US20040259622A1 - Method of using a wild feature - Google Patents

Method of using a wild feature Download PDF

Info

Publication number
US20040259622A1
US20040259622A1 US10/859,452 US85945204A US2004259622A1 US 20040259622 A1 US20040259622 A1 US 20040259622A1 US 85945204 A US85945204 A US 85945204A US 2004259622 A1 US2004259622 A1 US 2004259622A1
Authority
US
United States
Prior art keywords
indicia
game
substructures
feature
indicium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/859,452
Inventor
Gerald Duhamel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Labtronix Concept Inc
Original Assignee
Labtronix Concept Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Labtronix Concept Inc filed Critical Labtronix Concept Inc
Priority to US10/859,452 priority Critical patent/US20040259622A1/en
Assigned to LABTRONIX CONCEPT INC., LABTRONIX CONCEPT INC. reassignment LABTRONIX CONCEPT INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DUHAMEL, GERALD
Publication of US20040259622A1 publication Critical patent/US20040259622A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the invention relates to a casino-style gaming machine and a method of applying special features to the game played on these gaming machines.
  • the invention consists in a method of providing a wild feature in a gaming environment. Moreover, it consists in providing a player with a game structure comprising a plurality of substructures, each substructure being suitable to establish an outcome involving a plurality of game indicia. It further consists in identifying which of the drawn indicia triggers the activation of a wild feature. When such an indicium is drawn, it is not associated with a substructure but placed aside until a predetermined wild feature application criterion is met.
  • played substructures are evaluated with the wild feature to determine the manner in which the wild feature may be optimally used within each substructure, and the wild feature is used accordingly in at least one of the played substructures. Then, the play continues or ends depending on the state it reached. At the end of said state, the substructures are evaluated to establish the play outcome.
  • the invention consists in a gaming machine suitable for the application of the above described method.
  • This gaming machine includes display means presenting a game layout comprising a plurality of playing substructures characteristic of the game with each substructure being responsible for establishing an individual result.
  • the gaming machine comprises input means for the player to play the game, and game controller means providing said game to the player.
  • the game controller is adapted to (a) draw indicia to be used in the game; (b) judge the drawn indicia to evaluate their values as either regular or special indicia; (c) use the regular indicia to yield a regular outcome; (d) evaluate the activation of the wild feature according to its best use; and (e) establish a payout accordingly.
  • the invention also consists in codes adapted to control a machine such as a computer to complete the present method; the codes are stored on suitable media such as computer readable media, or communicated through an electrical or an electromagnetic carrier signal for instance.
  • an aspect of the invention is to provide a feature in a gaming environment creating a positive incentive.
  • an object of the invention is to provide a feature that addresses this problem while respecting the characteristics of a balanced game: a) a balanced payout, b) an interesting hit rate, and c) appealing prize values.
  • Another object is to provide such a feature in a gaming environment wherein its advantages may easily be understood and recognized by the player.
  • Another object is to allow this feature to be easily carried out in a plurality of games, for instance bingo and poker games.
  • wild feature is intended to mean “any feature with the advantage of having a plurality of potential values or effects”.
  • structures and substructures are intended to mean “organizations of elements, with each substructure being suitable to be involved in establishing a play result”.
  • indicia for its part is intended to mean “gaming elements in any suitable form”.
  • FIG. 1 is a schematic diagram showing a perspective view of a gaming machine suitable for the present invention
  • FIG. 2 is a block diagram illustrating the components of the gaming machine of FIG. 1;
  • FIG. 3 is a schematic representation of a bingo layout with bingo elements simulating the play of a bingo game embodying the feature of the present invention
  • FIG. 4 is a flow chart illustrating the steps involved in the play of the bingo game illustrated in FIG. 3;
  • FIG. 5 is a schematic representation of a poker layout with card representations simulating the play of a poker game embodying the feature of the present invention
  • FIG. 6 is a flow chart illustrating the steps involved in the play of the poker game illustrated in FIG. 4.
  • FIG. 7 is a block diagram illustrating some components of the gaming machine of FIG. 2 in a functional manner in order for said gaming machine to carry out the feature of the present invention.
  • Gaming machine 10 comprises display means 12 , such as a video screen, an LCD screen, or mechanical reels; credit-receiving means 14 , such as a card reader or a coin and/or bill acceptor; input means, 16 such as buttons, levers, or a touch screen; awarding means 18 , such as a ticket printer, a card reader or a hopper; memory means 20 ; and game controller means 22 .
  • display means 12 such as a video screen, an LCD screen, or mechanical reels
  • credit-receiving means 14 such as a card reader or a coin and/or bill acceptor
  • input means, 16 such as buttons, levers, or a touch screen
  • awarding means 18 such as a ticket printer, a card reader or a hopper
  • memory means 20 such as a ticket printer, a card reader or a hopper
  • game controller means 22 Functionality and interaction between components of FIG. 2 will be further described below.
  • the invention may also be applied to a computer program, or to a remote terminal, the game information being distributed through a network, such as linked machines or the Internet, or broadcasted using an electrical or electromagnetic signal.
  • two embodiments are provided: a) a bingo game, and b) a poker game.
  • the two embodiments have the advantage of illustrating the feature in a different environment (different game) while using the same particularities that are characteristic of the invention.
  • FIG. 3 illustrates a schematic representation of a bingo layout 30 and a representation of the bingo game during its play.
  • the game comprises four (4) bingo cards 32 a , 32 b , 32 c , and 32 d bearing numbers.
  • Each of the cards 32 may be individually activated or deactivated by the player.
  • three (3) cards 32 a , 32 b , 32 c are activated while the last one is not (illustrated with its numbers replaced by a logo of the game).
  • balls 34 also bearing numbers are displayed.
  • the ball numbers are compared with the card numbers, and the matching numbers are daubed on the bingo cards 32 .
  • the card daubing is evaluated as a pattern and compared with a pay schedule 36 to determine the play outcome.
  • special balls 34 ′ may appear among the drawn balls 34 . These balls 34 ′ are used to activate the wild feature. When such a special ball 34 ′ is drawn, its action is postponed until a predetermined state is reached in the play. In this example, the wild feature is activated only when the draw is complete. At this time, each bingo card 32 is evaluated to determine where on the card a special daubing may be used optimally. In consequence, the special daubing may take different values in the different bingo cards. In this example, using the special daubing in its optimal manner refers to the way the bingo card may have the most value when evaluated.
  • the gaming machine establishes on which bingo card(s) 32 the special daubing is most effectively used and performs that daubing. Then, the cards 32 are evaluated to establish the play outcome.
  • the card numbers are displayed in three colors: blue, red, and yellow.
  • the special balls 34 ′ also come in different colors: blue, red, yellow, and white.
  • a colored special ball 34 ′ is drawn, only a bingo-card number of the corresponding color may be daubed.
  • any bingo-card number may be daubed, regardless of its color. Accordingly, wild features having different effects may be activated.
  • the wild feature may necessitate the draw of two special balls 34 ′ to be activated. Therefore, the activation of the wild feature would become less frequent while the anticipation of its occurrence would increase.
  • another version may include a counter 36 that tallies the number of activations of the wild feature over a plurality of plays. When the counter 36 reaches a predetermined value, the player is awarded a multiplay feature that may take the form of a multiplied payout of the play outcome when the feature is activated.
  • FIG. 4 illustrates these steps through a flow chart.
  • cards are activated (step 50 ). Such a step may include the player selecting the bingo-card numbers, a card with predetermined numbers, a bet level, cards to be activated, etc.
  • the ball draw starts (step 52 ).
  • Each ball is evaluated (step 54 ) as either a regular or a special ball. If it is a regular ball, matching numbers are daubed on the active bingo cards (step 56 ). If a special ball is drawn, the activation of the wild feature is postponed (step 58 ).
  • step 60 An evaluation of draw completion takes place (step 60 ) and the draw continues (return step 52 ) until its completion. At this time, if a special ball has been drawn, the wild feature is activated. Alternatively, the play process skips directly to the evaluation of the feature activation (step 62 ). If the wild feature is activated, the gaming machine evaluates the feature optimal use for each card, establishes on which card(s) the feature will be applied, and completes the daubing on the cards (step 64 ). A standard way is to apply the wild feature on a number of randomly selected cards corresponding to the number of active cards in the play, regardless of the activity status of the card receiving the special daubing. It results in an incentive to activate the maximum number of cards. Then, each active card is evaluated to establish its result. The player is rewarded with the sum of the evaluated results: the play outcome (step 66 ).
  • An available variation of the above described game is to evaluate when a special ball is drawn and to determine its use according to this evaluation. For instance, in a bingo game wherein forty (40) balls are drawn, the threshold establishing the manner in which the wild feature is used may be that the special ball must be drawn within the first thirty (30) balls. Within the first thirty (30) balls drawn, the feature is used as described above. Within the last ten (10) balls drawn, the player has to decide which card(s) and card number(s) will receive the special daubing.
  • FIG. 5 illustrates a layout 70 and a poker game suitable for the invention.
  • Characteristics of the poker game include the player receiving three (3) hands of poker 72 a , 72 b , 72 c , each one associated with a bet 74 a , 74 b , 74 c .
  • the pay schedule 76 associated with the game includes a first pay subschedule 78 a associated with the first hand, and a second pay subschedule 78 b associated with the second and the third poker hands.
  • a wild card 80 is drawn, it is placed beside the hand. Once the wild feature is activated, the second and third pay schedules may be potentially affected with a multiplier feature depending partially on the result of the preceding hand.
  • the poker hands 72 a , 72 b , 72 c are individually evaluated according to their respective pay schedule 78 .
  • the poker hands may be evaluated individually or the hands 72 a , 72 b , 72 c may be evaluated in combination depending on the optimal result for the player.
  • the player is awarded the first-hand regular payout, twice the second-hand 72 b regular payout if the first hand 72 a is at least equal in value tc a “three of a kind” in its ranking evaluation, and eight (8) times the third-hand 72 c payout if the first hand 72 a and the second hand 72 b are both at least equal in value to a “three of a kind” in their respective ranking evaluation.
  • the current hand has no value even if it is a winning hand.
  • the play of this game follows the subsequent steps.
  • the player places the bets, a hand bet being always of less value than the preceding hand bet value.
  • the player receives third hand initial cards; he or she holds cards and the discarded cards are transferred to the preceding hand. Positions of the discarded cards receive new cards. If a wild-feature triggering card is drawn during the process, the card is placed aside (such as a community card); the wild feature activation is postponed.
  • cards are drawn to complete the hand already composed of discarded third-hand cards.
  • the player selects cards to be held, the others being moved to the first hand.
  • the second hand is completed.
  • the initial first hand is completed the same way: the player selects cards to be held and discards the other ones, and the final first hand is completed with last drawn cards.
  • the card placed aside may be used as a community wild card for the three poker hands if they are evaluated in combination (multiplier feature), or as a single poker hand wild card affecting only the hand played when it was drawn.
  • Each of the hands is evaluated on the basis of the multiplier feature to establish a multiplier-feature payout.
  • Another evaluation is made when the wild card is effective only in one hand and the hands are individually evaluated, after which their payouts are summed up. The multiplier-feature and the individual-evaluation payouts are compared and the player is rewarded with the most valuable one.
  • the play process comprises the following steps. Bets are placed (step 90 ). Cards are drawn (step 92 ) and evaluated (step 94 ) to determine if they activate the wild feature. If the evaluation is negative, the card takes its place in the hand. Otherwise, the card is placed aside (step 96 ). The player selects cards to be held (steps 98 to 102 ). The hand is completed with correct use of discarded cards. Evaluation of the play completion is done (step 106 ), resulting in either the play switching to the preceding hand (step 108 ) or the evaluation of the wild feature (step 110 ). The preceding steps (steps 92 to 108 ) are repeated for the second and first hands.
  • step 110 If there is no wild feature waiting to be activated (step 110 ), the process skips directly to the hand evaluation (step 112 ), followed by the player being rewarded (step 114 ). If a wild feature is activated, determination of the best use of the wild feature (individual-evaluation or multiplier-feature payout) is completed (steps 116 to 120 ), and the player is rewarded according to the best use (step 112 ).
  • a variation of the above described poker game is to allow the player to establish, through his bet strategy, the number of hands he wants to play (for instance with the same limitation of having a hand bet value lower than the preceding hand bet value). Therefore, the player could decide the number of hands he wants to play (up to 5 hands in the preferred embodiment), with the multiplier feature becoming increasingly interesting as the number of hands increases.
  • a display means 12 is characterized by its ability to provide a game layout in a game structure comprising a plurality of substructures with each substructure being suitable to generate individual results.
  • Game controller means 22 is adapted to perform functional operations on the basis of a program stored in memory means 20 , these functions being (a) a storage function 122 controlling the storing of indicia in storage means 20 , (b) a drawing function 124 determining indicia taking part in the game, (c) a judging function 126 evaluating the drawn indicia to determine the category to which they pertain: regular or wild triggering indicia, (d) a feature-application function 128 evaluating the wild-feature activation, using the wild feature when activated and establishing which use offers the best result, and (e) an outcome-evaluation function 130 establishing the play outcome.
  • Awarding means 18 may reward the player with the play outcome in a suitable form at the end.
  • the present invention can be carried out as a method, or be embodied in a system, a computer readable medium, or an electrical or electromagnetic signal.

Abstract

A method, which may be embodied in a gaming machine, that is suitable for carrying out a wild feature in a game. The game in which said feature is carried out has a game structure comprising a plurality of substructures suitable for establishing individual results. Indicia are drawn and used to establish substructure results. Each drawn indicium is further evaluated as being either a regular indicium or one triggering the wild feature. The regular indicia are used while others are kept apart until the wild feature is activated. Upon the wild feature activation, an evaluation of an optimal use of the wild feature in at least one substructure is completed. Finally, the play outcome resulting from this optimal use of the wild feature is awarded.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • This application claims priority under 35USC§119(e) of U.S. provisional patent application No. 60/473,256, filed May 27, 2003, the specification of which is hereby incorporated by reference.[0001]
  • TECHNICAL FIELD
  • The invention relates to a casino-style gaming machine and a method of applying special features to the game played on these gaming machines. [0002]
  • BACKGROUND OF THE INVENTION
  • The field of casino-style games and gaming machines is in constant evolution. Players are always demanding new features that may incite them to play. Such implemented features include multihand pokers, progressive jackpots, multiline slot machine games and mystery prizes. A problem the game designers face when developing new features is to maintain balance between providing appealing prizes, controlling the return payout to the player, keeping the game hit rate in an interesting range, and applying a simple feature that must be easy to understand by the players. [0003]
  • Accordingly, improvements in this field are desired. [0004]
  • SUMMARY OF THE INVENTION
  • The invention consists in a method of providing a wild feature in a gaming environment. Moreover, it consists in providing a player with a game structure comprising a plurality of substructures, each substructure being suitable to establish an outcome involving a plurality of game indicia. It further consists in identifying which of the drawn indicia triggers the activation of a wild feature. When such an indicium is drawn, it is not associated with a substructure but placed aside until a predetermined wild feature application criterion is met. Upon positive evaluation of this criterion, played substructures are evaluated with the wild feature to determine the manner in which the wild feature may be optimally used within each substructure, and the wild feature is used accordingly in at least one of the played substructures. Then, the play continues or ends depending on the state it reached. At the end of said state, the substructures are evaluated to establish the play outcome. [0005]
  • Furthermore, the invention consists in a gaming machine suitable for the application of the above described method. This gaming machine includes display means presenting a game layout comprising a plurality of playing substructures characteristic of the game with each substructure being responsible for establishing an individual result. The gaming machine comprises input means for the player to play the game, and game controller means providing said game to the player. Furthermore, the game controller is adapted to (a) draw indicia to be used in the game; (b) judge the drawn indicia to evaluate their values as either regular or special indicia; (c) use the regular indicia to yield a regular outcome; (d) evaluate the activation of the wild feature according to its best use; and (e) establish a payout accordingly. [0006]
  • The invention also consists in codes adapted to control a machine such as a computer to complete the present method; the codes are stored on suitable media such as computer readable media, or communicated through an electrical or an electromagnetic carrier signal for instance. [0007]
  • Accordingly, an aspect of the invention is to provide a feature in a gaming environment creating a positive incentive. [0008]
  • Thus, an object of the invention is to provide a feature that addresses this problem while respecting the characteristics of a balanced game: a) a balanced payout, b) an interesting hit rate, and c) appealing prize values. [0009]
  • Another object is to provide such a feature in a gaming environment wherein its advantages may easily be understood and recognized by the player. [0010]
  • Another object is to allow this feature to be easily carried out in a plurality of games, for instance bingo and poker games. [0011]
  • In this specification, the term “wild feature” is intended to mean “any feature with the advantage of having a plurality of potential values or effects”. The terms “structures and substructures” are intended to mean “organizations of elements, with each substructure being suitable to be involved in establishing a play result”. The term “indicia” for its part is intended to mean “gaming elements in any suitable form”.[0012]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Further features and advantages of the present invention will become apparent from the following detailed description, taken in combination with the appended drawings, in which: [0013]
  • FIG. 1 is a schematic diagram showing a perspective view of a gaming machine suitable for the present invention; [0014]
  • FIG. 2 is a block diagram illustrating the components of the gaming machine of FIG. 1; [0015]
  • FIG. 3 is a schematic representation of a bingo layout with bingo elements simulating the play of a bingo game embodying the feature of the present invention; [0016]
  • FIG. 4 is a flow chart illustrating the steps involved in the play of the bingo game illustrated in FIG. 3; [0017]
  • FIG. 5 is a schematic representation of a poker layout with card representations simulating the play of a poker game embodying the feature of the present invention; [0018]
  • FIG. 6 is a flow chart illustrating the steps involved in the play of the poker game illustrated in FIG. 4; and [0019]
  • FIG. 7 is a block diagram illustrating some components of the gaming machine of FIG. 2 in a functional manner in order for said gaming machine to carry out the feature of the present invention.[0020]
  • It will be noted that throughout the appended drawings, like features are identified by like reference numerals. [0021]
  • DETAILED DESCRIPTION OF THE INVENTION
  • The present invention is preferably carried out on a gaming machine, such as illustrated in FIGS. 1 and 2. [0022] Gaming machine 10 comprises display means 12, such as a video screen, an LCD screen, or mechanical reels; credit-receiving means 14, such as a card reader or a coin and/or bill acceptor; input means, 16 such as buttons, levers, or a touch screen; awarding means 18, such as a ticket printer, a card reader or a hopper; memory means 20; and game controller means 22. Functionality and interaction between components of FIG. 2 will be further described below.
  • The invention may also be applied to a computer program, or to a remote terminal, the game information being distributed through a network, such as linked machines or the Internet, or broadcasted using an electrical or electromagnetic signal. [0023]
  • To provide a good understanding of the present invention feature and of its application to a gaming environment, two embodiments are provided: a) a bingo game, and b) a poker game. The two embodiments have the advantage of illustrating the feature in a different environment (different game) while using the same particularities that are characteristic of the invention. [0024]
  • Bingo Game [0025]
  • FIG. 3 illustrates a schematic representation of a [0026] bingo layout 30 and a representation of the bingo game during its play. As can be seen, the game comprises four (4) bingo cards 32 a, 32 b, 32 c, and 32 d bearing numbers. Each of the cards 32 may be individually activated or deactivated by the player. In FIG. 3, three (3) cards 32 a, 32 b, 32 c are activated while the last one is not (illustrated with its numbers replaced by a logo of the game). Beside the cards 32, balls 34 also bearing numbers are displayed. To establish a bingo card result, the ball numbers are compared with the card numbers, and the matching numbers are daubed on the bingo cards 32. At the end of the play, the card daubing is evaluated as a pattern and compared with a pay schedule 36 to determine the play outcome.
  • As also illustrated in FIG. 3, [0027] special balls 34′ may appear among the drawn balls 34. These balls 34′ are used to activate the wild feature. When such a special ball 34′ is drawn, its action is postponed until a predetermined state is reached in the play. In this example, the wild feature is activated only when the draw is complete. At this time, each bingo card 32 is evaluated to determine where on the card a special daubing may be used optimally. In consequence, the special daubing may take different values in the different bingo cards. In this example, using the special daubing in its optimal manner refers to the way the bingo card may have the most value when evaluated.
  • Afterwards, the gaming machine establishes on which bingo card(s) [0028] 32 the special daubing is most effectively used and performs that daubing. Then, the cards 32 are evaluated to establish the play outcome.
  • In a second version of the above bingo game, the card numbers are displayed in three colors: blue, red, and yellow. The [0029] special balls 34′ also come in different colors: blue, red, yellow, and white. When a colored special ball 34′ is drawn, only a bingo-card number of the corresponding color may be daubed. However, when a white special ball is draw, any bingo-card number may be daubed, regardless of its color. Accordingly, wild features having different effects may be activated.
  • In another version, the wild feature may necessitate the draw of two [0030] special balls 34′ to be activated. Therefore, the activation of the wild feature would become less frequent while the anticipation of its occurrence would increase.
  • In addition, another version may include a [0031] counter 36 that tallies the number of activations of the wild feature over a plurality of plays. When the counter 36 reaches a predetermined value, the player is awarded a multiplay feature that may take the form of a multiplied payout of the play outcome when the feature is activated.
  • Accordingly, generating a result in the above bingo game may be described through a series of steps. FIG. 4 illustrates these steps through a flow chart. First, cards are activated (step [0032] 50). Such a step may include the player selecting the bingo-card numbers, a card with predetermined numbers, a bet level, cards to be activated, etc. Afterwards, the ball draw starts (step 52). Each ball is evaluated (step 54) as either a regular or a special ball. If it is a regular ball, matching numbers are daubed on the active bingo cards (step 56). If a special ball is drawn, the activation of the wild feature is postponed (step 58). An evaluation of draw completion takes place (step 60) and the draw continues (return step 52) until its completion. At this time, if a special ball has been drawn, the wild feature is activated. Alternatively, the play process skips directly to the evaluation of the feature activation (step 62). If the wild feature is activated, the gaming machine evaluates the feature optimal use for each card, establishes on which card(s) the feature will be applied, and completes the daubing on the cards (step 64). A standard way is to apply the wild feature on a number of randomly selected cards corresponding to the number of active cards in the play, regardless of the activity status of the card receiving the special daubing. It results in an incentive to activate the maximum number of cards. Then, each active card is evaluated to establish its result. The player is rewarded with the sum of the evaluated results: the play outcome (step 66).
  • An available variation of the above described game is to evaluate when a special ball is drawn and to determine its use according to this evaluation. For instance, in a bingo game wherein forty (40) balls are drawn, the threshold establishing the manner in which the wild feature is used may be that the special ball must be drawn within the first thirty (30) balls. Within the first thirty (30) balls drawn, the feature is used as described above. Within the last ten (10) balls drawn, the player has to decide which card(s) and card number(s) will receive the special daubing. [0033]
  • Poker [0034]
  • FIG. 5 illustrates a [0035] layout 70 and a poker game suitable for the invention. Characteristics of the poker game include the player receiving three (3) hands of poker 72 a, 72 b, 72 c, each one associated with a bet 74 a, 74 b, 74 c. The pay schedule 76 associated with the game includes a first pay subschedule 78 a associated with the first hand, and a second pay subschedule 78 b associated with the second and the third poker hands. During the play, if a wild card 80 is drawn, it is placed beside the hand. Once the wild feature is activated, the second and third pay schedules may be potentially affected with a multiplier feature depending partially on the result of the preceding hand. Accordingly, when the wild feature is deactivated, the poker hands 72 a, 72 b, 72 c are individually evaluated according to their respective pay schedule 78. When the wild feature is activated, the poker hands may be evaluated individually or the hands 72 a, 72 b, 72 c may be evaluated in combination depending on the optimal result for the player. In this example, when the wild feature is activated and the hands 72 a, 72 b, 72 c are evaluated together, the player is awarded the first-hand regular payout, twice the second-hand 72 b regular payout if the first hand 72 a is at least equal in value tc a “three of a kind” in its ranking evaluation, and eight (8) times the third-hand 72 c payout if the first hand 72 a and the second hand 72 b are both at least equal in value to a “three of a kind” in their respective ranking evaluation. However, if the preceding hand criterion is not fulfilled, the current hand has no value even if it is a winning hand.
  • The play of this game follows the subsequent steps. The player places the bets, a hand bet being always of less value than the preceding hand bet value. The player receives third hand initial cards; he or she holds cards and the discarded cards are transferred to the preceding hand. Positions of the discarded cards receive new cards. If a wild-feature triggering card is drawn during the process, the card is placed aside (such as a community card); the wild feature activation is postponed. For the second hand, cards are drawn to complete the hand already composed of discarded third-hand cards. Once again, the player selects cards to be held, the others being moved to the first hand. The second hand is completed. The initial first hand is completed the same way: the player selects cards to be held and discards the other ones, and the final first hand is completed with last drawn cards. [0036]
  • If no wild feature is activated, the three poker hands are individually evaluated, a payout is established for each of them, and the player is rewarded with the sum of these payouts. [0037]
  • However, if the wild feature is triggered, the card placed aside may be used as a community wild card for the three poker hands if they are evaluated in combination (multiplier feature), or as a single poker hand wild card affecting only the hand played when it was drawn. Each of the hands is evaluated on the basis of the multiplier feature to establish a multiplier-feature payout. Another evaluation is made when the wild card is effective only in one hand and the hands are individually evaluated, after which their payouts are summed up. The multiplier-feature and the individual-evaluation payouts are compared and the player is rewarded with the most valuable one. [0038]
  • Through a flow chart, illustrated in FIG. 6, the play process comprises the following steps. Bets are placed (step [0039] 90). Cards are drawn (step 92) and evaluated (step 94) to determine if they activate the wild feature. If the evaluation is negative, the card takes its place in the hand. Otherwise, the card is placed aside (step 96). The player selects cards to be held (steps 98 to 102). The hand is completed with correct use of discarded cards. Evaluation of the play completion is done (step 106), resulting in either the play switching to the preceding hand (step 108) or the evaluation of the wild feature (step 110). The preceding steps (steps 92 to 108) are repeated for the second and first hands. If there is no wild feature waiting to be activated (step 110), the process skips directly to the hand evaluation (step 112), followed by the player being rewarded (step 114). If a wild feature is activated, determination of the best use of the wild feature (individual-evaluation or multiplier-feature payout) is completed (steps 116 to 120), and the player is rewarded according to the best use (step 112).
  • A variation of the above described poker game is to allow the player to establish, through his bet strategy, the number of hands he wants to play (for instance with the same limitation of having a hand bet value lower than the preceding hand bet value). Therefore, the player could decide the number of hands he wants to play (up to 5 hands in the preferred embodiment), with the multiplier feature becoming increasingly interesting as the number of hands increases. [0040]
  • Gaming Machine [0041]
  • While the wild feature has been described above through games, some specifications of a [0042] gaming machine 10 suitable to carry out the feature of the invention may be represented through the block diagram of FIG. 7. In a gaming machine 10, a display means 12 is characterized by its ability to provide a game layout in a game structure comprising a plurality of substructures with each substructure being suitable to generate individual results. Game controller means 22 is adapted to perform functional operations on the basis of a program stored in memory means 20, these functions being (a) a storage function 122 controlling the storing of indicia in storage means 20, (b) a drawing function 124 determining indicia taking part in the game, (c) a judging function 126 evaluating the drawn indicia to determine the category to which they pertain: regular or wild triggering indicia, (d) a feature-application function 128 evaluating the wild-feature activation, using the wild feature when activated and establishing which use offers the best result, and (e) an outcome-evaluation function 130 establishing the play outcome. Awarding means 18 may reward the player with the play outcome in a suitable form at the end.
  • While illustrated in the block diagrams as groups of discrete components communicating with each other through distinct data signal connections, it will be understood, by those skilled in the art, that the preferred embodiments are provided by a combination of hardware and software components, with some components being implemented by a given function or operation of a hardware or software system, and many of the data paths illustrated being implemented by data communication within a computer application or operating system. The structure illustrated is thus provided to better explain the preferred embodiment. [0043]
  • It should be noted that the present invention can be carried out as a method, or be embodied in a system, a computer readable medium, or an electrical or electromagnetic signal. [0044]
  • The embodiments of the invention described above are only intended to serve as examples. The scope of the invention is therefore intended to be limited solely by the scope of the appended claims. [0045]

Claims (15)

I claim:
1. A method of playing a game to its outcome that involves activation of a wild feature, comprising:
providing a player with a game structure composed of a plurality of substructures, each of said substructures being suitable to establish an individual result involving a plurality of indicia;
drawing indicia;
evaluating each drawn indicium as at least one of a regular indicium and a special indicium; and
evaluating the activation of the wild feature shared by the substructures on the basis of said drawn special indicia to establish a featured outcome, which involves the evaluation of an optimal use of the wild feature in at least one of said substructures.
2. The method of claim 1, further comprising:
associating comparison indicia with each said substructure;
comparing the drawn indicia with the substructure comparison indicia to establish matches between the indicia;
marking the matches in said substructures; and
evaluating the markings in said substructures according to a predetermined pattern to establish the outcomes.
3. The method of claim 1, further comprising identifying a characteristic of a drawn special indicium to establish a characteristic of said wild feature.
4. The method of claim 3, further comprising tallying drawn special indicia up to a predetermined number to activate the wild feature.
5. The method of claim 4, wherein said special indicia share a common characteristic.
6. The method of claim 1, further comprising:
counting wild-feature activations over a plurality of plays of said game; and
generating a special feature when said counting reaches a threshold.
7. The method of claim 1, further comprising awarding the player of said game with a prize according to said featured outcome.
8. The method of claim 1, wherein the wild feature involves the selection of an outcome evaluation mode.
9. The method of claim 1, wherein said indicia are one of cards, numbers, balls, dice results, and symbols.
10. The method of claim 1, wherein said game is one of poker, bingo, lotto, and line game.
11. The method of claim 1 that is automatically performed on an electronic gaming machine.
12. A gaming machine for playing a game to its outcome wherein the playing of said game involves activation of a wild feature, comprising:
a display providing a game representation in a game structure composed of a plurality of substructures that are suitable to establish individual results with each said substructure involving a plurality of indicia;
input means receiving commands from the player; and
game controller means signaling the display to provide a representation of the game according to the received commands and the playing of the game,
wherein said game controller is adapted:
(a) to draw indicia;
(b) to judge each drawn indicium as at least one of a regular indicium and a special indicium;
(c) to evaluate the activation of a wild feature shared by the substructures on the basis of drawn special indicia to establish a featured outcome, which involves the evaluation of an optimal use of the wild feature in at least one of said substructures.
13. The gaming machine of claim 12, further comprising awarding means rewarding the player with said featured outcome in a suitable format.
14. A computer program embodied in an electrical or an electromechanical carrier signal having codes adapted:
to provide a player with a game structure composed of a plurality of substructures, each of said substructures being suitable to establish an individual result involving a plurality of indicia;
to draw indicia;
to evaluate each drawn indicium as at least one of a regular indicium and a special indicium; and
to evaluate activation of the wild feature shared by the substructures on the basis of drawn special indicia to establish a featured outcome, which involves the evaluation of an optimal use of the wild feature in at least one of said substructures.
15. A computer program embodied on a computer readable medium having codes adapted:
to provide a player with a game structure composed of a plurality of substructures, each of said substructures being suitable to establish an individual result involving a plurality of indicia;
to draw indicia;
to evaluate each drawn indicium as at least one of a regular indicium and a special indicium; and
to evaluate activation of the wild feature shared by the substructures on the basis of drawn special indicia to establish a featured outcome, which involves the evaluation of an optimal use of the wild feature in at least one of said substructures.
US10/859,452 2003-05-27 2004-05-27 Method of using a wild feature Abandoned US20040259622A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/859,452 US20040259622A1 (en) 2003-05-27 2004-05-27 Method of using a wild feature

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US47325603P 2003-05-27 2003-05-27
US10/859,452 US20040259622A1 (en) 2003-05-27 2004-05-27 Method of using a wild feature

Publications (1)

Publication Number Publication Date
US20040259622A1 true US20040259622A1 (en) 2004-12-23

Family

ID=34392890

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/859,452 Abandoned US20040259622A1 (en) 2003-05-27 2004-05-27 Method of using a wild feature

Country Status (2)

Country Link
US (1) US20040259622A1 (en)
AU (1) AU2004202339A1 (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2425733A (en) * 2005-05-03 2006-11-08 Merit Ind Inc Amusement device
US20060264254A1 (en) * 2005-05-17 2006-11-23 Wms Gaming Inc. Gaming machine with wild symbol feature
US20090011814A1 (en) * 2004-08-23 2009-01-08 Carlos Lozano Devices and Methods for Feature Ball Bingo
US20100248807A1 (en) * 2009-03-31 2010-09-30 Konami Gaming, Inc. Gaming machine
US8821259B2 (en) * 2011-09-29 2014-09-02 Global Cash Access, Inc. Gaming system and gaming machines utilizing cash tickets having a feature trigger
US20140274280A1 (en) * 2013-03-15 2014-09-18 Gamesys Ltd. Systems, methods, and apparatus for a bingo game having special ball functions
US9327185B2 (en) 2013-03-15 2016-05-03 Gamesys Ltd. Systems, methods, and apparatus for bingo games having a visible ball queue
US9564023B2 (en) 2011-09-29 2017-02-07 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US10055937B2 (en) 2011-09-29 2018-08-21 Everi Payments Inc. System having kiosks which issue tickets having a gaming machine feature trigger
US20220020241A1 (en) * 2020-07-15 2022-01-20 Drako Limited Game mode software and method of play

Citations (45)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3649023A (en) * 1968-05-28 1972-03-14 Wilhelmina Schohn Method of playing a game wherein cards cover board sections
US4999001A (en) * 1990-05-07 1991-03-12 Johnson Jr Robert G Bingo game apparatus
US5019973A (en) * 1989-03-08 1991-05-28 Gaming And Technology, Inc. Poker game method
US5046736A (en) * 1988-10-11 1991-09-10 Bridgeman James L Imitative-opponent gambling games
US5308065A (en) * 1992-09-21 1994-05-03 Bridgeman James L Draw poker with random wild-card determination
US5423539A (en) * 1989-09-26 1995-06-13 Sigma, Incorporated Slot machine with payout modifying symbols
US5431408A (en) * 1994-09-23 1995-07-11 Dd Stud, Inc. Card game with travelling wild card
US5499173A (en) * 1993-09-30 1996-03-12 Honda Giken Kogyo Kabushiki Kaisha Head lamp device for motor vehicle
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US5947821A (en) * 1996-10-01 1999-09-07 Casino Data Systems Card game
US6004207A (en) * 1997-12-23 1999-12-21 Wms Gaming Inc. Slot machine with incremental pay-off multiplier
US6045129A (en) * 1998-04-08 2000-04-04 Cooper; Dual Method of playing a video poker game
US6059658A (en) * 1996-11-13 2000-05-09 Mangano; Barbara Spinning wheel game and device therefor
US6089977A (en) * 1996-02-28 2000-07-18 Bennett; Nicholas Luke Slot machine game with roaming wild card
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
US6132311A (en) * 1998-12-10 2000-10-17 Williams; Richard A. Poker game
US6251013B1 (en) * 1998-02-27 2001-06-26 Aristocrat Technologies Australia Pty Ltd. Slot machine game with randomly designated special symbols
US6299170B1 (en) * 1999-05-04 2001-10-09 Shuffle Master Inc Higher frequency wild card game and apparatus
US20020025849A1 (en) * 2000-03-17 2002-02-28 Aristocart Technologies Australia Pty Ltd Gaming machine with feature concept
US20020025846A1 (en) * 2000-07-27 2002-02-28 Aristocrat Technologies Australia Pty Ltd. Gaming machine with player choice bonus games
US6358144B1 (en) * 1997-05-02 2002-03-19 Wsk Gaming Llc Bonus joker poker
US20020037761A1 (en) * 2000-05-03 2002-03-28 Bennett Nicholas Luke Card game
US20020049082A1 (en) * 2000-08-31 2002-04-25 Bansemer Mark W. Gaming device having perceived skill
US20020052233A1 (en) * 2000-09-14 2002-05-02 Michael Gauselmann Gaming machine displaying combinations of symbols including special symbols
US6398645B1 (en) * 1999-04-20 2002-06-04 Shuffle Master, Inc. Electronic video bingo with multi-card play ability
US20020082074A1 (en) * 1997-10-29 2002-06-27 Nicholas Luke Bennett Slot machine - with random line multiplier
US20020082075A1 (en) * 2000-12-21 2002-06-27 Jason Meyer Gaming Machine
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US6454266B1 (en) * 1993-02-25 2002-09-24 Shuffle Master, Inc. Bet withdrawal casino game with wild symbol
US6517432B1 (en) * 2000-03-21 2003-02-11 Wms Gaming Inc. Gaming machine with moving symbols on symbol array
US20030040352A1 (en) * 2001-05-09 2003-02-27 Daniel Marks Method and apparatus for operating a gaming device
US20030054874A1 (en) * 2001-09-20 2003-03-20 Kaminkow Joseph E. Gaming device having transformable wild symbols or cards with wild signal indicators
US20030057645A1 (en) * 2001-09-26 2003-03-27 Baerlocher Anthony J. Gaming device with wild activation symbols and wild termination symbols
US20030060267A1 (en) * 2001-09-21 2003-03-27 Paulina Glavich Gaming device having wild indicators
US20030064779A1 (en) * 2001-09-28 2003-04-03 Konami Gaming, Inc. Video slot gaming machine
US20030064802A1 (en) * 2001-09-28 2003-04-03 Paulina Rodgers Gaming device having symbols with transformation probabilities
US20030069062A1 (en) * 2001-09-28 2003-04-10 Toshiaki Shimizu Gaming machine having dynamic bonus feature
US6569017B2 (en) * 2001-04-18 2003-05-27 Multimedia Games, Inc. Method for assigning prizes in bingo-type games
US20030157978A1 (en) * 2002-02-15 2003-08-21 Englman Allon G. Gaming machine with block wagering
US20030186736A1 (en) * 2002-03-28 2003-10-02 Jamal Benbrahim Interactive paylines
US20030203752A1 (en) * 2002-04-30 2003-10-30 Kaminkow Joseph E. Gaming device having resultant wild symbols
US6719629B2 (en) * 2002-03-14 2004-04-13 Tai Game Tech Corp. Computer-implemented method and gaming apparatus for playing card games in succession
US6869357B2 (en) * 2001-12-19 2005-03-22 Igt Methods of conducting games of chance and gaming devices with multiple pay lines
US20060211467A1 (en) * 2005-03-16 2006-09-21 Wms Gaming Inc. Multi-hand card game method and apparatus
US7172506B2 (en) * 2001-08-20 2007-02-06 Igt Gaming Device having award modification options for player selectable award digits

Patent Citations (48)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3649023A (en) * 1968-05-28 1972-03-14 Wilhelmina Schohn Method of playing a game wherein cards cover board sections
US5046736A (en) * 1988-10-11 1991-09-10 Bridgeman James L Imitative-opponent gambling games
US5019973A (en) * 1989-03-08 1991-05-28 Gaming And Technology, Inc. Poker game method
US5423539A (en) * 1989-09-26 1995-06-13 Sigma, Incorporated Slot machine with payout modifying symbols
US4999001A (en) * 1990-05-07 1991-03-12 Johnson Jr Robert G Bingo game apparatus
US5308065A (en) * 1992-09-21 1994-05-03 Bridgeman James L Draw poker with random wild-card determination
US6454266B1 (en) * 1993-02-25 2002-09-24 Shuffle Master, Inc. Bet withdrawal casino game with wild symbol
US5499173A (en) * 1993-09-30 1996-03-12 Honda Giken Kogyo Kabushiki Kaisha Head lamp device for motor vehicle
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
US6494454B2 (en) * 1994-09-23 2002-12-17 Anchor Gaming Game with reservable wild indicia
US5431408A (en) * 1994-09-23 1995-07-11 Dd Stud, Inc. Card game with travelling wild card
US6322078B1 (en) * 1994-09-23 2001-11-27 D D Stud, Inc. Game with reservable wild indicia
US5823873A (en) * 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US6089977A (en) * 1996-02-28 2000-07-18 Bennett; Nicholas Luke Slot machine game with roaming wild card
US5947821A (en) * 1996-10-01 1999-09-07 Casino Data Systems Card game
US6059658A (en) * 1996-11-13 2000-05-09 Mangano; Barbara Spinning wheel game and device therefor
US6358144B1 (en) * 1997-05-02 2002-03-19 Wsk Gaming Llc Bonus joker poker
US6419579B1 (en) * 1997-10-29 2002-07-16 Aristocrat Technologies Australia Pty. Ltd. Slot machine - with random line multiplier
US20020082074A1 (en) * 1997-10-29 2002-06-27 Nicholas Luke Bennett Slot machine - with random line multiplier
US6004207A (en) * 1997-12-23 1999-12-21 Wms Gaming Inc. Slot machine with incremental pay-off multiplier
US6251013B1 (en) * 1998-02-27 2001-06-26 Aristocrat Technologies Australia Pty Ltd. Slot machine game with randomly designated special symbols
US6045129A (en) * 1998-04-08 2000-04-04 Cooper; Dual Method of playing a video poker game
US6132311A (en) * 1998-12-10 2000-10-17 Williams; Richard A. Poker game
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US6398645B1 (en) * 1999-04-20 2002-06-04 Shuffle Master, Inc. Electronic video bingo with multi-card play ability
US6299170B1 (en) * 1999-05-04 2001-10-09 Shuffle Master Inc Higher frequency wild card game and apparatus
US20020025849A1 (en) * 2000-03-17 2002-02-28 Aristocart Technologies Australia Pty Ltd Gaming machine with feature concept
US6517432B1 (en) * 2000-03-21 2003-02-11 Wms Gaming Inc. Gaming machine with moving symbols on symbol array
US20020037761A1 (en) * 2000-05-03 2002-03-28 Bennett Nicholas Luke Card game
US20020025846A1 (en) * 2000-07-27 2002-02-28 Aristocrat Technologies Australia Pty Ltd. Gaming machine with player choice bonus games
US20020049082A1 (en) * 2000-08-31 2002-04-25 Bansemer Mark W. Gaming device having perceived skill
US20020052233A1 (en) * 2000-09-14 2002-05-02 Michael Gauselmann Gaming machine displaying combinations of symbols including special symbols
US20020082075A1 (en) * 2000-12-21 2002-06-27 Jason Meyer Gaming Machine
US6569017B2 (en) * 2001-04-18 2003-05-27 Multimedia Games, Inc. Method for assigning prizes in bingo-type games
US20030040352A1 (en) * 2001-05-09 2003-02-27 Daniel Marks Method and apparatus for operating a gaming device
US7172506B2 (en) * 2001-08-20 2007-02-06 Igt Gaming Device having award modification options for player selectable award digits
US20030054874A1 (en) * 2001-09-20 2003-03-20 Kaminkow Joseph E. Gaming device having transformable wild symbols or cards with wild signal indicators
US20030060267A1 (en) * 2001-09-21 2003-03-27 Paulina Glavich Gaming device having wild indicators
US20030057645A1 (en) * 2001-09-26 2003-03-27 Baerlocher Anthony J. Gaming device with wild activation symbols and wild termination symbols
US20030064802A1 (en) * 2001-09-28 2003-04-03 Paulina Rodgers Gaming device having symbols with transformation probabilities
US20030069062A1 (en) * 2001-09-28 2003-04-10 Toshiaki Shimizu Gaming machine having dynamic bonus feature
US20030064779A1 (en) * 2001-09-28 2003-04-03 Konami Gaming, Inc. Video slot gaming machine
US6869357B2 (en) * 2001-12-19 2005-03-22 Igt Methods of conducting games of chance and gaming devices with multiple pay lines
US20030157978A1 (en) * 2002-02-15 2003-08-21 Englman Allon G. Gaming machine with block wagering
US6719629B2 (en) * 2002-03-14 2004-04-13 Tai Game Tech Corp. Computer-implemented method and gaming apparatus for playing card games in succession
US20030186736A1 (en) * 2002-03-28 2003-10-02 Jamal Benbrahim Interactive paylines
US20030203752A1 (en) * 2002-04-30 2003-10-30 Kaminkow Joseph E. Gaming device having resultant wild symbols
US20060211467A1 (en) * 2005-03-16 2006-09-21 Wms Gaming Inc. Multi-hand card game method and apparatus

Cited By (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090011814A1 (en) * 2004-08-23 2009-01-08 Carlos Lozano Devices and Methods for Feature Ball Bingo
US7874907B2 (en) 2004-08-23 2011-01-25 Cadillac Jack, Inc. Devices and methods for feature ball bingo
GB2425733A (en) * 2005-05-03 2006-11-08 Merit Ind Inc Amusement device
US20060252473A1 (en) * 2005-05-03 2006-11-09 Merit Industries, Inc. Amusement Device Prize Awarding System and Method
US8506373B2 (en) 2005-05-03 2013-08-13 Ami Entertainment Network, Inc. Amusement device prize awarding system and method
US20060264254A1 (en) * 2005-05-17 2006-11-23 Wms Gaming Inc. Gaming machine with wild symbol feature
US8109823B2 (en) 2005-05-17 2012-02-07 Wms Gaming Inc. Gaming machine with wild symbol feature
US20100248807A1 (en) * 2009-03-31 2010-09-30 Konami Gaming, Inc. Gaming machine
US8267770B2 (en) * 2009-03-31 2012-09-18 Konami Gaming, Inc. Controller for initiating function associated with symbol counter used in gaming machine
US10078941B2 (en) 2011-09-29 2018-09-18 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US10055937B2 (en) 2011-09-29 2018-08-21 Everi Payments Inc. System having kiosks which issue tickets having a gaming machine feature trigger
US9105153B2 (en) 2011-09-29 2015-08-11 Global Cash Access, Inc. Gaming system and gaming machines utilizing cash tickets having a feature trigger
US11776357B2 (en) 2011-09-29 2023-10-03 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US11120664B2 (en) 2011-09-29 2021-09-14 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US10475285B2 (en) 2011-09-29 2019-11-12 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US9564023B2 (en) 2011-09-29 2017-02-07 Everi Payments Inc. Gaming system and gaming machines utilizing tickets having a feature trigger
US8821259B2 (en) * 2011-09-29 2014-09-02 Global Cash Access, Inc. Gaming system and gaming machines utilizing cash tickets having a feature trigger
US9401074B2 (en) * 2013-03-15 2016-07-26 Gamesys Ltd. Systems, methods, and apparatus for a bingo game having special ball functions
US9652930B2 (en) * 2013-03-15 2017-05-16 Gamesys Ltd. Systems, methods, and apparatus for a bingo game having special ball functions
US20160314650A1 (en) * 2013-03-15 2016-10-27 Gamesys Ltd. Systems, methods, and apparatus for a bingo game having special ball functions
US20140274280A1 (en) * 2013-03-15 2014-09-18 Gamesys Ltd. Systems, methods, and apparatus for a bingo game having special ball functions
US9327185B2 (en) 2013-03-15 2016-05-03 Gamesys Ltd. Systems, methods, and apparatus for bingo games having a visible ball queue
US20220020241A1 (en) * 2020-07-15 2022-01-20 Drako Limited Game mode software and method of play
US11468729B2 (en) * 2020-07-15 2022-10-11 Drako Limited Game mode software and method of play
US20230014568A1 (en) * 2020-07-15 2023-01-19 Drako Limited Game mode software and method of play

Also Published As

Publication number Publication date
AU2004202339A1 (en) 2004-12-16

Similar Documents

Publication Publication Date Title
US6921334B1 (en) Gaming machine
US8038534B1 (en) Networked multiple bingo game system
US9508223B2 (en) Method and apparatus for competitive bonus games based upon strategy or skill
US7316612B2 (en) Electronic Bingo game and method
US6581935B1 (en) Electronic bingo game and method
US7818210B2 (en) Method for playing Keno with increased player interest
US6755738B2 (en) Bingo game
US6607437B2 (en) Selection feature for a game of chance
US8376826B2 (en) Methods and apparatus for enhanced interactive game play in lottery and gaming environments
US20090054125A1 (en) Gaming machine, program and server
US20030064772A1 (en) Gaming device and method
AU2009201971B2 (en) Gaming machine with suspense feature
US20090280883A1 (en) Interactive gaming device
US7749067B2 (en) Electronic bingo game player and method for playing electronic bingo
US20040166919A1 (en) Electronic lottery ticket data structure, and method of generation, storage, and distribution of electronic lottery tickets
US7137887B2 (en) Gaming machine with bonus choice changing feature
US20040259622A1 (en) Method of using a wild feature
US20050192080A1 (en) Method of playing a game with bonus payout using a replacement feature
US7686683B2 (en) Method of playing a game with a multi-access selection feature
EP1383093A2 (en) Gaming apparatus and gaming apparatus control method
US20050014556A1 (en) Method and apparatus to provide a game feature
US20040259620A1 (en) Method of generating outcomes using a common draw process
US10818136B2 (en) Game system capable of triggering prize money by multiple betting
WO2021082003A1 (en) Gaming machine, gaming system, and operating method for electronic device
AU711883B2 (en) Gaming machine

Legal Events

Date Code Title Description
AS Assignment

Owner name: LABTRONIX CONCEPT INC., CANADA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:DUHAMEL, GERALD;REEL/FRAME:014974/0451

Effective date: 20040530

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION