US20070191099A1 - Group scheduler for online role-playing games - Google Patents
Group scheduler for online role-playing games Download PDFInfo
- Publication number
- US20070191099A1 US20070191099A1 US11/307,667 US30766706A US2007191099A1 US 20070191099 A1 US20070191099 A1 US 20070191099A1 US 30766706 A US30766706 A US 30766706A US 2007191099 A1 US2007191099 A1 US 2007191099A1
- Authority
- US
- United States
- Prior art keywords
- group
- character
- users
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Definitions
- this invention provides a system that matches user characteristics and group gaming goals with available positions within groups. This allows multiplayer game users to maximize their available gaming time on desired group activities.
- Users' e-mail address and identity are first verified by a system that interfaces with the multiplayer game user at log-in. Users use the system's Web site to enter relevant characteristics and assets, including character type, server name, guild name, skills summary, gear summary, character attributes, and typical hours during which the user is playing the game. Membership in stated guilds-which attests to the character's skill level-is verified. Users also enter into the system their group inclusion preferences.
- Any user may initiate a group using the system's Web site. To do this the user defines the type of MMORPG game, name of the server, the desired type and number of characters to comprise the group, the event date and time, and location within the game where the event will take place. A detailed description of the purpose of the group, and the exact meeting location, are added using human-readable text.
- the system assigns users to the group based on the matching criteria noted above. Users may accept or decline group invitations, and group creators may oversee the addition of users to the group. When all positions in a group have been filled and confirmed, the system sends a notification e-mail or SMS to each participant.
- Formation of and participation in groups is an important function within online role-playing games. Much desirable game content is unattainable as an individual and can only be achieved within a group. It is often difficult and time consuming, however, for individual players to seek and find other players with similar skill levels, group goals and available playing times. Players often spend a majority of their available game time unsuccessfully looking for a group to join or for players to join the group they have created.
Abstract
This invention allows users in massive multiplayer online role-playing games (MMORPG) to coordinate and participate in groups. Users' character attributes, preferred playing times, and group goals are assessed. Users are then matched with available groups across multiple gaming platforms and notified of their inclusion. Users are notified of impending group events via e-mail, cell phone, and/or in-game instant messaging.
Description
- In summary, this invention provides a system that matches user characteristics and group gaming goals with available positions within groups. This allows multiplayer game users to maximize their available gaming time on desired group activities.
- Users' e-mail address and identity are first verified by a system that interfaces with the multiplayer game user at log-in. Users use the system's Web site to enter relevant characteristics and assets, including character type, server name, guild name, skills summary, gear summary, character attributes, and typical hours during which the user is playing the game. Membership in stated guilds-which attests to the character's skill level-is verified. Users also enter into the system their group inclusion preferences.
- Any user may initiate a group using the system's Web site. To do this the user defines the type of MMORPG game, name of the server, the desired type and number of characters to comprise the group, the event date and time, and location within the game where the event will take place. A detailed description of the purpose of the group, and the exact meeting location, are added using human-readable text.
- The system then assigns users to the group based on the matching criteria noted above. Users may accept or decline group invitations, and group creators may oversee the addition of users to the group. When all positions in a group have been filled and confirmed, the system sends a notification e-mail or SMS to each participant.
- The success of each group event, as well as the attendance and performance of an individual within a group, are evaluated by other group members using a positive/negative feedback system. This information then becomes an attribute whereby the system further improves matching capability between users and groups, and also allows users to evaluate other users and groups for themselves. The system gathers user participation data for use in designing further system enhancements.
- Formation of and participation in groups is an important function within online role-playing games. Much desirable game content is unattainable as an individual and can only be achieved within a group. It is often difficult and time consuming, however, for individual players to seek and find other players with similar skill levels, group goals and available playing times. Players often spend a majority of their available game time unsuccessfully looking for a group to join or for players to join the group they have created.
Claims (23)
1. A system, such as a Web site, which verifies MMORPG user identity and captures user's e-mail address at log-in.
2. The system in claim 1 , wherein users can enter and update character characteristics and assets.
3. The system in claim 2 wherein characteristics and assets include
Character type
Server name
Guild name
Skills summary
Gear summary
Character attributes including play style and personality
Typical play times.
4. A method for verifying guild membership.
5. A system, such as a Web site, that allows a user to request the creation of a full or partial group.
6. The system in claim 5 wherein the group is defined by the following
characteristics:
Group creator
MMORPG type
Group purpose
Desired type and number of characters to comprise the group
Event date and time
Server name
Meeting location.
7. The system in claim 5 wherein the group purpose is provided via text entry of a human-readable description.
8. The system in claim 5 wherein the meeting location is provided via text entry of a human-readable description.
9. A method for indicating a user's group inclusion preferences.
10. The method in claim 9 wherein group inclusion preferences are:
Character
Typical play times
Character personality assessment.
11. A method by which group participants may enter a positive or negative feedback value for completed groups and individual users.
12. The method in claim 11 whereby group and user ratings are displayed upon login.
13. A method which protects against fraudulent feedback collected by claim 11 , by limiting it to one feedback value per character per IP address per a system-configurable time period.
14. A method that uses a restrictive, best-fit algorithm to match all available characters to all available group positions.
15. The method in claim 14 , wherein matching criteria include:
Game
Server identity
Date/time similarity
Character type
Character attributes including play style and personality
Character feedback score
And future criteria.
16. A method for notifying users by e-mail or short-message service (SMS) of their assignment to a group.
17. A method for executing an in-game instant message (“tell”) notifying users of their assignment to a group and its description.
18. A method for reminding the user of an upcoming group activity by e-mail, SMS, or tell.
19. A method whereby users may accept or decline a group invitation.
20. A method whereby the group creator can review and confirm group composition.
21. A method for e-mail, SMS, or tell notification to group creator and participants of group completion status.
22. A method for verifying user participation in a group.
23. A method for storing user participation data for future system use.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/307,667 US20070191099A1 (en) | 2006-02-16 | 2006-02-16 | Group scheduler for online role-playing games |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/307,667 US20070191099A1 (en) | 2006-02-16 | 2006-02-16 | Group scheduler for online role-playing games |
Publications (1)
Publication Number | Publication Date |
---|---|
US20070191099A1 true US20070191099A1 (en) | 2007-08-16 |
Family
ID=38369331
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/307,667 Abandoned US20070191099A1 (en) | 2006-02-16 | 2006-02-16 | Group scheduler for online role-playing games |
Country Status (1)
Country | Link |
---|---|
US (1) | US20070191099A1 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080182660A1 (en) * | 2007-01-30 | 2008-07-31 | Microsoft Corporation | Decreasing Bad Behavior With Player-Managed Online Gaming |
US8651961B2 (en) | 2010-12-03 | 2014-02-18 | Solocron Entertainment Llc | Collaborative electronic game play employing player classification and aggregation |
CN105933352A (en) * | 2016-07-05 | 2016-09-07 | 广州华多网络科技有限公司 | Data synchronization method and system between servers based on client and client |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6023729A (en) * | 1997-05-05 | 2000-02-08 | Mpath Interactive, Inc. | Method and apparatus for match making |
US6480885B1 (en) * | 1998-09-15 | 2002-11-12 | Michael Olivier | Dynamically matching users for group communications based on a threshold degree of matching of sender and recipient predetermined acceptance criteria |
US20030190960A1 (en) * | 2002-04-04 | 2003-10-09 | Eron Jokipii | Method and system for providing access to and administering online gaming leagues and tournaments |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US20040242294A1 (en) * | 2003-03-12 | 2004-12-02 | Namco Ltd. | Game performing method, storage medium, game apparatus, data signal and program |
US20060195363A1 (en) * | 2005-02-25 | 2006-08-31 | Microsoft Corporation | Persistent object for online activities |
-
2006
- 2006-02-16 US US11/307,667 patent/US20070191099A1/en not_active Abandoned
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6023729A (en) * | 1997-05-05 | 2000-02-08 | Mpath Interactive, Inc. | Method and apparatus for match making |
US6480885B1 (en) * | 1998-09-15 | 2002-11-12 | Michael Olivier | Dynamically matching users for group communications based on a threshold degree of matching of sender and recipient predetermined acceptance criteria |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US20050027382A1 (en) * | 2000-07-03 | 2005-02-03 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US20030190960A1 (en) * | 2002-04-04 | 2003-10-09 | Eron Jokipii | Method and system for providing access to and administering online gaming leagues and tournaments |
US20040242294A1 (en) * | 2003-03-12 | 2004-12-02 | Namco Ltd. | Game performing method, storage medium, game apparatus, data signal and program |
US20060195363A1 (en) * | 2005-02-25 | 2006-08-31 | Microsoft Corporation | Persistent object for online activities |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080182660A1 (en) * | 2007-01-30 | 2008-07-31 | Microsoft Corporation | Decreasing Bad Behavior With Player-Managed Online Gaming |
US8651961B2 (en) | 2010-12-03 | 2014-02-18 | Solocron Entertainment Llc | Collaborative electronic game play employing player classification and aggregation |
US9227140B2 (en) | 2010-12-03 | 2016-01-05 | Solocron Entertainment Llc | Collaborative electronic game play employing player classification and aggregation |
CN105933352A (en) * | 2016-07-05 | 2016-09-07 | 广州华多网络科技有限公司 | Data synchronization method and system between servers based on client and client |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |