodiment of the Present Invention
  • In certain embodiments, the present invention relates to a gaming device that includes a matrix of symbols that has several rows columns. At least one of the symbols is configured to communicate a game outcome. A row indicator can selectively indicate each one of the plurality of rows and a column indicator can selectively indicate each one of the plurality of columns. A controller can select at least one of the symbols. The selected symbol is located in a symbol row in the plurality of rows and in a symbol column in the plurality of columns. The controller causes the row indicator to indicate the symbol row and the column indicator to indicate the symbol column.
  • In other embodiments, the present invention relates to a gaming method. According to the method, a wager is accepted and a game outcome is determined. A matrix of symbols is displayed. The matrix of symbols includes a plurality of rows and a plurality of columns. At least one of the rows and one of the columns is indicated. In combination, the indicated row and column point to a symbol as the game outcome.
  • The above description sets forth, rather broadly, a summary of one embodiment of the present invention so that the detailed description that follows may be better understood and contributions of the present invention to the art may be better appreciated. Some of the embodiments of the present invention may not include all of the features or characteristics listed in the above summary. There are, of course, additional features of the invention that will be described below and will form the subject matter of claims. In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is substantially a front view of a gaming device in accordance with the present invention.
  • FIG. 2 is substantially a schematic diagram of the gaming device of FIG. 1.
  • FIG. 3 is substantially a game display of the gaming device of FIG. 1 showing a row indicator.
  • FIG. 4 is substantially a game display of the gaming device of FIG. 1 showing a column indicator.
  • FIG. 5 is substantially a game display of the gaming device of FIG. 1 showing a row and column indicator indicating a game outcome.
  • FIG. 6 is substantially a flowchart of a gaming method of the present invention.
  • FIG. 7 is substantially a front view of alternative embodiment of a gaming device in accordance with the present invention.
  • FIG. 8 is substantially a schematic diagram of the gaming device of FIG. 7.
  • FIG. 9 is substantially a perspective diagrammatic view of a portion of the gaming device of FIG. 7.
  • FIG. 10 is substantially a partial enlarged top view of a horizontal moveable mechanical indicator.
  • FIG. 11 is substantially a partial enlarged side view of a vertical moveable mechanical indicator.
  • FIG. 12 is substantially a flowchart of a gaming method of the present invention.
  • DESCRIPTION OF CERTAIN EMBODIMENTS OF THE PRESENT INVENTION
  • In the following detailed description of the embodiments, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made with out departing from the scope of the present invention.
  • Game Apparatus
  • Referring to FIGS. 1 and 2, one embodiment disclosed herein comprises a gaming apparatus or device, generally indicated by reference number 10. Gaming device 10 comprises a primary game apparatus 20 and a bonus game apparatus 30. Bonus game apparatus 30 may comprise a display device 50. Game apparatus 20 may be any of a large number of devices that are adapted to allow players to play a game. For example, game apparatus 20 may utilize reel displays, such as spinning reels 22-24 or a video display (not shown), to display outcomes of the game. Sensors 84, 85 and 86 may be provided to detect the position of spinning reels 22-24, respectively. Means may also be provided for accepting wagers, such as a coin slot 21 or card reader 25, and for awarding prizes, such as a coin dispenser 27. A handle 26 and button 28 are provided for activating game apparatus 20 to begin a game. In at least one embodiment, game apparatus 20 may be an S Plus model gaming device manufactured by International Game Technology in Reno, Nev.
  • Game apparatus 20 may be controlled by a primary game controller 82 that is in communication with and utilizes a random number generator 83. The random number generator produces a random or pseudo random number for each game. The outcome of the game may be determined by comparing the random number to a table of outcomes stored in a memory and accessed by controller 82. A number of different tables of outcomes may be used and different tables may be used for different games. The tables can be designed so that different prizes have different probabilities of being awarded. Such design techniques are well known in gaming. Examples of such designs are shown in U.S. Pat. No. 4,448,419, issued to Telnaes, and U.S. Pat. No. 5,456,465, issued to Durham. Controller 82 causes spinning reels 22-24 of the video display to show the outcome of the game that corresponds to the outcome of the random number generator. It is recognized that game apparatus 20 may operate in many other ways and still achieve the objects of the present invention.
  • Game apparatus 20 may also be capable of producing a bonus qualifying event. This event may be many different types of events. For example, a bonus qualifying event may comprise displaying a particular symbol, such as a “bonus” symbol, or combination of symbols, such as three “7” symbols, on reels 22-24 as shown in FIG. 1. If the game being played is poker based, the bonus qualifying event may be occurrence of a certain hand, such as a royal flush. Furthermore, a bonus qualifying event may occur when a player accumulates a number of symbols or game outcomes over a number of separate game plays. For example, a bonus qualifying event may occur when the player receives three “bonus” symbols during a period of time. The bonus qualifying event may be based on an external event. For example, a bonus qualifying event may occur when a group of players obtain a certain result.
  • Bonus Game
  • Referring to FIGS. 1-5, bonus game apparatus 30 may have a housing 32 with a front panel 33. Housing 32 can be made from many different materials such as metal or plastic and can include decorative coverings or attachments and lights. Housing 32 can have a transparent portion or window 122. A player input device 38 can be mounted in housing 32. Player input device 38 can be buttons or handles or rotary knobs. Player input device 38 can allow a game player to provide input to bonus game apparatus 30. A display 110 such as a credit meter can be used to display prizes won on bonus game apparatus 30.
  • A display device 50 such as a video display 52 can be mounted in front panel 33. Video displays 52 can be any suitable display including video displays, plasma displays, LCD displays, LED meters and the like.
  • Display device 50 may be activated upon the occurrence of a bonus qualifying event in primary game apparatus 20. As seen in FIG. 1, display device 50 is shown with video display 52 displaying a video presentation or image. Video display 52 can display a matrix of symbols or symbol matrix 54. Matrix 54 is shown as a four row by four column (4×4) matrix having sixteen symbol positions 57. Matrix 54 can have more or fewer columns and rows than four. Matrix 54 may have more rows than columns or more columns than rows. Matrix 54 may also have other shapes such as circular or triangular.
  • Matrix of symbols 54 can include various symbols or indicia 58. Symbols 58 may represent various things, including prize amounts, multipliers, a description or representation of merchandise or services, progressive prizes, or jackpot prizes.
  • As shown in FIG. 1, symbols 58 are possible monetary amounts of bonus prizes. At least one of the symbols 58 can communicate a game outcome. Symbols 58 may be arranged in generally horizontal rows 56 and generally vertical columns 55. The symbols are changeable so that different symbols can be displayed during a game or in different games. Matrix 54 may define symbol positions or locations 57 in which symbols 58 are located. A grid 59 may be shown in matrix 54. Alternatively, grid 59 may be omitted and only symbols 58 shown.
  • Video display 52 can further display several peripheral indicators such as peripheral indicators 65, 66, 67 and 68. Indicators 65, 66, 67 and 68 can be arrows, pointers or can be any suitable type of indicators. Video display 52 may display indicators 65-68 in any suitable position on video display 52. Indicators 65-68 may be static or may be in motion.
  • In an alternative embodiment, video display 52 could be replaced with several separate changeable displays, such as a meter formed of light emitting diodes. In another embodiment, each symbol or each row or column can be displayed in a separate rotatable reel.
  • Referring to FIG. 3, an enlarged view of a game presentation on video display 52 is shown. A row indicator 126 is shown that is configured to selectably indicate at least one of the rows 56. Row indicator 126 may include lights shown on video display 52 that selectively illuminate a selected row. The row indicator 126 may include displaying the symbols 58 in the selected row in an enhanced manner such as by bold letters, larger letters, brighter letters, colors or in a predetermined font.
  • In addition to row indicator 126, additional indicators such as peripheral indicators 66 and 68 may be shown on video display 52 on each side of the selected row 56. In another embodiment, indicators 66 and 68 may be separate stationary lights or light emitting diode displays.
  • Turning now to FIG. 4, an enlarged view of a game presentation on video display 52 is shown. A column indicator 128 is shown that is configured to selectably indicate at least one of the columns 56. Column indicator 128 may include lights shown on video display 52 that selectively illuminate a selected row. The column indicator 128 may include displaying the symbols 58 in the selected column in an enhanced manner such as by bold letters, larger letters, brighter letters, colors or in a predetermined font.
  • In addition to column indicator 128, additional peripheral indicators such as peripheral indicators 65 and 67 may be shown on video display 52 on each side of the selected column 55. In another embodiment, indicators 65 and 67 may be separate stationary lights or light emitting diode displays.
  • FIG. 5 shows the use of both row indicator 126, column indicator 128 and peripheral indicators 65, 66, 67 and 68 to point to or indicate a selected symbol or game outcome 124. Game outcome 124 is located at the intersection of a selected row 56 and column 55. The selected symbol may communicate information other than the game outcome. For example, the selected symbol may qualify the player to play other game for other prizes such as a progressive prize.
  • With continued reference to FIGS. 1-5 and specific reference to FIG. 2 bonus game apparatus 30 comprises a bonus game controller 76 that is adapted to control the operation of the game apparatus. Controller 76 may be one or more micro-computers or processor boards. A random number generator 77 may be in communication with controller 76. Random number generator 77 is capable of randomly generating a random number and providing the random number to controller 76. Bonus game controller 76 may be in communication with primary game controller 82.
  • It is recognized that controller 76 and random number generator 77 may be a single processor or processor board. Furthermore, it is also recognized that controllers 76 and 82, and random number generators 77 and 83 may be combined in a single processor or processor board.
  • Controller 76 is in communication with video display 52. Controller 76 may store a wide variety of video presentations and images that may be shown in video display 52.
  • Controller 76 is adapted to detect when a bonus qualifying event occurs in game apparatus 20. This may be accomplished by game apparatus controller 82 transmitting a signal to controller 76 that a bonus qualifying event has occurred. For example, controller 82 may determine the outcome of each game and when a bonus qualifying event outcome occurs, it transmits a signal to controller 76. Alternatively, controller 76 may periodically interrogate controller 82. In another embodiment, one or more sensors may be provided for determining if a bonus qualifying event has occurred. For example, sensors 84-86 may sense the positions of reels 22-24. When reels 22-24 are in a bonus qualifying event activating position, controller 76 would sense this position and begin a bonus game sequence (described below). Sensors may also be provided external to gaming device 10 to detect external bonus qualifying events.
  • Controller 82 may also transmit a variety of information to controller 76. For example, controller 82 may signal when coins or currency have been inserted, when a game starts, when an error has occurred, and when a sensor detects tampering.
  • When controller 76 detects a bonus qualifying event, it may begin a bonus sequence by activating display device 50. The may include activation of display 52 and display 110. Display 110 may comprise many different kinds of display devices, such as video screens, lights, light emitting diodes, etc. Display 110 may comprise its own controller that is adapted to generate a variety of displays.
  • Display 110 may indicate that a player has qualified for a bonus game and prompt the player to perform an action. In an embodiment, the player is prompted to start the bonus game sequence by pressing input device 38. Input device 38 may be a simple button, a keyboard, or a touch screen display.
  • When controller 76 detects input device 38 being activated, controller 76 performs a routine to determine the bonus game outcome and which bonus prize will be awarded. In an embodiment, the bonus prize to be awarded is randomly selected. Random number generator 77 generates a random number and supplies the random number to controller 76. Controller 76 compares the random number to a pay table similar to that described for game apparatus 20 or as described in U.S. Pat. No. 5,823,874, issued to Adams. A simple pay table may appear as follows:
  • TABLE 1
    Random Number Award
    0.00 to 0.4 5
    0.41 to 0.5 10
    0.51 to 0.55 20
    0.55 to 0.6 25
    0.61 to 0.65 30
    0.66 to 0.70 40
    0.71 to 0.75 50
    0.76 to 0.80 60
    0.81 to 0.85 70
    0.86 to 0.9 75
    0.91 to 0.95 80
    0.96 to 1.00 100
  • For example, if the random number generator produced 0.64, controller 76 would cause display 52 to show row indicator 126 indicating the second row from the top of matrix 52 and column indicator 128 indicating the second row from the left side of matrix 52 such that the symbol “30” is shown as the game outcome 124. At the same time, controller 76 can cause video display 52 to show peripheral indicators 65, 66, 67 and 68 to be aligned with the row and column containing the game outcome 124 as an additional indication of game outcome 124.
  • Therefore, in combination, row indicator 126, column indicator 128 and peripheral indicators 65-68 indicate one of the symbols 58 in symbol matrix 62 as the game outcome 124.
  • Controller 76 may cause the row indicator 126 to move slowly or rapidly between different rows 56 in various manners. Similarly, controller 76 can cause column indicator 128 to move between various columns in any manner.
  • In an embodiment, the row indicator 126, the column indicator 128 or both may be configured to move sequentially past each of the final displayed rows or columns. In another embodiment, controller 76 may first indicate the top row or left most column in the sequence of displayed rows and columns and sequentially move downward and to the right past each displayed row till the last row and column is reached and then reverse direction.
  • In another embodiment, the rows and columns may be randomly indicated or may oscillate between various rows and columns.
  • In one embodiment, controller 76 may cause row indicator 126, column indicator 128 and peripheral indicators 65-68 to momentarily stop on or next to one or more symbols 58 and temporarily indicate a game outcome 124 that has a large value such that the player may believe that they are about to win a large bonus prize. For example, in FIG. 1, controller 76 may temporarily indicate the value of 100 credits as the game outcome. The player will feel anticipation and excitement that they are close to or about to win a large bonus prize.
  • Controller 76 can indicate large prizes as an illusion to the game player during the process of indicating a game outcome 124. In reality the game outcome is whatever value has been determined by controller 76 and random number generator 77. After a pre-determined time period, controller 76 may then cause row indicator 126 and column indicator 128 to move to their final positions and award any prizes.
  • In an embodiment, controller 76 may direct row indicator 126 and column indicator 128 to stop on an adjacent row 56 and column 55 before moving to their final positions. Controller 76 may also indicate multiple symbols 58 that could be added together to form an award for a game player.
  • This embodiment is not necessarily limited to the example pay table as shown in Table 1. A larger or less number of bonus prizes may be used. Furthermore, different kinds of prizes may be awarded along with a bonus prize. For example, a progressive jackpot or a vacation could be awarded.
  • Once controller 76 randomly determines which bonus prize is to awarded, controller 76 causes video display 50 to indicate the bonus prize or prizes that have been won. Controller 76 may then cause display 110 to display the total prize, if any, that the player has won. Other effects may also be presented, such as pre-recorded sound from speakers. If the actual prize is money, the amount of the prize may be added to the player's credit meter or dispensed.
  • It is also possible to replace the primary display of a gaming device with display device 50. Game apparatus 20 may be entirely replaced by display device 50. In other words bonus gaming apparatus 30 can be used as a primary or base game apparatus.
  • Game Play Flow Chart
  • Referring now to FIG. 6, a flowchart of a method of game play 600 using gaming device 10 is shown. At step 602, a player may initiate game play method 600 by placing a wager on gaming device 10. The wager may be in form of cash or credit from actual domestic or foreign currency, vouchers, coupons, tickets, electronic cards, and other sources or forms of wagers known in the art. Once the player initiates game play 600, the player may play a base or primary game on the gaming apparatus at step 604.
  • At step 606, the controller detects the occurrence of a bonus qualifying event. If the controller does not detect a bonus qualifying event, method 600 proceeds to step 608 where the player is notified of the game outcome from the base game. Method 600 then returns to step 602 to continue playing a game on the primary gaming apparatus.
  • If the controller detects a bonus qualifying event at step 606, the bonus game outcome is determined at step 610. Next, the controller activates the video display at step 612. At step 614, the symbols are displayed in the matrix on the video display in a video presentation. At step 616, the row and column indicators are moved. The row and column indictors are stopped at step 618. The peripheral indicators are shown at step 620. The game outcome is now indicated on the video display and any prizes are awarded at step 622.
  • The steps shown in the flowchart do not necessarily imply that the steps have to take place in a particular order. The order of steps may be varied; some steps may be eliminated; and, some steps may be replaced with other steps. Such variations still fall within the scope of the invention.
  • Alternative Embodiment of a Bonus Game
  • Referring to FIGS. 7, 8 and 9 another embodiment of a bonus game apparatus 200 is shown. Bonus game apparatus 200 may have a housing 32 with a front panel 33. Housing 32 can be made from many different materials such as metal or plastic and can include decorative coverings or attachments and lights. Housing 32 can have a transparent portion or window 122. A player input device 38 can be mounted in housing 32. Player input device 38 can be buttons or handles or rotary knobs. Player input device 38 can allow a game player to provide input to bonus game apparatus 30. A display 110 such as a credit meter can be used to display prizes won on bonus game apparatus 30.
  • A display device 250 can include a moveable flexible belt or band 240 and several moveable mechanical indicators such as indicators 365, 366, 367 and 368 that are mounted in front panel 33. Moveable band 240 can have various indicia or symbols 244 mounted thereon.
  • Display device 250 may be activated upon the occurrence of a bonus qualifying event in primary game apparatus 20. Moveable belt 240 can have an outer surface 241 and an inner surface 242. Bonus prize indicia or symbols 244 are located on outer surface 241. Indicia 244 may be affixed, imprinted, engraved, or otherwise represented on outer surface 241. Indicia 244 may represent various things, including prize amounts, multipliers, a description or representation of merchandise or services, progressive prizes, or jackpot prizes.
  • Indicia or symbols 244 may be arranged in a matrix of symbols or indicia matrix 254. Matrix 254 is shown as a four row by four column (4×4) matrix having sixteen symbol positions 257. Matrix 254 can have more or fewer columns and rows than four. Matrix 254 may have more rows than columns or more columns than rows. Matrix 254 may also have other shapes such as circular or triangular.
  • Indicia or symbols 244 are possible monetary amounts of bonus prizes. At least one of the symbols 244 can communicate a game outcome. Symbols 244 may be arranged in generally horizontal rows 256 and generally vertical columns 255. A large number and variety of symbols or indicia 244 are located on surface 241. Matrix 254 may define symbol positions or locations 257 in which symbols 244 are located. A grid 259 may be shown in matrix 254. Alternatively, grid 259 may be omitted and only indicia 244 shown.
  • Moveable belt 240 may move in various directions. As shown in FIG. 1, indicia 244 move up and down or vertically. Of course, indicia 244 could be configured to move horizontally.
  • Several moveable mechanical indicators 365, 366, 367 and 368 may be mounted on front panel 33. Indicators 365-368 can be any suitable indicator such as an arrow or pointer. Indicators 365-368 may be illuminated if desired. Indicators 365 and 367 may point to one or more columns 255. Indicator 365 can move on a first axis horizontally along slot 370. Indicator 367 can move on the first axis horizontally along slot 372. Indicators 366 and 368 may point to one or more rows 256. Indicator 366 can move on a second axis vertically along slot 371. Indicator 368 can move on the second axis vertically along slot 373.
  • A housing 328 may be mounted behind flexible belt 240 adjacent to inner surface 242. Housing 328 may contain a plurality of lights 330. Lights 330 may be any suitable illumination device, including LEDs, fluorescent lamps, and incandescent lamps. Lights 330 may be arranged in a matrix. Lights 330 can individually and selectively be illuminated. Lights 330 may be activated in response to game events. Lights 330 may be used to backlight belt or band 240. Lights 330 may be used to selectively illuminate rows 255 or columns 256 or matrix 254. Illumination of band 240 may result in a more visually appealing look and call more attention to any indicated game outcomes 224.
  • Indicators 365-368, moveable flexible belt 240 and lights 330 in combination may indicate one or more of indicia or symbols 244 as a bonus game outcome 224 to a game player.
  • With continued reference to FIGS. 7 and 9 and specific reference to FIG. 8, bonus game apparatus 200 comprises a bonus game controller 76 that is adapted to control the operation of the game apparatus. Controller 76 may be one or more micro-computers or processor boards. A random number generator 77 may be in communication with controller 76. Random number generator 77 is capable of randomly generating a random number and providing the random number to controller 76. Bonus game controller 76 may be in communication with primary game controller 82.
  • It is recognized that controller 76 and random number generator 77 may be a single processor or processor board. Furthermore, it is also recognized that controllers 76 and 82, and random number generators 77 and 83 may be combined in a single processor or processor board.
  • Moveable belt or band 240 may resemble an endless belt or press. Moveable belt 240 can have an outer surface 241 and an inner surface 242. At least a portion of rollers 246 are arranged such that belt 240 is displayed at a first position located towards the front of housing 32. Belt 240 then may be directed to a second position, such as passing behind driven roller 320, where belt 240 is located more in an interior portion of housing 32. In this way, belt 240 may appear to be rotating and moving.
  • Moveable belt 240 may be constructed from any suitable material. Belt 240 may be constructed from a flexible material, such as various types of vinyl, plastic, rubber materials, and the like. The use of a flexible material may prevent band 240 from tearing or creasing when it is moved. The material used to construct band 240 may be transparent or translucent, allowing band 240 to be backlit.
  • Band 240 may be coupled to a drive mechanism so that moveable belt 240 may be rotated about rollers 246. In operation, belt 240 may be actuated prior to a bonus prize being awarded to the player.
  • Moveable band 240 may be wrapped around a plurality of idle rollers 246. In at least one embodiment, all rollers 246 are idler rollers that simply guide band 240. One suitable roller is model number E8S001-01-ZZZZ available from Starpoint Electronics, Ltd. of Chessington, UK. A driven roller 320 may be included to drive band 240. Driven roller 320 may be in communication with an actuator 310 in order to drive rotation of driven roller 320. One suitable driven roller is model E8S002-01-ZZZZ from Starpoint.
  • In at least one embodiment, band 240 is driven simply by frictional contact with roller 320. However, other arrangements may be substituted without departing from the scope of the present invention. For example, roller 320 may have a portion with teeth (not shown) that could engage slots or holes (not shown) in band 240.
  • Actuator 310 may be any number of suitable actuators, such as motors, including stepper motors, gear motors, and servo motors. Actuator 310 may rotate a shaft 312 in connection with a wheel 314. A belt 316 may link wheel 314 to shaft 318 of driven roller 320. Rotation of shaft 312 drives wheel 314 which in turn drives belt 316. The rotational force is passed from belt 316 to shaft 318. Rotation of shaft 318 may drive rotation of roller 320. Frictional contact with rotating driven roller 320 moves band 240. Optionally, an idler wheel or pulley (not shown) can be included on the opposing side of band 240 in order to increase the frictional contact of band 240 with driven roller 320.
  • In another embodiment, actuator 310 may be a stepper motor rotating a drive gear (not shown). The drive gear may be in communication with a spur gear (not shown) driving an idler shaft (not shown). The idler shaft in turn may be in communication with driven roller 320. The idler shaft may also used to help transfer power to the side of band 240 not located by actuator 310.
  • Controller 76 may also be in communication with a positioning system for moveable belt 240. It may be beneficial to be able to track the position of moveable belt 240. For example, when a game outcome is determined, it is important to make sure that moveable belt 240 is in the correct position to display the appropriate indicia 244 on band 240.
  • Many suitable positioning systems can be used, for example, an infrared signal source 362 can be included on one side of band 240. An infrared detector 364 may be located on the opposing side of band 240. Infrared blocking materials may be placed at one or more locations on band 240. By tracking when the infrared signal is blocked, controller 76 may be able to calibrate and/or constantly track the position of band 240 and any indicia appearing thereon.
  • In an alternative embodiment, a side of band 240 contains a series of holes (not shown), cut-out portions, or similar optical interrupts. The optical interrupts may be read by an optical reader (not shown). The optical interrupts may convey the position of band 240 to controller 76.
  • Indicia 244 may represent prizes that a player may be awarded. For example, indicia 244 may represent an amount of money or gaming credits. Indicia 244 may represent a multiplier by which the player's winnings from one or more gaming rounds may be multiplied. Indicia 244 may represent special awards, such as a good, a service, a jackpot, or a progressive amount. Of course, indicia 244 may represent many other prizes without departing from the scope of the present invention.
  • Controller 76 may also be in communication with lights 330. Lights 330 may be arranged in a matrix. Controller 76 can individually control and selectively illuminate lights 330. Controller 76 may use lights 330 to backlight band 240 such that rows 255 or columns 256 are backlight or indicated on band 240. Of course, the intersection of the illuminated rows and columns would contain the indicated game prize or outcome 224.
  • Referring now to FIG. 10, indicator 367 may be coupled to a horizontal positioning mechanism 430 by a bracket 440. Positioning mechanism 430 may be located within the confines of housing 32. A slot 372 in the front panel 33 (FIG. 7) may be provided, which allows bracket 440 to pass through the front panel. Positioning mechanism 430 may comprise a horizontally extending worm gear 434 that is rotatable by an actuator 432. In at least one embodiment, actuator 432 is attached to a first wheel 435. Worm gear 434 may be attached to a second wheel 437. A drive belt 436 preferably rotates around the first wheel 435 and second wheel 437, thereby connecting actuator 432 and worm gear 434.
  • Positioning mechanism 430 may communicate with controller 76, which may store information regarding pre-determined positions or locations of indicia 244 on band 240. Sensors 438 and 439 are preferably in communication with controller 76 and may be provided to allow controller 76 to detect the position of indicator 367. Other devices may be used to detect the position of indicator 367, such as optical readers and the like.
  • Similarly, another positioning mechanism 430 would be provided for indicator 365 such that controller 76 may position indicator 365.
  • Referring now to FIG. 11, an embodiment of a vertical positioning mechanism 460 is shown. Positioning mechanism 460 may be a vertically positioned worm gear 464 that is caused to rotate by an actuator 462. Indicator 368 may be attached to worm gear 464 by a bracket 470 that is attached to a nut 465 threaded on worm gear 464. A slot 373 may be provided in the front panel 33 (FIG. 7) which allows bracket 470 to pass through the wall. Sensors 468 and 469 may be provided to allow controller 76 to detect the position of indicator 368. While indicator 368 is shown to move vertically in FIG. 11, it may be moved in any desired manner, including horizontally, diagonally, or in a non-linear fashion, such as in a rotating or zigzag manner.
  • Similarly, another positioning mechanism 460 would be provided for indicator 366 such that controller 76 may position indicator 366.
  • Referring now to FIGS. 7-9, controller 76 is adapted to detect when a bonus qualifying event occurs in game apparatus 20. This may be accomplished by game apparatus controller 82 transmitting a signal to controller 76 that a bonus qualifying event has occurred. For example, controller 82 may determine the outcome of each game and when a bonus qualifying event outcome occurs, it transmits a signal to controller 76. Alternatively, controller 76 may periodically interrogate controller 82. In another embodiment, one or more sensors may be provided for determining if a bonus qualifying event has occurred. For example, sensors 84-86 may sense the positions of reels 22-24. When reels 22-24 are in a bonus qualifying event activating position, controller 76 would sense this position and begin a bonus game sequence (described below). Sensors may also be provided external to gaming device 10 to detect external bonus qualifying events.
  • Controller 82 may also transmit a variety of information to controller 76. For example, controller 82 may signal when coins or currency have been inserted, when a game starts, when an error has occurred, and when a sensor detects tampering.
  • When controller 76 detects a bonus qualifying event, it may begin a bonus sequence by activating display device 250. The may include activation lights 330, moving moveable belt 240, moving indicators 365-368 and display 110. Display 110 may comprise many different kinds of display devices, such as video screens, lights, light emitting diodes, etc. Display 110 may comprise its own controller that is adapted to generate a variety of displays.
  • Display 110 may indicate that a player has qualified for a bonus game and prompt the player to perform an action. In an embodiment, the player is prompted to start the bonus game sequence by pressing input device 38. Input device 38 may be a simple button, a keyboard, or a touch screen display.
  • When controller 76 detects input device 38 being activated, controller 76 performs a routine to determine the bonus game outcome and which bonus prize will be awarded. In an embodiment, the bonus prize to be awarded is randomly selected. Random number generator 77 generates a random number and supplies the random number to controller 76. Controller 76 compares the random number to a pay table similar to that described for game apparatus 20 or as described in U.S. Pat. No. 5,823,874, issued to Adams. A simple pay table may appear as follows:
  • TABLE 1
    Random Number Award
    0.00 to 0.4 5
    0.41 to 0.5 10
    0.51 to 0.55 20
    0.55 to 0.6 25
    0.61 to 0.65 30
    0.66 to 0.70 40
    0.71 to 0.75 50
    0.76 to 0.80 60
    0.81 to 0.85 70
    0.86 to 0.9 75
    0.91 to 0.95 80
    0.96 to 1.00 100
  • For example, if the random number generator produced 0.64, controller 76 would cause actuator 310 to move and stop movable belt 240 at a position. Controller 76 would also move indicators 365 and 366 to indicate a column 255, move indicators 366 and 368 to indicate a row 256 and illuminate selected lights 330 to backlight the selected row and column such that the game outcome 224 is indicated as a bonus prize of 30 credits as being won and the credits would be awarded to the player.
  • Therefore, in combination, moveable belt 240, row indicators 366 and 368, column indicators 365 and 367 and lights 330 indicate one of the indicia or symbols 244 in symbol matrix 254 as the game outcome 224.
  • Controller 76 may cause the row indicators 366 and 366 and lights 330 to move slowly or rapidly between different rows 256 in various manners. Similarly, controller 76 can cause column indicators 365 and 367 and lights 330 to move between various columns 255 in any manner.
  • In an embodiment, the row indicators 366 and 366, the column indicators 365 and 367 and lights 330 or all three may be configured to move sequentially past each of the final displayed rows or columns. In another embodiment, controller 76 may first indicate the top row or left most column in the sequence of displayed rows and columns and sequentially move downward and to the right past each displayed row till the last row and column is reached and then reverse direction.
  • In another embodiment, the rows and columns may be randomly indicated or may oscillate between various rows and columns.
  • In one embodiment, controller 76 may cause the row indicators 366 and 366, the column indicators 365 and 367 and lights 330 or all three to momentarily stop on or next to one or more symbols 244 and temporarily indicate a game outcome 224 that has a large value such that the player may believe that they are about to win a large bonus prize. For example, in FIG. 71, controller 76 may temporarily indicate the value of 100 credits as the game outcome. The player will feel anticipation and excitement that they are close to or about to win a large bonus prize.
  • Controller 76 can indicate large prizes as an illusion to the game player during the process of indicating a game outcome 224. In reality the game outcome is whatever value has been determined by controller 76 and random number generator 77. After a pre-determined time period, controller 76 may then cause row indicators 366 and 368, column indicators 365 and 367 and lights 330 to move to their final positions and award any prizes.
  • In an embodiment, controller 76 may direct row indicators 366 and 368, column indicators 365 and 367 and lights 330 to stop on an adjacent row 256 and column 255 before moving to their final positions. Controller 76 may also indicate multiple symbols 244 that could be added together to form an award for a game player.
  • This embodiment is not necessarily limited to the example pay table shown. A larger or less number of bonus prizes and progressive jackpots may be used. Furthermore, different kinds of prizes may be awarded along with a bonus prize or progressive jackpot. For example, a progressive jackpot and a vacation could be awarded or a progressive jackpot and an award to play additional games could be awarded.
  • Once controller 76 randomly determines which bonus prize is to awarded, controller 76 causes display device 250 to indicate the bonus prize or prizes that have been won. Controller 76 may be programmed with the coordinates of each indicia 244, each light 330 and each indicator 365-368, allowing controller 76 to ensure that the proper indicia 244 corresponding to a game outcome is displayed.
  • Controller 76 first moves and then stops moveable belt 240. Controller 76 can also move and stop row indicators 366 and 368 and column indicators 365 and 367. Controller 76 can also turn lights 330 on and off.
  • After moveable belt 240 is stopped, row indicators 366 and 368 are stopped and column indicators 365 and 367 are stopped and lights 330 are illuminated to indicate the bonus game outcome and the bonus prize to be awarded. For example, as shown in FIG. 7, display device 250 is shown indicating that the game player has won “5” credits.
  • Controller 76 may then cause display 110 to display the total prize, if any, that the player has won. Other effects may also be presented, such as pre-recorded sound from speakers. If the actual prize is money, the amount of the prize may be added to the player's credit meter or dispensed.
  • It is also possible to replace the primary display of a gaming device with display device 250. Game apparatus 20 may be entirely replaced by display device 250. In other words bonus gaming apparatus 230 can be used as a primary or base game apparatus.
  • Alternative Embodiment Game Play Flow Chart
  • Referring now to FIG. 12, a flowchart of a method of game play 700 using gaming device 200 is shown. At step 702, a player may initiate game play method 700 by placing a wager on gaming device 200. The wager may be in form of cash or credit from actual domestic or foreign currency, vouchers, coupons, tickets, electronic cards, and other sources or forms of wagers known in the art. Once the player initiates game play 700, the player may play a base or primary game on the gaming apparatus at step 704.
  • At step 706, the controller detects the occurrence of a bonus qualifying event. If the controller does not detect a bonus qualifying event, method 700 proceeds to step 708 where the player is notified of the game outcome from the base game. Method 700 then returns to step 702 to continue playing a game on the primary gaming apparatus.
  • If the controller detects a bonus qualifying event at step 706, the bonus game outcome can be determined at step 710. Next, the controller activates the prize band or flexible belt, moveable mechanical indicators and lights at step 712. At step 714, the prize band may be moved. The prize band is stopped at step 716. At step 718, the row and column indicators can be moved. The row and column indictors may be stopped at step 720.
  • At step 722, the lights may be selectively illuminated to illuminate selected rows and columns. At this point, the game outcome symbol or indicia is now indicated or pointed to on the matrix of symbols and any prizes are awarded at step 724.
  • The steps shown in the flowchart do not necessarily imply that the steps have to take place in a particular order. The order of steps may be varied; some steps may be eliminated; and, some steps may be replaced with other steps. Such variations still fall within the scope of the invention.
  • For example, the indicators could be moved and stooped before the prize band is moved and stopped. Alternatively, the prize band, row indicators, column indicators 365 and 367 and lights could all be moved and stopped simultaneously.
  • Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.

Claims (22)

1. A gaming device, comprising:
(A) at least one matrix of symbols having a plurality of rows and a plurality of columns, at least one of the symbols being configured to communicate a game outcome;
(B) at least one row indicator configured to selectively indicate each one of the plurality of rows;
(C) at least one column indicator configured to selectively indicate each one of the plurality of columns; and
(D) a controller, the controller being configured to:
(a) select at least one of the symbols, the selected symbol being located in a symbol row in the plurality of rows and in symbol column in the plurality of columns;
(b) cause the row indicator to indicate the symbol row; and
(c) cause the column indicator to indicate the symbol column.
2. The gaming device of claim 1, wherein the controller is configured to cause the row indicator to indicate a row other than the symbol row before indicating the symbol row.
3. The gaming device of claim 1 wherein the controller is configured to cause the column indicator to indicate a column other than the symbol column before indicating the symbol column.
4. The gaming device of claim 1 further comprising a movable flexible belt, the matrix of symbols being displayed on the movable flexible belt.
5. The gaming device of claim 1 further comprising a video display, the matrix of symbols being displayed on the video display.
6. The gaming device of claim 1 wherein the row indicator, the column indicator or both of the indicators comprise a movable mechanical indicator.
7. The gaming device of claim 1 wherein the row indicator, the column indicator or both of the indicators comprise at least one light.
8. A method of gaming, comprising, not all necessarily in the order shown:
(A) accepting a wager;
(B) determining a game outcome;
(C) displaying a matrix of symbols, the matrix of symbols including a plurality of rows and a plurality of columns;
(D) indicating at least one of the rows;
(E) indicating at least one of the columns; and
(F) wherein, in combination, the indicated row and column point to a first symbol as the game outcome.
9. The method of claim 8 further comprising indicating a row other than the row containing the first symbol before indicating the row containing the first symbol.
10. The method of claim 8 further comprising indicating a column other than the column containing the first symbol before indicating the column containing the first symbol.
11. The method of claim 8 further comprising moving a flexible belt, the matrix of symbols being displayed on the flexible belt.
12. The method of claim 8 further comprising displaying the matrix of symbols on a video display.
13. The method of claim 8 further comprising moving at least one movable mechanical indicator to indicate the row or the column.
14. The method of claim 8 further comprising illuminating at least one light to indicate the row or column.
15. The method of claim 8 further comprising illuminating the first symbol to indicate the game outcome.
16. A gaming device, comprising:
(A) means for accepting a wager;
(B) means for determining a game outcome;
(C) means for displaying at least one matrix of symbols, the matrix of symbols including a plurality of rows and a plurality of columns;
(D) means for indicating at least one of the rows and at least one of the columns; and
(E) means for indicating at least one of the symbols as the game outcome.
17. The gaming device of claim 16 wherein the means for displaying the at least one matrix of symbols is a flexible belt.
18. The gaming device of claim 16 wherein the means for displaying the at least one matrix of symbols is a video display.
19. The gaming device of claim 16 wherein means for indicating the rows or columns is a movable mechanical indicator.
20. The gaming device of claim 16 further comprising means for illuminating the symbols.
21. A gaming device, comprising:
(A) a moveable belt having a matrix of symbols arranged in a plurality of rows and a plurality of columns, at least one of the symbols being configured to communicate a game outcome;
(B) at least one moveable mechanical row indicator configured to selectively indicate each one of the plurality of rows;
(C) at least one moveable mechanical column indicator configured to selectively indicate each one of the plurality of columns; and
(D) a controller, the controller being configured to:
(a) determine a game outcome;
(b) move the moveable belt;
(c) stop the moveable belt;
(d) move and stop the row indicator to indicate a selected row; and
(e) move and stop the column indicator to indicate a selected column.
22. The gaming device of claim 22 further comprising illuminating the selected row and column by backlighting the moveable belt.
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US5456465A (en) * 1994-05-20 1995-10-10 Wms Gaming Inc. Method for determining payoffs in reel-type slot machines
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Free format text: RELEASE OF FIRST AMENDMENT TO PATENT SECURITY AGREEMENT BETWEEN ATLANTIC CITY COIN & SLOT SERVICE COMPANY, INC. AND WELLS FARGO NATIONAL ASSOCIATION, SII TO WACHOVIA BANK, NATIONAL ASSOCIATION, SII TO FIRST UNION NATIONAL BANK;ASSIGNOR:WELLS FARGO BANK, NATIONAL ASSOCIATION;REEL/FRAME:035226/0598

Effective date: 20130626