US20060030395A1 - Method of conducting a poker game with a value-bearing card - Google Patents

Method of conducting a poker game with a value-bearing card Download PDF

Info

Publication number
US20060030395A1
US20060030395A1 US11/180,485 US18048505A US2006030395A1 US 20060030395 A1 US20060030395 A1 US 20060030395A1 US 18048505 A US18048505 A US 18048505A US 2006030395 A1 US2006030395 A1 US 2006030395A1
Authority
US
United States
Prior art keywords
symbol
value
bearing
objects
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/180,485
Inventor
Alfred Thomas
Shridhar Joshi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LNW Gaming Inc
Original Assignee
WMS Gaming Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by WMS Gaming Inc filed Critical WMS Gaming Inc
Priority to US11/180,485 priority Critical patent/US20060030395A1/en
Assigned to WMS GAMING INC. reassignment WMS GAMING INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: THOMAS, ALFRED, JOSHI, SHRIDHAR P.
Publication of US20060030395A1 publication Critical patent/US20060030395A1/en
Assigned to BALLY GAMING, INC. reassignment BALLY GAMING, INC. MERGER (SEE DOCUMENT FOR DETAILS). Assignors: WMS GAMING INC.
Assigned to SG GAMING, INC. reassignment SG GAMING, INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: BALLY GAMING, INC.
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention relates generally to wagering games and, more particularly, to a poker game having a value object as one of the playing cards.
  • Gaming terminals such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for many years.
  • popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the gaming terminal and the intrinsic entertainment value of the machine relative to other available gaming options.
  • available gaming options include a number of competing machines and the expectation of winning on each machine is roughly the same (or believed to be the same)
  • players are most likely to be attracted to the most entertaining and exciting machines. Shrewd operators constantly strive to employ the most entertaining and exciting machines available, because such machines attract frequent play and hence increase profitability to the operator.
  • a player may be offered a “buy-out” to end the game immediately and take the buy-out offer, generally an award of credits on the gaming machine.
  • This buy-out is based on the expected or anticipated value of the cards dealt to the player in the first round, assuming the player were to continue the game to completion.
  • the player may then either take the buy-out and the current game will terminate or the player may decline the buy-out and the game will proceed to its completion.
  • the player has lost his ability to collect the buy-out.
  • a method for conducting a wagering game comprises displaying a plurality of symbol-bearing objects to form a user-playable hand, wherein the plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object.
  • the method further comprises providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hand.
  • the method further comprises replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects and displaying the replacement symbol-bearing object to form a second user-playable hand.
  • the method further comprises awarding the player a payoff based on a ranking of the second user-playable hand in response to the second user-playable hand meeting a predetermined criterion.
  • An additional payoff is awarded if at least one of the at least one value symbol-bearing objects forms the second user-playable hand.
  • a method for conducting a wagering game comprises displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand.
  • the group of objects includes at least one value symbol-bearing object.
  • the method further comprises, in response to the value symbol-bearing object appearing in the user-playable hand, providing a player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.
  • a gaming system capable of conducting a wagering game.
  • the system comprises a main display for displaying a plurality of symbol-bearing objects from a set of objects to form a first user-playable hand.
  • the set of objects includes at least one value symbol-bearing object.
  • the system further comprises an input device for allowing the player to select between at least two options in response to the value symbol-bearing object appearing in the first user-playable hand.
  • the player may use the input device to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game.
  • the input device being adapted to provide the player with the ability to discard and replace, via player selection, one or more of the objects from the first user-playable hand to form a second user-playable hand.
  • the system further comprises a processor coupled to the input device and the main display and operative to (i) form a best hand from the second user-playable hand and (ii) award a payoff based on the value associated with the value symbol-bearing object, in response to a player selecting the first option to take the value.
  • a method for conducting a wagering game comprises receiving a wager from a player to play the game.
  • the method further comprises displaying a plurality of symbol-bearing objects to form a user-playable hand.
  • the plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object.
  • the method further comprises providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hands.
  • the method further comprises replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects, the newly-displayed plurality of symbol-bearing objects forming a second user-playable hand.
  • the method further comprises providing the ability to award a total payoff when at least one of the at least one value symbol-bearing objects is displayed.
  • the total payoff is determined by the combination of (a) a basic payoff based on a ranking of the second user-playable hand with a predetermined criterion, and (b) a value of the at least one value symbol-bearing objects.
  • a method for conducting a wagering game comprises receiving a wager from a player to play the wagering game.
  • the method further comprises, in response to receiving a wager, displaying a plurality of cards from a deck of cards to form a first user-playable hand.
  • the deck of cards includes at least one value symbol-bearing card.
  • the method further comprises, in response to the value symbol-bearing card appearing in the first user-playable hand, providing the player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game.
  • the method further comprises providing the ability to discard, via player selection, one or more of the cards from the first user-playable hand.
  • the method further comprises replacing each of the discarded cards, if any, with a displayed replacement card from the deck of cards to form a second user-playable hand.
  • the method further comprises providing an award, if any, associated with said second user playable hand.
  • FIG. 1 is a perspective view of a gaming terminal according to one embodiment of the present invention.
  • FIG. 2 illustrates a control system that is used in conjunction with the gaming terminal of FIG. 1 .
  • FIG. 3 is an image of a main poker game screen that is displayed on the gaming terminal of FIG. 1 , according to one embodiment of the present invention.
  • FIG. 4 is a flow diagram detailing a method of operation for a wagering game, according to one embodiment of the present invention.
  • FIG. 1 is a perspective view of a gaming terminal 10 according to one embodiment of the present invention.
  • the gaming machine 10 is operable to conduct a wagering game.
  • the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation.
  • the gaming terminal 10 includes input devices, such as a wager acceptor 16 , a touch screen 21 , a push-button panel 22 , and a player-identification card reader 24 .
  • the gaming terminal 10 includes a payout mechanism 23 , a main display 26 for displaying information about a basic wagering game such as video poker and a secondary display 27 for displaying additional information, and an output receptacle 28 coupled to the payout mechanism 23 for providing tokens or coins to the player when the player selects to cash out. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
  • the wager acceptor 16 may be provided in many forms, individually or in combination.
  • the wager acceptor 16 may include one or both of a coin slot acceptor or a currency note acceptor to input value to the gaming terminal 10 .
  • the wager acceptor 16 may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card may also authorize access to a central account, which can transfer money to the gaming terminal 10 .
  • the payout mechanism 23 performs the reverse functions of the wager acceptor 16 .
  • the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from gaming terminal 10 .
  • the payout mechanism 23 may be adapted to receive a card that authorizes the gaming terminal to transfer credits from the gaming terminal 10 to a central account.
  • the push button panel 22 is typically offered, in addition to the touch screen 21 , to provide players with an option of how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game.
  • the operation of the basic wagering game is displayed to the player on the main display 26 .
  • the main display 26 and the secondary display 27 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10 .
  • the main display 26 includes a touch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections.
  • a touch screen may overlay the secondary display 27 .
  • the player-identification card reader 24 allows for the identification of a player by reading a card with information indicating the player's true identity. Currently, the identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in the player's player-tracking account. The player inserts the player's card into the player-identification card reader 24 , which allows the casino's computers to register that player's wagering at the gaming terminal 10 .
  • the various components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30 (such as a microprocessor or microcontroller).
  • the CPU 30 executes a game program.
  • the CPU 30 is also communicatively coupled to or includes a system memory 32 .
  • the system memory 32 may comprise a volatile memory 33 (e.g., a random-access memory, “RAM”) and a non-volatile memory 34 (e.g., an EEPROM).
  • RAM random-access memory
  • EEPROM non-volatile memory
  • the CPU 30 may include one or more microprocessors.
  • the memory 32 may include multiple RAM and multiple program memories.
  • the CPU 30 (or other controller) executes one or more game programs stored in a computer readable storage medium, in the form of the system memory 32 .
  • I/O circuits 35 a Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35 a .
  • the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10 .
  • the CPU 30 communicates with external systems via the I/O circuits 35 b .
  • the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
  • the gaming terminal 10 is typically operated as part of a game control network 40 having control circuitry and memory devices, wherein a plurality of gaming terminals are coupled to the game control network 40 .
  • the game control network 40 can be the game controller that controls operation of the wagering game as described below.
  • the processor, memory, or both may be remotely located on the game control network 40 .
  • the game control network 40 may determine the random outcomes for games conducted on the gaming terminal(s) 10 .
  • the CPU 30 randomly determines the game outcomes.
  • the gaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., accounting system, player-tracking system, etc.).
  • a specific function e.g., accounting system, player-tracking system, etc.
  • the typical RS-232 point-to-point communication protocol that is often present in the gaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the benefits of the RS-485 capability (e.g., multi-drop capability that allows many gaming terminals 10 to communicate with the game control network 40 ).
  • a custom interface board may be used by the gaming terminal 10 for each communication port in the gaming terminal 10 .
  • the gaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, the gaming terminal 10 may simply be designed for an Ethernet connection to the game control network 40 .
  • FIG. 3 an image of a video poker game screen 50 which can be displayed on the main video display 26 is illustrated, according to one embodiment of the present invention.
  • a player begins play of the basic wagering game by inserting a wager input into the wager input accepter 16 of the gaming terminal 10 .
  • a player can select play by either using the touch screen 21 or push-button panel 22 .
  • the CPU 30 or the wagering game control network 40 in alternative embodiments, operates to execute a wagering game program causing the main video display 26 to display the wagering game that includes a plurality of visual elements.
  • a video poker game is preferably played with a single standard 52-card deck (i.e., Ace through King of four different suits).
  • the standard 52-card deck may then be supplemented with one value symbol-bearing object (in the illustrated example, a value card).
  • a card is selected from the single standard 52-card deck, and the selected card serves as the value object.
  • a poker game may be played with any number of decks and/or with a variety of different card compositions (e.g., additional value objects, wild cards, etc.).
  • the system memory 32 includes a data structure for storing data representing each card of the deck including the value object.
  • the CPU 30 randomly selects cards for each poker hand from the data structure and controls the main video display 26 to display the cards.
  • the present invention is not limited solely to one or more decks of cards and may be instituted by using any type of symbol-bearing objects, such as, for example, dice, tiles, chips, marbles, wheels, flipped coins, reels that are spun, etc.
  • FIG. 3 An image of a video poker game screen can be seen in FIG. 3 .
  • the main poker game screen 50 featuring a five-card draw poker game in the illustrated embodiment may be displayed on the main video display 26 .
  • the main poker game screen 50 is used to display a user-playable hand 54 composed of a plurality of cards 54 a - e .
  • the main poker game screen 50 also displays a plurality of hold buttons 56 a - e for allowing a player to select a card to hold, a pay table 58 , game session meters, and various buttons selectable by a player.
  • the game session meters include: a “credits” meter 60 for displaying a number of credits available for play on the machine; a “bet” meter 62 for displaying a number of credits wagered (e.g., from 1 to 5 credits); and a “paid” meter 64 for displaying an amount to be awarded based on the results of the particular rounds outcome.
  • the player-selectable buttons include a “collect” button 70 to collect the credits remaining in the credits meter 60 ; a “help” button 72 for viewing instructions on how to play the video poker game; a “max bet” button 74 for wagering a maximum number of credits (e.g., 5 credits); a “take value” button 76 for allowing a user to take the value associated with a displayed value object; a “deal” button 78 for causing the game to initially deal cards from a deck into the user-playable hand 54 face-up; and a “draw” button 80 for causing the game to replace any non-held card in the user-playable hand 54 with another card from the deck.
  • a “collect” button 70 to collect the credits remaining in the credits meter 60
  • a “help” button 72 for viewing instructions on how to play the video poker game
  • a “max bet” button 74 for wagering a maximum number of credits (e.g., 5 credits)
  • a “take value” button 76 for
  • the pay table 58 shown on the main display 26 , may also or alternatively be displayed on the secondary screen 27 .
  • the pay table 58 includes a list of winning poker hand rankings 82 and a payout column 84 with payouts associated with each ranking.
  • the number of credits won is linearly proportional to the number of credits wagered, except that a royal flush typically yields a bonus when achieved on a maximum wager.
  • the list of winning poker hand rankings 82 includes standard poker hand rankings beginning at a pair of jacks or better and including hands through a royal flush.
  • a value object the card 54 d in the illustrated embodiment, may be part of the user-playable hand.
  • the value object is used to provide a player the possibility of an alternative, or additional, payoff for the wagering game. For example, in one embodiment, a player may select to either: (1) keep the value object and end the game; or (2) continue the game and discard the value object. In another embodiment, the player may also select to keep the value object and continue the game
  • the best poker hand is determined from the second user-playable hand and a player is awarded a primary payoff as displayed in the pay table 58 if the ranking of the hands meets the predetermined criteria displayed in the pay table 58 .
  • a hand ranking is determined from a reduced user-playable hand having only four cards in the illustrative embodiment.
  • the reduced user-playable hand includes cards 54 a , 54 b , 54 c , and 54 e .
  • players may prevent themselves from establishing certain hands (e.g., straight, flush, full-house, etc.) to ensure that they are awarded at least the value of the value object they have kept.
  • the value object may be for a value that is predetermined based on the particular wager a player has made, or may be randomly generated from a predetermined range of values.
  • the value object may provide the player an award of credits, free games, bonus games, prizes, tokens, a spin on an award wheel or reel, etc.
  • the value object may also award the player a multiplier based on the primary payoff table. In this alternative, if, for example, a player would normally receive a primary payoff of 100 credits for a four of a kind, and the multiplier were a 3 ⁇ multiplier, the player would receive 300 credits for the reduced user-playable hand's four of a kind with the value object multiplier.
  • a value card may be selected from one of the standard 52 cards, for example, the Ace of Spades.
  • the player if the player is provided the option of keeping the value card and continuing play, a player could collect on the value card while still being able to form standard five-card poker hands. This embodiment of the game is particularly favorable for use in association with the value card being a multiplier.
  • step s 100 a player at the gaming terminal 10 begins a gaming session by any conventional method (e.g., inserting coins or using credits). The player then selects an amount to wager on the upcoming user-playable hand at step s 104 . Once the total wager has been made by the player, a first user-playable hand is displayed at step s 106 .
  • the first user-playable hand comprises a plurality of playing cards and possibly a value object.
  • the first user-playable hand comprises a plurality of symbol-bearing objects and possibly a value symbol-bearing object.
  • the selection of a card to hold may be represented to a player by, for example, displaying “Held” in the displayed hold buttons 56 a - e .
  • a player selects the draw button 80 to replace the non-selected cards with new cards from the deck at step s 112 , forming a second user-playable hand.
  • a best hand is then ranked at step s 114 .
  • the best hand is formed by combining the cards forming the second user-playable hand to form the highest possible ranking included within pay table 58 , if such a hand can be formed.
  • a determination is made as to whether the best hand meets a predetermined criteria (e.g., a pay table). If the best hand meets the criteria, a primary payoff is awarded at step s 118 and the player is prompted to initiate a new game at step s 120 . If the best hand does not meet the criteria no payoff is awarded and the player is prompted to initiate a new game at step s 120 .
  • a predetermined criteria e.g., a pay table
  • a player may chose to take the value associated with the value object by selecting the take value button 76 on the touch screen 21 (or a similar button on the push button panel 22 ).
  • a determination is made as to whether the player has chosen to take the value associated with the value object. If the player has chosen to take the value, the player is awarded the value of the value object at step s 136 and the player is prompted to initiate a new game at step s 120 . If the player does not chose to take the value of the value object, the game proceeds to step s 124 .
  • the player is allowed to select cards to discard from the first user-playable hand.
  • a player is allowed to select either none, one or any plurality of the cards that form the first user-playable hand.
  • the value object is automatically discarded and may not be kept.
  • the player may select to discard the value object or may keep the value object.
  • step s 126 a determination is made as to whether the value object is present in the second user-playable hand. If the value object is not present, the game proceeds to step s 114 and continues through step s 120 as discussed above. If the value object is present within the second user-playable hand, the game proceeds to step s 130 where a ranking for the best hand is determined.
  • the best hand is formed from a reduced user-playable hand.
  • the reduced user-playable hand is formed by removing the value object from the second user-playable hand.
  • the best hand may be formed from the second user-playable hand (according to one method) or from the reduced user-playable hand (according to another method).
  • a predetermined criteria e.g., a pay table
  • a user-playable hand including five playing cards
  • the present invention is not limited only to such embodiments.
  • a plurality of user-playable hands may be displayed for a player to wager upon.
  • the number of user-playable hands is only limited by the number of cards which comprise the deck to be displayed. Where a larger number of user-playable hands are desired, a plurality of decks of cards may be combined to form the desired hands.
  • the value object could be able to be displayed on the initial deal, the draw, either or both. Additionally, according to one embodiment, when the value object presented on the draw and then discarded by the player, it is “used-up” for that particular game. Alternatively, in embodiments where the value object can be displayed on both the deal and the draw, the value object may be reincorporated into the partial deck and may, if randomly selected, be represented on the draw.
  • the above invention is not limited to a video poker system and may be instituted on a standard casino table or another means sufficient to conduct the above described wagering game.

Abstract

A method for conducting a wagering game on a gaming terminal includes displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand. The group of objects includes at least one value symbol-bearing object. In response to the value symbol-bearing object appearing in the user-playable hand, a player is provided with the ability to select between (i) a first option to take the value associated with the- value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.

Description

    CROSS REFERENCE TO RELATED APPLICATIONS
  • This application claims priority to U.S. provisional application Ser. No. 60/588,511, filed on Jul. 16, 2004. The disclosure of the aforementioned provisional application is incorporated by reference in its entirety herein.
  • COPYRIGHT
  • A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
  • FIELD OF THE INVENTION
  • The present invention relates generally to wagering games and, more particularly, to a poker game having a value object as one of the playing cards.
  • BACKGROUND OF THE INVENTION
  • Gaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for many years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the gaming terminal and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning on each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting machines. Shrewd operators constantly strive to employ the most entertaining and exciting machines available, because such machines attract frequent play and hence increase profitability to the operator.
  • On traditional gaming machines having multiple rounds, a player may be offered a “buy-out” to end the game immediately and take the buy-out offer, generally an award of credits on the gaming machine. This buy-out is based on the expected or anticipated value of the cards dealt to the player in the first round, assuming the player were to continue the game to completion. Once a buy-out is offered, the player may then either take the buy-out and the current game will terminate or the player may decline the buy-out and the game will proceed to its completion. Traditionally, when the game proceeds, the player has lost his ability to collect the buy-out.
  • SUMMARY OF THE INVENTION
  • According to one embodiment of the present invention, a method for conducting a wagering game is disclosed. The method comprises displaying a plurality of symbol-bearing objects to form a user-playable hand, wherein the plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object. The method further comprises providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hand. The method further comprises replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects and displaying the replacement symbol-bearing object to form a second user-playable hand. The method further comprises awarding the player a payoff based on a ranking of the second user-playable hand in response to the second user-playable hand meeting a predetermined criterion. An additional payoff is awarded if at least one of the at least one value symbol-bearing objects forms the second user-playable hand.
  • According to another embodiment of the present invention, a method for conducting a wagering game is disclosed. The method comprises displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand. The group of objects includes at least one value symbol-bearing object. The method further comprises, in response to the value symbol-bearing object appearing in the user-playable hand, providing a player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.
  • According to yet another embodiment of the present invention, a gaming system capable of conducting a wagering game is disclosed. The system comprises a main display for displaying a plurality of symbol-bearing objects from a set of objects to form a first user-playable hand. The set of objects includes at least one value symbol-bearing object. The system further comprises an input device for allowing the player to select between at least two options in response to the value symbol-bearing object appearing in the first user-playable hand. The player may use the input device to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game. The input device being adapted to provide the player with the ability to discard and replace, via player selection, one or more of the objects from the first user-playable hand to form a second user-playable hand. The system further comprises a processor coupled to the input device and the main display and operative to (i) form a best hand from the second user-playable hand and (ii) award a payoff based on the value associated with the value symbol-bearing object, in response to a player selecting the first option to take the value.
  • According to another embodiment of the present invention, a method for conducting a wagering game is disclosed. The method comprises receiving a wager from a player to play the game. The method further comprises displaying a plurality of symbol-bearing objects to form a user-playable hand. The plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object. The method further comprises providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hands. The method further comprises replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects, the newly-displayed plurality of symbol-bearing objects forming a second user-playable hand. The method further comprises providing the ability to award a total payoff when at least one of the at least one value symbol-bearing objects is displayed. The total payoff is determined by the combination of (a) a basic payoff based on a ranking of the second user-playable hand with a predetermined criterion, and (b) a value of the at least one value symbol-bearing objects.
  • According to still another embodiment of the present invention, a method for conducting a wagering game is disclosed. The method comprises receiving a wager from a player to play the wagering game. The method further comprises, in response to receiving a wager, displaying a plurality of cards from a deck of cards to form a first user-playable hand. The deck of cards includes at least one value symbol-bearing card. The method further comprises, in response to the value symbol-bearing card appearing in the first user-playable hand, providing the player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game. The method further comprises providing the ability to discard, via player selection, one or more of the cards from the first user-playable hand. The method further comprises replacing each of the discarded cards, if any, with a displayed replacement card from the deck of cards to form a second user-playable hand. The method further comprises providing an award, if any, associated with said second user playable hand.
  • The above summary of the present invention is not intended to represent each embodiment, or every aspect, of the present invention. Additional features and benefits of the present invention are apparent from the detailed description, figures, and claims set forth below.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a gaming terminal according to one embodiment of the present invention.
  • FIG. 2 illustrates a control system that is used in conjunction with the gaming terminal of FIG. 1.
  • FIG. 3 is an image of a main poker game screen that is displayed on the gaming terminal of FIG. 1, according to one embodiment of the present invention.
  • FIG. 4 is a flow diagram detailing a method of operation for a wagering game, according to one embodiment of the present invention.
  • While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
  • DETAILED DESCRIPTION OF THE ILLUSTRATED EMBODIMENTS
  • Turning now to the drawings, FIG. 1 is a perspective view of a gaming terminal 10 according to one embodiment of the present invention. The gaming machine 10 is operable to conduct a wagering game. With regard to the present invention, the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation.
  • The gaming terminal 10 includes input devices, such as a wager acceptor 16, a touch screen 21, a push-button panel 22, and a player-identification card reader 24. For outputs, the gaming terminal 10 includes a payout mechanism 23, a main display 26 for displaying information about a basic wagering game such as video poker and a secondary display 27 for displaying additional information, and an output receptacle 28 coupled to the payout mechanism 23 for providing tokens or coins to the player when the player selects to cash out. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
  • The wager acceptor 16 may be provided in many forms, individually or in combination. The wager acceptor 16 may include one or both of a coin slot acceptor or a currency note acceptor to input value to the gaming terminal 10. Additionally, the wager acceptor 16 may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card may also authorize access to a central account, which can transfer money to the gaming terminal 10.
  • The payout mechanism 23 performs the reverse functions of the wager acceptor 16. For example, the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from gaming terminal 10. Also, the payout mechanism 23 may be adapted to receive a card that authorizes the gaming terminal to transfer credits from the gaming terminal 10 to a central account.
  • The push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option of how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game.
  • The operation of the basic wagering game is displayed to the player on the main display 26. The main display 26 and the secondary display 27 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10. As shown, the main display 26 includes a touch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Similarly, a touch screen may overlay the secondary display 27.
  • The player-identification card reader 24 allows for the identification of a player by reading a card with information indicating the player's true identity. Currently, the identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in the player's player-tracking account. The player inserts the player's card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10.
  • Referring also to FIG. 2, the various components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30 (such as a microprocessor or microcontroller). To provide the gaming functions, the CPU 30 executes a game program. The CPU 30 is also communicatively coupled to or includes a system memory 32. The system memory 32 may comprise a volatile memory 33 (e.g., a random-access memory, “RAM”) and a non-volatile memory 34 (e.g., an EEPROM). It should be appreciated that the CPU 30 may include one or more microprocessors. Similarly, the memory 32 may include multiple RAM and multiple program memories. To provide gaming functions, the CPU 30 (or other controller) executes one or more game programs stored in a computer readable storage medium, in the form of the system memory 32.
  • Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35 a. As such, the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35 b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
  • The gaming terminal 10 is typically operated as part of a game control network 40 having control circuitry and memory devices, wherein a plurality of gaming terminals are coupled to the game control network 40. The game control network 40 can be the game controller that controls operation of the wagering game as described below. The processor, memory, or both may be remotely located on the game control network 40. For example, instead of the CPU 30, the game control network 40 may determine the random outcomes for games conducted on the gaming terminal(s) 10. Alternatively, the CPU 30 randomly determines the game outcomes.
  • The gaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., accounting system, player-tracking system, etc.). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in the gaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the benefits of the RS-485 capability (e.g., multi-drop capability that allows many gaming terminals 10 to communicate with the game control network 40). To perform this function, a custom interface board may be used by the gaming terminal 10 for each communication port in the gaming terminal 10. It should be noted that the gaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, the gaming terminal 10 may simply be designed for an Ethernet connection to the game control network 40.
  • Referring now to FIG. 3, an image of a video poker game screen 50 which can be displayed on the main video display 26 is illustrated, according to one embodiment of the present invention. A player begins play of the basic wagering game by inserting a wager input into the wager input accepter 16 of the gaming terminal 10. A player can select play by either using the touch screen 21 or push-button panel 22. The CPU 30, or the wagering game control network 40 in alternative embodiments, operates to execute a wagering game program causing the main video display 26 to display the wagering game that includes a plurality of visual elements.
  • According to one embodiment, a video poker game is preferably played with a single standard 52-card deck (i.e., Ace through King of four different suits). The standard 52-card deck may then be supplemented with one value symbol-bearing object (in the illustrated example, a value card). According to another embodiment, a card is selected from the single standard 52-card deck, and the selected card serves as the value object. However, a poker game may be played with any number of decks and/or with a variety of different card compositions (e.g., additional value objects, wild cards, etc.).
  • According to one embodiment, during a particular poker hand, all of the cards are dealt from the same deck. After a card is dealt from the deck into the poker hand, the card is “used up” and cannot appear again until the next poker hand. Alternatively, in another embodiment, the value object is allowed to be reincorporated into the deck and may reappear in the same game. The deck may be replenished and randomly shuffled prior to every poker hand. The system memory 32 includes a data structure for storing data representing each card of the deck including the value object. The CPU 30 randomly selects cards for each poker hand from the data structure and controls the main video display 26 to display the cards.
  • It should also be understood that the present invention is not limited solely to one or more decks of cards and may be instituted by using any type of symbol-bearing objects, such as, for example, dice, tiles, chips, marbles, wheels, flipped coins, reels that are spun, etc.
  • An image of a video poker game screen can be seen in FIG. 3. The main poker game screen 50 featuring a five-card draw poker game in the illustrated embodiment may be displayed on the main video display 26. In the illustrated embodiment, the main poker game screen 50 is used to display a user-playable hand 54 composed of a plurality of cards 54 a-e. The main poker game screen 50 also displays a plurality of hold buttons 56 a-e for allowing a player to select a card to hold, a pay table 58, game session meters, and various buttons selectable by a player.
  • The game session meters include: a “credits” meter 60 for displaying a number of credits available for play on the machine; a “bet” meter 62 for displaying a number of credits wagered (e.g., from 1 to 5 credits); and a “paid” meter 64 for displaying an amount to be awarded based on the results of the particular rounds outcome. The player-selectable buttons include a “collect” button 70 to collect the credits remaining in the credits meter 60; a “help” button 72 for viewing instructions on how to play the video poker game; a “max bet” button 74 for wagering a maximum number of credits (e.g., 5 credits); a “take value” button 76 for allowing a user to take the value associated with a displayed value object; a “deal” button 78 for causing the game to initially deal cards from a deck into the user-playable hand 54 face-up; and a “draw” button 80 for causing the game to replace any non-held card in the user-playable hand 54 with another card from the deck.
  • The pay table 58, shown on the main display 26, may also or alternatively be displayed on the secondary screen 27. The pay table 58 includes a list of winning poker hand rankings 82 and a payout column 84 with payouts associated with each ranking. The number of credits won is linearly proportional to the number of credits wagered, except that a royal flush typically yields a bonus when achieved on a maximum wager. The list of winning poker hand rankings 82 includes standard poker hand rankings beginning at a pair of jacks or better and including hands through a royal flush.
  • As will be explained in more detail with respect to FIG. 4, in a five-card draw poker game, five cards 54 a-e are displayed face-up to a player to form a first user-playable hand. The player is able to select none, one, or a plurality of the cards 54 a-e in the user-playable hand to discard. Any discarded card is then replaced to form a second user-playable hand. As illustrated in FIG. 3, a value object, the card 54 d in the illustrated embodiment, may be part of the user-playable hand. The value object is used to provide a player the possibility of an alternative, or additional, payoff for the wagering game. For example, in one embodiment, a player may select to either: (1) keep the value object and end the game; or (2) continue the game and discard the value object. In another embodiment, the player may also select to keep the value object and continue the game
  • At the end of the wagering game, the best poker hand is determined from the second user-playable hand and a player is awarded a primary payoff as displayed in the pay table 58 if the ranking of the hands meets the predetermined criteria displayed in the pay table 58. In embodiments where the player is allowed, and has chosen, to keep the value object and continue the wagering game, a hand ranking is determined from a reduced user-playable hand having only four cards in the illustrative embodiment. In the illustrated embodiment, the reduced user-playable hand includes cards 54 a, 54 b, 54 c, and 54 e. Thus, in embodiments where a reduced user-playable hand is ranked, players may prevent themselves from establishing certain hands (e.g., straight, flush, full-house, etc.) to ensure that they are awarded at least the value of the value object they have kept.
  • The value object may be for a value that is predetermined based on the particular wager a player has made, or may be randomly generated from a predetermined range of values. The value object may provide the player an award of credits, free games, bonus games, prizes, tokens, a spin on an award wheel or reel, etc. The value object may also award the player a multiplier based on the primary payoff table. In this alternative, if, for example, a player would normally receive a primary payoff of 100 credits for a four of a kind, and the multiplier were a 3× multiplier, the player would receive 300 credits for the reduced user-playable hand's four of a kind with the value object multiplier.
  • In other embodiments, a value card may be selected from one of the standard 52 cards, for example, the Ace of Spades. In these embodiments, if the player is provided the option of keeping the value card and continuing play, a player could collect on the value card while still being able to form standard five-card poker hands. This embodiment of the game is particularly favorable for use in association with the value card being a multiplier.
  • Turning now to FIG. 4, the operation detailing the method of playing the game according to one embodiment of the invention will be described. In step s100, a player at the gaming terminal 10 begins a gaming session by any conventional method (e.g., inserting coins or using credits). The player then selects an amount to wager on the upcoming user-playable hand at step s104. Once the total wager has been made by the player, a first user-playable hand is displayed at step s106. According to one embodiment, the first user-playable hand comprises a plurality of playing cards and possibly a value object. According to another embodiment, the first user-playable hand comprises a plurality of symbol-bearing objects and possibly a value symbol-bearing object.
  • After the first user-playable hand has been displayed, a determination is made as to whether a value object is present within the hand at step s108. If a value object is not present within the first hand, the game proceeds to step s110 to allow a player to select cards to discard from the first user-playable hand. A player is allowed to select either none, one or any plurality of the cards that form the first user-playable hand. A player may choose the cards to discard by utilizing the hold buttons 56 a-e on the touch screen 21 (or similar buttons on the push button panel 22) associated with the cards 54 a-e. A player selects the hold button for each of the cards the player would like to keep in their hand. The selection of a card to hold may be represented to a player by, for example, displaying “Held” in the displayed hold buttons 56 a-e. A player then selects the draw button 80 to replace the non-selected cards with new cards from the deck at step s112, forming a second user-playable hand.
  • A best hand is then ranked at step s114. The best hand is formed by combining the cards forming the second user-playable hand to form the highest possible ranking included within pay table 58, if such a hand can be formed. At decision box s116, a determination is made as to whether the best hand meets a predetermined criteria (e.g., a pay table). If the best hand meets the criteria, a primary payoff is awarded at step s118 and the player is prompted to initiate a new game at step s120. If the best hand does not meet the criteria no payoff is awarded and the player is prompted to initiate a new game at step s120.
  • Alternatively, if at decision box s108, a value object is present within the first user-playable hand, a player may chose to take the value associated with the value object by selecting the take value button 76 on the touch screen 21 (or a similar button on the push button panel 22). At decision box s122, a determination is made as to whether the player has chosen to take the value associated with the value object. If the player has chosen to take the value, the player is awarded the value of the value object at step s136 and the player is prompted to initiate a new game at step s120. If the player does not chose to take the value of the value object, the game proceeds to step s124.
  • At step s124, the player is allowed to select cards to discard from the first user-playable hand. A player is allowed to select either none, one or any plurality of the cards that form the first user-playable hand. In one embodiment, when a player does not select to take the value of the value object at decision box s122, the value object is automatically discarded and may not be kept. In another embodiment, the player may select to discard the value object or may keep the value object.
  • Once a player has selected which cards to discard and then selected the draw button 80, the non-selected cards are replaced with replacement cards, at step s126, to form a second user-playable hand. At decision box s128, a determination is made as to whether the value object is present in the second user-playable hand. If the value object is not present, the game proceeds to step s114 and continues through step s120 as discussed above. If the value object is present within the second user-playable hand, the game proceeds to step s130 where a ranking for the best hand is determined.
  • For five-card draw poker embodiments in which the value object is distinct from a standard 52 card deck, the best hand is formed from a reduced user-playable hand. The reduced user-playable hand is formed by removing the value object from the second user-playable hand. For five-card draw poker embodiments where the value object is a card within the standard 52 card deck, the best hand may be formed from the second user-playable hand (according to one method) or from the reduced user-playable hand (according to another method).
  • At decision box s132, a determination is made as to whether the best hand meets a predetermined criteria (e.g., a pay table). If the best hand meets the criteria, a primary payoff is awarded at step s134 and the value of the value object is awarded at step s136. The player is prompted to initiate a new game at step s120. If the best hand does not meet the criteria, the value of the value object is awarded and the player is prompted to initiate a new game at step s120.
  • Though the above examples illustrate a user-playable hand including five playing cards, it should be apparent that the present invention is not limited only to such embodiments. Additionally, a plurality of user-playable hands may be displayed for a player to wager upon. The number of user-playable hands is only limited by the number of cards which comprise the deck to be displayed. Where a larger number of user-playable hands are desired, a plurality of decks of cards may be combined to form the desired hands.
  • It should be understood from the above that the value object could be able to be displayed on the initial deal, the draw, either or both. Additionally, according to one embodiment, when the value object presented on the draw and then discarded by the player, it is “used-up” for that particular game. Alternatively, in embodiments where the value object can be displayed on both the deal and the draw, the value object may be reincorporated into the partial deck and may, if randomly selected, be represented on the draw.
  • It should be understood that the above invention is not limited to a video poker system and may be instituted on a standard casino table or another means sufficient to conduct the above described wagering game.
  • While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the scope of the claimed invention, which is set forth in the following claims.

Claims (24)

1. A method of conducting a wagering game, comprising:
displaying a plurality of symbol-bearing objects to form a user-playable hand, wherein the plurality of symbol-bearing objects are selected from a standard set of objects and the standard set of objects contains at least one value symbol-bearing object;
providing the ability to discard, via player selection, one or more of the displayed symbol-bearing objects from the user-playable hand;
replacing each of the discarded symbol-bearing objects, if any, with a replacement symbol-bearing object from the standard set of objects and displaying the replacement symbol-bearing object to form a second user-playable hand;
awarding the player a payoff based on a ranking of the second user-playable hand in response to the second user-playable hand meeting a predetermined criterion,
wherein an additional payoff is awarded if at least one of the at least one value symbol-bearing object forms the second user-playable hand.
2. The method of claim 1, wherein the value symbol-bearing object can be displayed when the plurality of symbol-bearing objects is displayed, and where the value symbol-bearing object can replace one of the discarded symbol-bearing objects if the value symbol-bearing object was not displayed with the plurality of symbol-bearing objects.
3. The method of claim 1, wherein the value symbol-bearing object is displayed when the plurality of symbol-bearing objects is displayed.
4. The method of claim 3, wherein the value symbol-bearing object reenters the standard set of objects upon being discarded.
5. The method of claim 3, wherein the value symbol-bearing object does not reenter the standard set of objects immediately upon being discarded, the value symbol-bearing object reentering the standard set of objects after the wagering game has ranked the second user-playable hand.
6. The method of claim 1, wherein the value symbol-bearing object can only be displayed when the plurality of symbol-bearing objects is displayed.
7. The method of claim 1, wherein the value of the value symbol-bearing object is predetermined based on a wager received from a player to play the wagering game.
8. The method of claim 1, wherein the value of the value symbol-bearing object is randomly generated from a plurality of predetermined values.
9. A computer readable storage medium encoded with instructions for directing a gaming device to perform the method of claim 1.
10. A method of conducting a wagering game, comprising:
displaying a plurality of symbol-bearing objects from a group of objects to form a user-playable hand, wherein the group of objects includes at least one value symbol-bearing object;
in response to the value symbol-bearing object appearing in the user-playable hand, providing a player with the ability to select between (i) a first option to take the value associated with the value symbol-bearing object and end the wagering game, and (ii) a second option to continue the wagering game.
11. The method of claim 10, wherein the second option to continue the wagering game does not allow the player to collect the value associated with the value symbol-bearing object when the second option is selected.
12. The method of claim 11 further comprising providing the player with the ability to select a third option to continue the wagering game and collect the value associated with the value symbol-bearing object at the end of the wagering game.
13. The method of claim 10, wherein the symbol-bearing objects are cards and the group of objects is a deck of cards.
14. The method of claim 13, wherein the deck of cards is a standard 52 card deck and at least one card is removed from the standard 52 card deck and is replaced by the at least one value symbol-bearing object.
15. The method of claim 13, wherein the deck of cards is a standard 52 card deck and at least one card from the standard 52 card deck is selected to be the at least one value symbol-bearing object.
16. The method of claim 13, wherein the deck of cards is a standard 52 card deck and the at least one value symbol-bearing object is added to the standard deck.
17. A computer readable storage medium encoded with instructions for directing a gaming device to perform the method of claim 10.
18. The method of claim 10, wherein the value associated with the value symbol-bearing card is for one or more free wagering games.
19. The method of claim 10, wherein the value associated with the value symbol-bearing card is for at least one opportunity to play a bonus game.
20. A gaming system capable of conducting a wagering game, the system comprising:
a main display for displaying a plurality of symbol-bearing objects from a set of objects to form a first user-playable hand, wherein the set of objects includes at least one value symbol-bearing object;
an input device for allowing the player to select between at least two options in response to the value symbol-bearing object appearing in the first user-playable hand, wherein the player may use the input device to select between (i) a first option to take the value associated with the value symbol-bearing card and end the wagering game and (ii) a second option to continue the wagering game, the input device being adapted to provide the player with the ability to discard and replace, via player selection, one or more of the objects from the first user-playable hand to form a second user-playable hand; and
a processor coupled to the input device and the main display and operative to
(i) form a best hand from the second user-playable hand, and
(ii) award a payoff based on the value associated with the value symbol-bearing object, in response to a player selecting the first option to take the value.
21. The gaming system of claim 20, wherein the value associated with the value symbol-bearing object is predetermined.
22. The gaming system of claim 21, wherein the value is predetermined based on the number of credits wagered by the player.
23. The gaming system of claim 20, wherein the value associated with the value symbol-bearing card is randomly selected.
24. The gaming system of claim 20, further comprising an interface with a network, wherein the processor is located on the network.
US11/180,485 2004-07-16 2005-07-13 Method of conducting a poker game with a value-bearing card Abandoned US20060030395A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/180,485 US20060030395A1 (en) 2004-07-16 2005-07-13 Method of conducting a poker game with a value-bearing card

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US58851104P 2004-07-16 2004-07-16
US11/180,485 US20060030395A1 (en) 2004-07-16 2005-07-13 Method of conducting a poker game with a value-bearing card

Publications (1)

Publication Number Publication Date
US20060030395A1 true US20060030395A1 (en) 2006-02-09

Family

ID=35758111

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/180,485 Abandoned US20060030395A1 (en) 2004-07-16 2005-07-13 Method of conducting a poker game with a value-bearing card

Country Status (1)

Country Link
US (1) US20060030395A1 (en)

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110111818A1 (en) * 2009-11-12 2011-05-12 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US20120231863A1 (en) * 2011-03-10 2012-09-13 Black Chip Entertainment Auxiliary pot shot poker video poker game and poker table surface
US20130210510A1 (en) * 2006-03-02 2013-08-15 Guy Mahaffey Methods and systems for betting with pari-mutuel payouts
US9406202B2 (en) 2014-01-22 2016-08-02 Igt Gaming system and method providing a card game with decay value cards
US20160358407A1 (en) * 2014-09-01 2016-12-08 Zhirayr Hovsepyan Video Game With Randomly Generated Multi Component Elements Having At Least Two Defining Characteristics
US20170024974A1 (en) * 2008-07-16 2017-01-26 King Show Games, Inc. Gaming method and apparatus with dynamic element function
US9704338B2 (en) * 2012-09-06 2017-07-11 Diogenes Limited Wagering apparatus, methods and systems
US10102716B2 (en) 2012-09-06 2018-10-16 Diogenes Limited Wagering apparatus, methods and systems
US10431044B2 (en) 2012-09-06 2019-10-01 Diogenes Limited Wagering apparatus, methods and systems
US20210166528A1 (en) * 2012-12-04 2021-06-03 Kabam, Inc. Incentivized task completion using chance-based awards
US11484799B2 (en) 2014-06-19 2022-11-01 Kabam, Inc. System and method for providing a quest from a probability item bundle in an online game
US11501609B2 (en) * 2006-10-06 2022-11-15 Cfph, Llc Card picks for progressive prize
US11596862B2 (en) 2014-06-05 2023-03-07 Kabam, Inc. System and method for rotating drop rates in a mystery box
US20230112585A1 (en) * 2006-10-06 2023-04-13 Cfph, Llc Card picks for progressive prize
US11645889B2 (en) 2012-09-06 2023-05-09 Diogenes Limited Wagering apparatus, methods and systems
US11657679B2 (en) 2013-12-31 2023-05-23 Kabam, Inc. System and method for facilitating a secondary game
US11697070B2 (en) 2014-06-30 2023-07-11 Kabam, Inc. System and method for providing virtual items to users of a virtual space
US20240058688A1 (en) * 2021-07-02 2024-02-22 Vetnos, LLC Method and system for structuring and deploying an electronic skill-based activity
US20240091628A1 (en) * 2021-07-02 2024-03-21 Vetnos, LLC Method and system for structuring and deploying an electronic skill-based activity
US11954974B2 (en) 2023-03-24 2024-04-09 Diogenes Limited Wagering apparatus, methods and systems

Citations (69)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4743022A (en) * 1986-03-06 1988-05-10 Wood Michael W 2nd chance poker method
US5294120A (en) * 1992-05-08 1994-03-15 Mp Software Video poker
US5308065A (en) * 1992-09-21 1994-05-03 Bridgeman James L Draw poker with random wild-card determination
US5322295A (en) * 1993-03-18 1994-06-21 Pgb Partnership Method of playing a multiple hand card game
US5332219A (en) * 1992-10-08 1994-07-26 Rio Properties, Inc. Apparatus and method for playing an electronic poker game
US5401023A (en) * 1993-09-17 1995-03-28 United Games, Inc. Variable awards wagering system
US5431408A (en) * 1994-09-23 1995-07-11 Dd Stud, Inc. Card game with travelling wild card
US5437451A (en) * 1993-10-01 1995-08-01 Dd Stud, Inc. Draw stud poker-type card game
US5489101A (en) * 1995-06-06 1996-02-06 Moody; Ernest W. Poker-style card game
US5511781A (en) * 1993-02-17 1996-04-30 United Games, Inc. Stop play award wagering system
US5531448A (en) * 1995-06-28 1996-07-02 Moody Ernest W Poker-style card game
US5542669A (en) * 1994-09-23 1996-08-06 Universal Distributing Of Nevada, Inc. Method and apparatus for randomly increasing the payback in a video gaming apparatus
US5732950A (en) * 1995-06-28 1998-03-31 Moody Ernest W Electronic video poker games
US5816916A (en) * 1997-08-14 1998-10-06 Moody; Ernest W. Video poker game
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US5868619A (en) * 1997-10-10 1999-02-09 Wood; Michael W. Method for playing a poker game
US5882259A (en) * 1995-03-30 1999-03-16 Holmes, Jr.; Verne F. Method of playing an electronic video card game
US5954335A (en) * 1995-06-28 1999-09-21 Moody; Ernest W. Multiple play twenty-one games
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6007066A (en) * 1995-06-28 1999-12-28 Moody; Ernest W. Electronic video poker games
US6012720A (en) * 1994-07-22 2000-01-11 Webb; Derek J. Method for playing double hand card games
US6045129A (en) * 1998-04-08 2000-04-04 Cooper; Dual Method of playing a video poker game
US6098985A (en) * 1995-06-28 2000-08-08 Moody; Ernest W. Electronic video poker games
US6110040A (en) * 1998-02-26 2000-08-29 Sigma Game Inc. Video poker machine with revealed sixth card
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US6132311A (en) * 1998-12-10 2000-10-17 Williams; Richard A. Poker game
US6149521A (en) * 1998-08-25 2000-11-21 Sigma Game, Inc. Video poker game with multiplier card
US6206780B1 (en) * 1998-03-02 2001-03-27 Yehia Awada Multi poker
US6248016B1 (en) * 1998-03-24 2001-06-19 Walker Digital, Llc Electronic gaming device and method for operating same
US6257979B1 (en) * 1998-10-02 2001-07-10 Walker Digital, Llc Video poker system and method
US20010016513A1 (en) * 2000-01-18 2001-08-23 Muir Robert Linley Gaming machine with discrete gaming symbols
US6336860B1 (en) * 1999-11-10 2002-01-08 Prime Table Games Llc Game of chance using patterns of symbols having at least two defining criteria
US20020034974A1 (en) * 2000-08-07 2002-03-21 Wood Michael W. Video poker game with bonus award for matching designated hands
US6416407B1 (en) * 1998-11-16 2002-07-09 Travis Carrico Multi-draw poker
US6461240B1 (en) * 1999-01-27 2002-10-08 Thomas Francis Perkins Card game using specified card for side bet pool and method of playing
US6471587B1 (en) * 1998-03-24 2002-10-29 Michael W. Wood Game method and device therefor
US6474645B2 (en) * 2001-03-08 2002-11-05 Colepat, Llc Multi-hand poker game
US20020169015A1 (en) * 2001-05-10 2002-11-14 Moody Ernest W. Bad beat video poker game feature
US20020185816A1 (en) * 2001-05-16 2002-12-12 Moody Ernest W. Three card draw poker games
US6494454B2 (en) * 1994-09-23 2002-12-17 Anchor Gaming Game with reservable wild indicia
US20030032469A1 (en) * 1995-06-28 2003-02-13 Moody Ernest W. Bonus feature on starting hands
US20030040352A1 (en) * 2001-05-09 2003-02-27 Daniel Marks Method and apparatus for operating a gaming device
US20030064773A1 (en) * 2001-09-28 2003-04-03 Baerlocher Anthony J. Gaming device having multi-characteristic symbol game with multiple award components
US6561898B2 (en) * 1995-06-28 2003-05-13 Moody Ernest W Electronic multi-hand stud poker games
US6569013B1 (en) * 2000-07-14 2003-05-27 William Arthur Taylor Method for playing a video gaming machine
US20030119572A1 (en) * 2001-12-11 2003-06-26 Moody Ernest W. Electronic multi-hand stud poker games with payout multipliers
US6595520B1 (en) * 2001-04-09 2003-07-22 David J. Richards Method of conducting a multiple hand card game
US6595852B2 (en) * 2001-06-20 2003-07-22 Chung-Hsin Wang Video gaming system and method
US20030153377A1 (en) * 2001-12-21 2003-08-14 Lisowski James F. Poker with bonus round and related method
US6612926B1 (en) * 2000-01-24 2003-09-02 Stanley P. Dabrowski Method and apparatus for concurrent display of cards in a playing hand and cards issued in previous playing hands
US6612927B1 (en) * 2000-11-10 2003-09-02 Case Venture Management, Llc Multi-stage multi-bet game, gaming device and method
US20030166411A1 (en) * 2002-03-04 2003-09-04 Moody Ernest W. Video poker games
US20030181232A1 (en) * 2002-03-20 2003-09-25 Peccole Robert N. Eletronic poker style game
US20030186733A1 (en) * 2002-03-28 2003-10-02 Igt Method and apparatus for rewarding multiple game players for a single win
US20030189290A1 (en) * 2002-01-22 2003-10-09 Moody Ernest W. Video poker games
US6637747B1 (en) * 1998-02-17 2003-10-28 Glen E. Garrod Method of and apparatus for playing a card game
US20030214097A1 (en) * 2002-05-14 2003-11-20 Moody Ernest W. Poker game with multiple hands having similar expected value
US6672958B2 (en) * 2000-05-29 2004-01-06 Aristocrat Technologies Australia Pty Ltd Multi-draw poker game
US20040017043A1 (en) * 2002-07-16 2004-01-29 Moody Ernest W. Poker game in which player can play on with a higher pay table
US20040043807A1 (en) * 2002-08-30 2004-03-04 Pennington Richard M. Poker game with a second chance feature
US6708975B1 (en) * 1999-09-20 2004-03-23 John W. Fox Multi-format poker game
US6726427B2 (en) * 2001-11-13 2004-04-27 Igt Method of playing single or multiple hand twenty-one card game
US20040132524A1 (en) * 2002-10-18 2004-07-08 Ramstad Christopher M. Bonus method for gaming device
US6780106B2 (en) * 2001-07-24 2004-08-24 Case Venture Management, Llc Gaming machine souvenir
US20040248641A1 (en) * 2003-06-09 2004-12-09 Jarvis Eugene P. Gaming device having a multiplier poker game
US6935950B2 (en) * 2000-07-21 2005-08-30 Colepat, Llc Slot-type poker game
US6991538B2 (en) * 2003-09-10 2006-01-31 Igt Gaming device having a card game with negative impact cards
US7192347B1 (en) * 2001-11-06 2007-03-20 Bally Gaming, Inc. Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbols within an active symbol matrix (“what you see is what you get”)
US7581730B2 (en) * 2002-01-22 2009-09-01 Moody Ernest W Video poker games

Patent Citations (74)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4743022A (en) * 1986-03-06 1988-05-10 Wood Michael W 2nd chance poker method
US5294120A (en) * 1992-05-08 1994-03-15 Mp Software Video poker
US5308065A (en) * 1992-09-21 1994-05-03 Bridgeman James L Draw poker with random wild-card determination
US5332219A (en) * 1992-10-08 1994-07-26 Rio Properties, Inc. Apparatus and method for playing an electronic poker game
US5511781A (en) * 1993-02-17 1996-04-30 United Games, Inc. Stop play award wagering system
US5322295A (en) * 1993-03-18 1994-06-21 Pgb Partnership Method of playing a multiple hand card game
US5401023A (en) * 1993-09-17 1995-03-28 United Games, Inc. Variable awards wagering system
US5437451A (en) * 1993-10-01 1995-08-01 Dd Stud, Inc. Draw stud poker-type card game
US6012720A (en) * 1994-07-22 2000-01-11 Webb; Derek J. Method for playing double hand card games
US5431408A (en) * 1994-09-23 1995-07-11 Dd Stud, Inc. Card game with travelling wild card
US6494454B2 (en) * 1994-09-23 2002-12-17 Anchor Gaming Game with reservable wild indicia
US6616142B2 (en) * 1994-09-23 2003-09-09 Anchor Gaming Game with reservable wild indicia
US5542669A (en) * 1994-09-23 1996-08-06 Universal Distributing Of Nevada, Inc. Method and apparatus for randomly increasing the payback in a video gaming apparatus
US5957774A (en) * 1995-03-30 1999-09-28 Holmes, Jr.; Verne F. Method of playing an electronic video card game
US5882259A (en) * 1995-03-30 1999-03-16 Holmes, Jr.; Verne F. Method of playing an electronic video card game
US5489101A (en) * 1995-06-06 1996-02-06 Moody; Ernest W. Poker-style card game
US5531448A (en) * 1995-06-28 1996-07-02 Moody Ernest W Poker-style card game
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US6561898B2 (en) * 1995-06-28 2003-05-13 Moody Ernest W Electronic multi-hand stud poker games
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6007066A (en) * 1995-06-28 1999-12-28 Moody; Ernest W. Electronic video poker games
US5732950A (en) * 1995-06-28 1998-03-31 Moody Ernest W Electronic video poker games
US5954335A (en) * 1995-06-28 1999-09-21 Moody; Ernest W. Multiple play twenty-one games
US6098985A (en) * 1995-06-28 2000-08-08 Moody; Ernest W. Electronic video poker games
US20030032469A1 (en) * 1995-06-28 2003-02-13 Moody Ernest W. Bonus feature on starting hands
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US5816916A (en) * 1997-08-14 1998-10-06 Moody; Ernest W. Video poker game
US5868619A (en) * 1997-10-10 1999-02-09 Wood; Michael W. Method for playing a poker game
US6637747B1 (en) * 1998-02-17 2003-10-28 Glen E. Garrod Method of and apparatus for playing a card game
US6110040A (en) * 1998-02-26 2000-08-29 Sigma Game Inc. Video poker machine with revealed sixth card
US6206780B1 (en) * 1998-03-02 2001-03-27 Yehia Awada Multi poker
US6248016B1 (en) * 1998-03-24 2001-06-19 Walker Digital, Llc Electronic gaming device and method for operating same
US6471587B1 (en) * 1998-03-24 2002-10-29 Michael W. Wood Game method and device therefor
US6569014B2 (en) * 1998-03-24 2003-05-27 Walker Digital, Llc Electronic poker device that provides a payout based on a number of cards replaced and method for operating same
US6045129A (en) * 1998-04-08 2000-04-04 Cooper; Dual Method of playing a video poker game
US6149521A (en) * 1998-08-25 2000-11-21 Sigma Game, Inc. Video poker game with multiplier card
US6257979B1 (en) * 1998-10-02 2001-07-10 Walker Digital, Llc Video poker system and method
US6416407B1 (en) * 1998-11-16 2002-07-09 Travis Carrico Multi-draw poker
US6132311A (en) * 1998-12-10 2000-10-17 Williams; Richard A. Poker game
US6461240B1 (en) * 1999-01-27 2002-10-08 Thomas Francis Perkins Card game using specified card for side bet pool and method of playing
US6708975B1 (en) * 1999-09-20 2004-03-23 John W. Fox Multi-format poker game
US6336860B1 (en) * 1999-11-10 2002-01-08 Prime Table Games Llc Game of chance using patterns of symbols having at least two defining criteria
US20010016513A1 (en) * 2000-01-18 2001-08-23 Muir Robert Linley Gaming machine with discrete gaming symbols
US6612926B1 (en) * 2000-01-24 2003-09-02 Stanley P. Dabrowski Method and apparatus for concurrent display of cards in a playing hand and cards issued in previous playing hands
US6672958B2 (en) * 2000-05-29 2004-01-06 Aristocrat Technologies Australia Pty Ltd Multi-draw poker game
US6569013B1 (en) * 2000-07-14 2003-05-27 William Arthur Taylor Method for playing a video gaming machine
US6935950B2 (en) * 2000-07-21 2005-08-30 Colepat, Llc Slot-type poker game
US20020034974A1 (en) * 2000-08-07 2002-03-21 Wood Michael W. Video poker game with bonus award for matching designated hands
US6612927B1 (en) * 2000-11-10 2003-09-02 Case Venture Management, Llc Multi-stage multi-bet game, gaming device and method
US6474645B2 (en) * 2001-03-08 2002-11-05 Colepat, Llc Multi-hand poker game
US20030038425A1 (en) * 2001-03-08 2003-02-27 Elia Rocco Tarantino Multi-hand poker game
US6595520B1 (en) * 2001-04-09 2003-07-22 David J. Richards Method of conducting a multiple hand card game
US20030040352A1 (en) * 2001-05-09 2003-02-27 Daniel Marks Method and apparatus for operating a gaming device
US6857957B2 (en) * 2001-05-09 2005-02-22 Daniel Marks Poker game with 2 reward cards that adjust paytable
US20020169015A1 (en) * 2001-05-10 2002-11-14 Moody Ernest W. Bad beat video poker game feature
US20020185816A1 (en) * 2001-05-16 2002-12-12 Moody Ernest W. Three card draw poker games
US6595852B2 (en) * 2001-06-20 2003-07-22 Chung-Hsin Wang Video gaming system and method
US6780106B2 (en) * 2001-07-24 2004-08-24 Case Venture Management, Llc Gaming machine souvenir
US20030064773A1 (en) * 2001-09-28 2003-04-03 Baerlocher Anthony J. Gaming device having multi-characteristic symbol game with multiple award components
US7192347B1 (en) * 2001-11-06 2007-03-20 Bally Gaming, Inc. Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbols within an active symbol matrix (“what you see is what you get”)
US6726427B2 (en) * 2001-11-13 2004-04-27 Igt Method of playing single or multiple hand twenty-one card game
US20030119572A1 (en) * 2001-12-11 2003-06-26 Moody Ernest W. Electronic multi-hand stud poker games with payout multipliers
US20030153377A1 (en) * 2001-12-21 2003-08-14 Lisowski James F. Poker with bonus round and related method
US20030189290A1 (en) * 2002-01-22 2003-10-09 Moody Ernest W. Video poker games
US7581730B2 (en) * 2002-01-22 2009-09-01 Moody Ernest W Video poker games
US20030166411A1 (en) * 2002-03-04 2003-09-04 Moody Ernest W. Video poker games
US20030181232A1 (en) * 2002-03-20 2003-09-25 Peccole Robert N. Eletronic poker style game
US20030186733A1 (en) * 2002-03-28 2003-10-02 Igt Method and apparatus for rewarding multiple game players for a single win
US20030214097A1 (en) * 2002-05-14 2003-11-20 Moody Ernest W. Poker game with multiple hands having similar expected value
US20040017043A1 (en) * 2002-07-16 2004-01-29 Moody Ernest W. Poker game in which player can play on with a higher pay table
US20040043807A1 (en) * 2002-08-30 2004-03-04 Pennington Richard M. Poker game with a second chance feature
US20040132524A1 (en) * 2002-10-18 2004-07-08 Ramstad Christopher M. Bonus method for gaming device
US20040248641A1 (en) * 2003-06-09 2004-12-09 Jarvis Eugene P. Gaming device having a multiplier poker game
US6991538B2 (en) * 2003-09-10 2006-01-31 Igt Gaming device having a card game with negative impact cards

Cited By (34)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130210510A1 (en) * 2006-03-02 2013-08-15 Guy Mahaffey Methods and systems for betting with pari-mutuel payouts
US20230112585A1 (en) * 2006-10-06 2023-04-13 Cfph, Llc Card picks for progressive prize
US11501609B2 (en) * 2006-10-06 2022-11-15 Cfph, Llc Card picks for progressive prize
US20170024974A1 (en) * 2008-07-16 2017-01-26 King Show Games, Inc. Gaming method and apparatus with dynamic element function
US10467853B2 (en) 2009-11-12 2019-11-05 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US9418510B2 (en) * 2009-11-12 2016-08-16 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US20110111818A1 (en) * 2009-11-12 2011-05-12 Igt Gaming system, gaming device and method for providing a game having a dynamic award scheme
US20120231863A1 (en) * 2011-03-10 2012-09-13 Black Chip Entertainment Auxiliary pot shot poker video poker game and poker table surface
US8303392B2 (en) * 2011-03-10 2012-11-06 Black Chip Entertainment LLC Auxiliary pot shot poker video poker game and poker table surface
US11200779B2 (en) 2012-09-06 2021-12-14 Diogenes Limited Wagering apparatus, methods and systems
US9704338B2 (en) * 2012-09-06 2017-07-11 Diogenes Limited Wagering apparatus, methods and systems
US10431044B2 (en) 2012-09-06 2019-10-01 Diogenes Limited Wagering apparatus, methods and systems
US10102716B2 (en) 2012-09-06 2018-10-16 Diogenes Limited Wagering apparatus, methods and systems
US10970969B2 (en) 2012-09-06 2021-04-06 Diogenes Limited Wagering apparatus, methods and systems
US10997822B2 (en) 2012-09-06 2021-05-04 Diogenes Limited Wagering apparatus, methods and systems
US11645889B2 (en) 2012-09-06 2023-05-09 Diogenes Limited Wagering apparatus, methods and systems
US11645890B2 (en) 2012-09-06 2023-05-09 Diogenes Limited Wagering apparatus, methods and systems
US11328556B2 (en) 2012-09-06 2022-05-10 Diogenes Limited Wagering apparatus, methods and systems
US20230169827A1 (en) * 2012-12-04 2023-06-01 Kabam, Inc. Incentivized task completion using chance-based awards
US11594102B2 (en) * 2012-12-04 2023-02-28 Kabam, Inc. Incentivized task completion using chance-based awards
US20210166528A1 (en) * 2012-12-04 2021-06-03 Kabam, Inc. Incentivized task completion using chance-based awards
US11948431B2 (en) * 2012-12-04 2024-04-02 Kabam, Inc. Incentivized task completion using chance-based awards
US11657679B2 (en) 2013-12-31 2023-05-23 Kabam, Inc. System and method for facilitating a secondary game
US9406202B2 (en) 2014-01-22 2016-08-02 Igt Gaming system and method providing a card game with decay value cards
US11596862B2 (en) 2014-06-05 2023-03-07 Kabam, Inc. System and method for rotating drop rates in a mystery box
US11794103B2 (en) 2014-06-05 2023-10-24 Kabam, Inc. System and method for rotating drop rates in a mystery box
US11484799B2 (en) 2014-06-19 2022-11-01 Kabam, Inc. System and method for providing a quest from a probability item bundle in an online game
US11697070B2 (en) 2014-06-30 2023-07-11 Kabam, Inc. System and method for providing virtual items to users of a virtual space
US11944910B2 (en) 2014-06-30 2024-04-02 Kabam, Inc. System and method for providing virtual items to users of a virtual space
US20160358407A1 (en) * 2014-09-01 2016-12-08 Zhirayr Hovsepyan Video Game With Randomly Generated Multi Component Elements Having At Least Two Defining Characteristics
US9972170B2 (en) * 2014-09-01 2018-05-15 Zhirayr Hovsepyan Video game with randomly generated multi component elements having at least two defining characteristics
US20240058688A1 (en) * 2021-07-02 2024-02-22 Vetnos, LLC Method and system for structuring and deploying an electronic skill-based activity
US20240091628A1 (en) * 2021-07-02 2024-03-21 Vetnos, LLC Method and system for structuring and deploying an electronic skill-based activity
US11954974B2 (en) 2023-03-24 2024-04-09 Diogenes Limited Wagering apparatus, methods and systems

Similar Documents

Publication Publication Date Title
US7448947B2 (en) Method of conducting a poker game
US20060030395A1 (en) Method of conducting a poker game with a value-bearing card
US7690976B2 (en) Poker game method and apparatus
US9582961B2 (en) Single outcome game of chance with differing wagers varying amoung multiple paytables
US7156397B2 (en) Bonus feature on starting hands
US7749059B2 (en) Poker game with sequential hand opportunity
US7780518B2 (en) Method of scoring a video wagering game
US8398473B2 (en) Gaming system, gaming device, and method providing a card game with payouts based on odds of achieving certain events
US6672959B2 (en) Bonus feature on starting hands
US7056206B2 (en) Method of conducting a video poker game
US20060287034A1 (en) Wagering game having a player-selectable pay table
US20060178202A1 (en) Virtual tournament establishment in a wagering game environment
US20130137496A1 (en) Casino game with next round multipliers
US7785182B2 (en) Wagering game having selectable array for creating multiple hands
US20090170590A1 (en) Wagering Game With Enhanced Cascading Reel Symbol Feature
US20080200239A1 (en) Gaming Machine with Non-Credit Based Outcomes
US6368212B1 (en) Five card keno
US20070184891A1 (en) Wagering game with wager manipulation
US7007953B1 (en) Multiway poker game method and apparatus
US20060258423A1 (en) Video poker game having cascading feature
US20060211468A1 (en) Video poker wagering game for playing multi-level hands
US20070026920A1 (en) Video poker wagering game with card substitution feature
US6602134B2 (en) Draw poker game in which player makes additional wagers for replacement cards
WO2013012868A2 (en) Card game with card exchange feature
US20100081498A1 (en) Casino game with next round multipliers

Legal Events

Date Code Title Description
AS Assignment

Owner name: WMS GAMING INC., ILLINOIS

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:THOMAS, ALFRED;JOSHI, SHRIDHAR P.;REEL/FRAME:016779/0232;SIGNING DATES FROM 20050707 TO 20050708

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION

AS Assignment

Owner name: BALLY GAMING, INC., NEVADA

Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0201

Effective date: 20150629

AS Assignment

Owner name: SG GAMING, INC., NEVADA

Free format text: CHANGE OF NAME;ASSIGNOR:BALLY GAMING, INC.;REEL/FRAME:051649/0316

Effective date: 20200103