US20030022736A1 - Electronic football linesman - Google Patents
Electronic football linesman Download PDFInfo
- Publication number
- US20030022736A1 US20030022736A1 US09/917,341 US91734101A US2003022736A1 US 20030022736 A1 US20030022736 A1 US 20030022736A1 US 91734101 A US91734101 A US 91734101A US 2003022736 A1 US2003022736 A1 US 2003022736A1
- Authority
- US
- United States
- Prior art keywords
- wand
- ball
- football
- field
- master
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0605—Decision makers and devices using detection means facilitating arbitration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
- A63B2220/13—Relative positions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/20—Distances or displacements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2243/00—Specific ball sports not provided for in A63B2102/00 - A63B2102/38
- A63B2243/0066—Rugby; American football
- A63B2243/007—American football
Definitions
- Drawing 1 is a System View.
- Drawing 2 is The Wand.
- Drawing 4 is the Master Receiver, Master Logic Unit and Optional Scoreboard. All Drawings are Pictorial Views. Exact dimensions and orientations are not critical to the gist of this application.
- An electronic system using RF and digital components are configured such that they act as a distance measuring device.
- a unique method is used to measure the propagation delay of RF signals (electromagnetic waves) and derive distance. This is best understood by first describing the components of the system and then the method in which they are used.
- the system is composed of four general parts: The Wand, the Repeaters, the Master Receiver and the Master Logic Unit.
- the Wand is portable and acts as the system controller (see FIG. 1).
- the operator may control all functions of the system remotely from it. It has a Control Panel where the operator may select the operation to be made, such as, spotting the ball.
- An internal Logic Unit encodes all transmissions into a digital format and adds a code telling the system what type of instruction is to follow. It communicates with the rest of the system through a FM Modulated Digital Burst Transceiver.
- the Wand is equipped with a telescopic antenna that the operator can extend when marking the ball.
- Each Repeater is comprised of a FM Digital Burst Transceiver and Logic Unit (see FIG. 4). When it receives a coded digital burst from the wand, it determines if it is a ball “spot” command. If so, it transmits a coded burst to the Master Receiver.
- the system contains four Repeaters and they are located at the corners of the playfield. The Repeater Antennas are covered with foam rubber and they double as playfield corner markers (see FIG. 3).
- the Master Receiver is made up of four dedicated FM receivers (only), each corresponding to a Repeater and tuned to its frequency. Also, there is a single transceiver for two-way communication with the Wand. Its function is to receive commands and echo acknowledgements.
- the Master Logic Unit has total control of the Master Receiver.
- the Master Logic Unit is the “brains” of the system. It is microcomputer based and is equipped with a high frequency master clock it uses as a timer. The Master Logic Unit monitors the outputs from the Master Receiver. When it receives the ball “spot” command originating from the Wand, it begins to count and record the cycles from the master clock until it receives the pulse from each of the Repeaters. It then determines location of the wand (held next to the ball) using a mathematical algorithm. The Master Logic Unit also receives command data originating from the Wand to control game clock, assess penalties, etc.
- the Master Receiver and Master Logic Unit are normally housed in the scoreboard, but can be housed in a standard computer chassis when the customer wishes to interface with an existing scoreboard.
- the repeaters are placed on the corners of the playfield. They are pressed into the ground with only the antenna showing.
- the antenna is covered with plastic foam and doubles as a visual corner marker.
- the scoreboard (optional) is mounted to portable rods that are pressed into the ground.
- the system must have a base line from which to determine distances. In other words, it must know where the “End Zones” are.
- the Master Logic Unit must know what the maximum and minimum signal delays are between receipt of the Wand and Repeater Signals.
- the system is placed in calibration mode. Then the operator goes to each corner of the field and places the Wand next to the Repeater and presses the “spot” button activating the transmitter.
- the Master Logic Unit records the Master Clock count with the Wand at its closes and farthest possible points from each Repeater.
- the Repeaters have an internal delay while switching from receive and transmit, that will differ between units and could present an error factor. However, this delay is eliminated by this calibration method because the mathematical algorithm subtracts the minimum delay from maximum delay leaving only the time it takes for the RF signal to propagate across the field.
- the operator (linesman/official) carries the Wand during the game. Its primary function is to spot the ball. When the ball is downed, the operator marks its location by placing the Wand next to the nose of the ball and pressing the “spot” button. The Master Logic unit determines the location of the ball and updates the scoreboard.
- the system has a continuous “ping” mode. Once the ball is spotted, the scoreboard gives the current position of the Wand in 1-second intervals. The operator walks to the center of the field and looks at a special display the scoreboard. The Wand is moved back and forth until the special display indicates the position is the same as that when spotted. He places the nose of the ball against to the wand and play resumes.
- the Master Logic Unit adds/subtracts the penalty yardage, and the system goes into ping mode directing him/her to the new line of scrimmage.
Abstract
An electronic system using RF Transmitters, Receivers, Transponders and a Computer are used to measure location and distance. Using a unique method, this system measures the delay between direct and echoed RF signals from different aspects to convert RF propagation delay into triangulated distance information. It is configured to act as a measuring tool for the linesman in the game of football. It is used to spot the ball (determine location), determine if a first down has been achieved (measure/calculate change in location) and aid the linesman in centering the ball on the playfield and assess penalties(give a constant location reading).
Unlike radio direction finding methods of locating a football, it has no moving parts and is completely cordless.
Description
- Not Applicable
- Not Applicable REFERENCE TO A MICROFICHE APPENDIX
- Not Applicable
- During many football games the playing field can become so tom-up that determining distance and centering the ball correctly becomes impossible. When there is a question of whether the yardage for a first down has been achieved, the game must stop and the chains are brought out. An electronic system using a unique method of determining distance and location is used to eliminate these problems.
- This is an electronic system using a unique method to locate the position of the football on the playing field. It is comprised of RF transmitters, and a receiver/microcomputer that measure the RF propagation delay between direct and echoed signals to determine the football's location. Once the location of the ball is determined “spotted”, needed information can be calculated and displayed on the scoreboard such as: distance required for a first down, total yardage, etc. In addition, the system can give position information continuously to aid the operator while moving the ball from the sideline to the center of the field (across the field), or assess a penalty (up or down the field).
-
Drawing 1 is a System View. - Drawing2 is The Wand.
- Drawing3 in The Repeater Unit.
-
Drawing 4 is the Master Receiver, Master Logic Unit and Optional Scoreboard. All Drawings are Pictorial Views. Exact dimensions and orientations are not critical to the gist of this application. - An electronic system using RF and digital components are configured such that they act as a distance measuring device. A unique method is used to measure the propagation delay of RF signals (electromagnetic waves) and derive distance. This is best understood by first describing the components of the system and then the method in which they are used.
- The system is composed of four general parts: The Wand, the Repeaters, the Master Receiver and the Master Logic Unit.
- 1) The Wand.
- The Wand is portable and acts as the system controller (see FIG. 1). The operator may control all functions of the system remotely from it. It has a Control Panel where the operator may select the operation to be made, such as, spotting the ball. An internal Logic Unit encodes all transmissions into a digital format and adds a code telling the system what type of instruction is to follow. It communicates with the rest of the system through a FM Modulated Digital Burst Transceiver. The Wand is equipped with a telescopic antenna that the operator can extend when marking the ball.
- 2) The Repeaters
- Each Repeater is comprised of a FM Digital Burst Transceiver and Logic Unit (see FIG. 4). When it receives a coded digital burst from the wand, it determines if it is a ball “spot” command. If so, it transmits a coded burst to the Master Receiver. The system contains four Repeaters and they are located at the corners of the playfield. The Repeater Antennas are covered with foam rubber and they double as playfield corner markers (see FIG. 3).
- 3) The Master Receiver
- The Master Receiver is made up of four dedicated FM receivers (only), each corresponding to a Repeater and tuned to its frequency. Also, there is a single transceiver for two-way communication with the Wand. Its function is to receive commands and echo acknowledgements. The Master Logic Unit has total control of the Master Receiver.
- 4) The Master Logic Unit
- The Master Logic Unit is the “brains” of the system. It is microcomputer based and is equipped with a high frequency master clock it uses as a timer. The Master Logic Unit monitors the outputs from the Master Receiver. When it receives the ball “spot” command originating from the Wand, it begins to count and record the cycles from the master clock until it receives the pulse from each of the Repeaters. It then determines location of the wand (held next to the ball) using a mathematical algorithm. The Master Logic Unit also receives command data originating from the Wand to control game clock, assess penalties, etc. The Master Receiver and Master Logic Unit are normally housed in the scoreboard, but can be housed in a standard computer chassis when the customer wishes to interface with an existing scoreboard.
- Set-Up
- The repeaters are placed on the corners of the playfield. They are pressed into the ground with only the antenna showing. The antenna is covered with plastic foam and doubles as a visual corner marker. The scoreboard (optional) is mounted to portable rods that are pressed into the ground.
- Calibration
- The system must have a base line from which to determine distances. In other words, it must know where the “End Zones” are. The Master Logic Unit must know what the maximum and minimum signal delays are between receipt of the Wand and Repeater Signals. The system is placed in calibration mode. Then the operator goes to each corner of the field and places the Wand next to the Repeater and presses the “spot” button activating the transmitter. The Master Logic Unit records the Master Clock count with the Wand at its closes and farthest possible points from each Repeater.
- The Repeaters have an internal delay while switching from receive and transmit, that will differ between units and could present an error factor. However, this delay is eliminated by this calibration method because the mathematical algorithm subtracts the minimum delay from maximum delay leaving only the time it takes for the RF signal to propagate across the field.
- Operation
- The operator (linesman/official) carries the Wand during the game. Its primary function is to spot the ball. When the ball is downed, the operator marks its location by placing the Wand next to the nose of the ball and pressing the “spot” button. The Master Logic unit determines the location of the ball and updates the scoreboard.
- In order to aid the operator in moving the ball from the sideline back to the center of the field, the system has a continuous “ping” mode. Once the ball is spotted, the scoreboard gives the current position of the Wand in 1-second intervals. The operator walks to the center of the field and looks at a special display the scoreboard. The Wand is moved back and forth until the special display indicates the position is the same as that when spotted. He places the nose of the ball against to the wand and play resumes.
- If the operator assesses a penalty, the Master Logic Unit adds/subtracts the penalty yardage, and the system goes into ping mode directing him/her to the new line of scrimmage.
Claims (3)
1) What I claim as my invention is a method of determining location and distance on a football field by using a differential measurement of the propagation delay of an electro-magnetic wave from a transmitter placed next to the ball. This method is described by the set-up, calibration and operation steps as follows:
a) Set-up the system by placing the repeater units at the corners of the playing field and the Master Receiver/Master Logic Unit on the sidelines.
b) Calibrate the system by placing the transmitter Wand at one corner of the playing field and transmitting an RF burst. Receiving the directly transmitted burst at the Master Receiver/Logic Unit. Measuring the difference in time until the echoed burst from each of the Repeaters arrives at the Master Receiver/Master Logic Unit. Repeating this differential measurement as the Wand is moved to the other corners of the playing field.
c) Using the measured maximum and minimum differential propagation delay, corresponding to farthest and nearest distance the Wand will be from each of the Repeaters, create a mathematical algorithm to translate this differential propagation delay into positioning on the field in yards.
d) Operating the system during the football game by placing the Wand next to the ball and sending out an RF burst, which is then used to determine the location of the football on the field.
2) Using the method of determining the position of the football on the playing field as described in claim 1 , determine dynamic and statistical data about the game including but not limited to:
a) Yards to go for a first down
b) Total offense yards
c) Total yards of penalties
3) Using the method as described in claim 1 , send out a continuous stream of RF bursts from the Wand to give constant position information of the Wand for the purpose of:
a) Repositioning the ball on the playing field
b) Assessing penalties
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/917,341 US20030022736A1 (en) | 2001-07-30 | 2001-07-30 | Electronic football linesman |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/917,341 US20030022736A1 (en) | 2001-07-30 | 2001-07-30 | Electronic football linesman |
Publications (1)
Publication Number | Publication Date |
---|---|
US20030022736A1 true US20030022736A1 (en) | 2003-01-30 |
Family
ID=25438650
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/917,341 Abandoned US20030022736A1 (en) | 2001-07-30 | 2001-07-30 | Electronic football linesman |
Country Status (1)
Country | Link |
---|---|
US (1) | US20030022736A1 (en) |
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050143173A1 (en) * | 2000-02-22 | 2005-06-30 | Barney Jonathan A. | Magical wand and interactive play experience |
US20060125578A1 (en) * | 2004-12-15 | 2006-06-15 | Tamrat Akale | Bandpass filter |
US20060154726A1 (en) * | 2000-02-22 | 2006-07-13 | Weston Denise C | Multi-layered interactive play experience |
US20080034598A1 (en) * | 2006-08-14 | 2008-02-14 | Boccardi Joe S | Positioning system for use in a football game |
US20090267748A1 (en) * | 2008-04-28 | 2009-10-29 | Berry Bailey | Sports box |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US7850527B2 (en) | 2000-02-22 | 2010-12-14 | Creative Kingdoms, Llc | Magic-themed adventure game |
US8608535B2 (en) | 2002-04-05 | 2013-12-17 | Mq Gaming, Llc | Systems and methods for providing an interactive game |
US8702515B2 (en) | 2002-04-05 | 2014-04-22 | Mq Gaming, Llc | Multi-platform gaming system using RFID-tagged toys |
US8753165B2 (en) | 2000-10-20 | 2014-06-17 | Mq Gaming, Llc | Wireless toy systems and methods for interactive entertainment |
US8758136B2 (en) | 1999-02-26 | 2014-06-24 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4675816A (en) * | 1985-08-26 | 1987-06-23 | Brandon Ronald E | Electronic method of locating a football |
US5346210A (en) * | 1992-08-28 | 1994-09-13 | Teem Systems, Inc. | Object locator system |
US5976038A (en) * | 1997-12-10 | 1999-11-02 | Toy Builders | Apparatus for detecting moving ball |
US6270433B1 (en) * | 1997-12-15 | 2001-08-07 | Toy Builders | Player position detection system |
US6567116B1 (en) * | 1998-11-20 | 2003-05-20 | James A. Aman | Multiple object tracking system |
-
2001
- 2001-07-30 US US09/917,341 patent/US20030022736A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4675816A (en) * | 1985-08-26 | 1987-06-23 | Brandon Ronald E | Electronic method of locating a football |
US5346210A (en) * | 1992-08-28 | 1994-09-13 | Teem Systems, Inc. | Object locator system |
US5446701A (en) * | 1992-08-28 | 1995-08-29 | Teem Systems, Inc. | Object locator system |
US5976038A (en) * | 1997-12-10 | 1999-11-02 | Toy Builders | Apparatus for detecting moving ball |
US6270433B1 (en) * | 1997-12-15 | 2001-08-07 | Toy Builders | Player position detection system |
US6567116B1 (en) * | 1998-11-20 | 2003-05-20 | James A. Aman | Multiple object tracking system |
Cited By (77)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9861887B1 (en) | 1999-02-26 | 2018-01-09 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9186585B2 (en) | 1999-02-26 | 2015-11-17 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9468854B2 (en) | 1999-02-26 | 2016-10-18 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US8888576B2 (en) | 1999-02-26 | 2014-11-18 | Mq Gaming, Llc | Multi-media interactive play system |
US8758136B2 (en) | 1999-02-26 | 2014-06-24 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US10300374B2 (en) | 1999-02-26 | 2019-05-28 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9731194B2 (en) | 1999-02-26 | 2017-08-15 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US8368648B2 (en) | 2000-02-22 | 2013-02-05 | Creative Kingdoms, Llc | Portable interactive toy with radio frequency tracking device |
US8491389B2 (en) | 2000-02-22 | 2013-07-23 | Creative Kingdoms, Llc. | Motion-sensitive input device and interactive gaming system |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US7896742B2 (en) | 2000-02-22 | 2011-03-01 | Creative Kingdoms, Llc | Apparatus and methods for providing interactive entertainment |
US20110081970A1 (en) * | 2000-02-22 | 2011-04-07 | Creative Kingdoms, Llc | Systems and methods for providing interactive game play |
US8089458B2 (en) | 2000-02-22 | 2012-01-03 | Creative Kingdoms, Llc | Toy devices and methods for providing an interactive play experience |
US8164567B1 (en) | 2000-02-22 | 2012-04-24 | Creative Kingdoms, Llc | Motion-sensitive game controller with optional display screen |
US8169406B2 (en) | 2000-02-22 | 2012-05-01 | Creative Kingdoms, Llc | Motion-sensitive wand controller for a game |
US8184097B1 (en) | 2000-02-22 | 2012-05-22 | Creative Kingdoms, Llc | Interactive gaming system and method using motion-sensitive input device |
US10307671B2 (en) | 2000-02-22 | 2019-06-04 | Mq Gaming, Llc | Interactive entertainment system |
US9814973B2 (en) | 2000-02-22 | 2017-11-14 | Mq Gaming, Llc | Interactive entertainment system |
US9149717B2 (en) | 2000-02-22 | 2015-10-06 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US10188953B2 (en) | 2000-02-22 | 2019-01-29 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US20050143173A1 (en) * | 2000-02-22 | 2005-06-30 | Barney Jonathan A. | Magical wand and interactive play experience |
US8475275B2 (en) | 2000-02-22 | 2013-07-02 | Creative Kingdoms, Llc | Interactive toys and games connecting physical and virtual play environments |
US7850527B2 (en) | 2000-02-22 | 2010-12-14 | Creative Kingdoms, Llc | Magic-themed adventure game |
US9713766B2 (en) | 2000-02-22 | 2017-07-25 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US8686579B2 (en) | 2000-02-22 | 2014-04-01 | Creative Kingdoms, Llc | Dual-range wireless controller |
US9579568B2 (en) | 2000-02-22 | 2017-02-28 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US8915785B2 (en) | 2000-02-22 | 2014-12-23 | Creative Kingdoms, Llc | Interactive entertainment system |
US8708821B2 (en) | 2000-02-22 | 2014-04-29 | Creative Kingdoms, Llc | Systems and methods for providing interactive game play |
US20060154726A1 (en) * | 2000-02-22 | 2006-07-13 | Weston Denise C | Multi-layered interactive play experience |
US20090051653A1 (en) * | 2000-02-22 | 2009-02-26 | Creative Kingdoms, Llc | Toy devices and methods for providing an interactive play experience |
US8790180B2 (en) | 2000-02-22 | 2014-07-29 | Creative Kingdoms, Llc | Interactive game and associated wireless toy |
US8814688B2 (en) | 2000-02-22 | 2014-08-26 | Creative Kingdoms, Llc | Customizable toy for playing a wireless interactive game having both physical and virtual elements |
US9474962B2 (en) | 2000-02-22 | 2016-10-25 | Mq Gaming, Llc | Interactive entertainment system |
US10307683B2 (en) | 2000-10-20 | 2019-06-04 | Mq Gaming, Llc | Toy incorporating RFID tag |
US8753165B2 (en) | 2000-10-20 | 2014-06-17 | Mq Gaming, Llc | Wireless toy systems and methods for interactive entertainment |
US9480929B2 (en) | 2000-10-20 | 2016-11-01 | Mq Gaming, Llc | Toy incorporating RFID tag |
US9320976B2 (en) | 2000-10-20 | 2016-04-26 | Mq Gaming, Llc | Wireless toy systems and methods for interactive entertainment |
US8961260B2 (en) | 2000-10-20 | 2015-02-24 | Mq Gaming, Llc | Toy incorporating RFID tracking device |
US9931578B2 (en) | 2000-10-20 | 2018-04-03 | Mq Gaming, Llc | Toy incorporating RFID tag |
US8384668B2 (en) | 2001-02-22 | 2013-02-26 | Creative Kingdoms, Llc | Portable gaming device and gaming system combining both physical and virtual play elements |
US8913011B2 (en) | 2001-02-22 | 2014-12-16 | Creative Kingdoms, Llc | Wireless entertainment device, system, and method |
US8248367B1 (en) | 2001-02-22 | 2012-08-21 | Creative Kingdoms, Llc | Wireless gaming system combining both physical and virtual play elements |
US9162148B2 (en) | 2001-02-22 | 2015-10-20 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US10758818B2 (en) | 2001-02-22 | 2020-09-01 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US9393491B2 (en) | 2001-02-22 | 2016-07-19 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US9737797B2 (en) | 2001-02-22 | 2017-08-22 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US10179283B2 (en) | 2001-02-22 | 2019-01-15 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US8711094B2 (en) | 2001-02-22 | 2014-04-29 | Creative Kingdoms, Llc | Portable gaming device and gaming system combining both physical and virtual play elements |
US10507387B2 (en) | 2002-04-05 | 2019-12-17 | Mq Gaming, Llc | System and method for playing an interactive game |
US8827810B2 (en) | 2002-04-05 | 2014-09-09 | Mq Gaming, Llc | Methods for providing interactive entertainment |
US9463380B2 (en) | 2002-04-05 | 2016-10-11 | Mq Gaming, Llc | System and method for playing an interactive game |
US8702515B2 (en) | 2002-04-05 | 2014-04-22 | Mq Gaming, Llc | Multi-platform gaming system using RFID-tagged toys |
US9616334B2 (en) | 2002-04-05 | 2017-04-11 | Mq Gaming, Llc | Multi-platform gaming system using RFID-tagged toys |
US10478719B2 (en) | 2002-04-05 | 2019-11-19 | Mq Gaming, Llc | Methods and systems for providing personalized interactive entertainment |
US8608535B2 (en) | 2002-04-05 | 2013-12-17 | Mq Gaming, Llc | Systems and methods for providing an interactive game |
US10010790B2 (en) | 2002-04-05 | 2018-07-03 | Mq Gaming, Llc | System and method for playing an interactive game |
US9272206B2 (en) | 2002-04-05 | 2016-03-01 | Mq Gaming, Llc | System and method for playing an interactive game |
US11278796B2 (en) | 2002-04-05 | 2022-03-22 | Mq Gaming, Llc | Methods and systems for providing personalized interactive entertainment |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US20100203932A1 (en) * | 2002-08-01 | 2010-08-12 | Creative Kingdoms, Llc | Interactive play devices for water play attractions |
US8226493B2 (en) | 2002-08-01 | 2012-07-24 | Creative Kingdoms, Llc | Interactive play devices for water play attractions |
US9770652B2 (en) | 2003-03-25 | 2017-09-26 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US8373659B2 (en) | 2003-03-25 | 2013-02-12 | Creative Kingdoms, Llc | Wirelessly-powered toy for gaming |
US10022624B2 (en) | 2003-03-25 | 2018-07-17 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9707478B2 (en) | 2003-03-25 | 2017-07-18 | Mq Gaming, Llc | Motion-sensitive controller and associated gaming applications |
US9039533B2 (en) | 2003-03-25 | 2015-05-26 | Creative Kingdoms, Llc | Wireless interactive game having both physical and virtual elements |
US11052309B2 (en) | 2003-03-25 | 2021-07-06 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US8961312B2 (en) | 2003-03-25 | 2015-02-24 | Creative Kingdoms, Llc | Motion-sensitive controller and associated gaming applications |
US10583357B2 (en) | 2003-03-25 | 2020-03-10 | Mq Gaming, Llc | Interactive gaming toy |
US10369463B2 (en) | 2003-03-25 | 2019-08-06 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9993724B2 (en) | 2003-03-25 | 2018-06-12 | Mq Gaming, Llc | Interactive gaming toy |
US9393500B2 (en) | 2003-03-25 | 2016-07-19 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9675878B2 (en) | 2004-09-29 | 2017-06-13 | Mq Gaming, Llc | System and method for playing a virtual game by sensing physical movements |
US20060125578A1 (en) * | 2004-12-15 | 2006-06-15 | Tamrat Akale | Bandpass filter |
US20080034598A1 (en) * | 2006-08-14 | 2008-02-14 | Boccardi Joe S | Positioning system for use in a football game |
US20090267748A1 (en) * | 2008-04-28 | 2009-10-29 | Berry Bailey | Sports box |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US5346210A (en) | Object locator system | |
US20030022736A1 (en) | Electronic football linesman | |
US6029121A (en) | Golf pin distance measuring system | |
US5525967A (en) | System and method for tracking and locating an object | |
US6373508B1 (en) | Method and system for manipulation of objects in a television picture | |
US7385513B2 (en) | Device for monitoring and measuring distance | |
US7339478B2 (en) | Method and apparatus for remote control vehicle identification | |
US8591356B2 (en) | Baseball strike zone detection radar | |
CA2473113A1 (en) | System and method for navigating using two-way ultrasonic positioning | |
US20050101411A1 (en) | Golf ball locator | |
CA2557341A1 (en) | Object location system and method using rfid | |
CA2649110A1 (en) | Positional information providing system, positional information providing apparatus and transmitter | |
US20100019955A1 (en) | Method and Apparatus for Location Determination Using Reflected Interferometry | |
EP2779020B1 (en) | Synthetic aperture RFID handheld with tag location capability | |
US9063218B2 (en) | Positioning system and method | |
US5691922A (en) | Golf autoranging system | |
US6353413B1 (en) | Multi-function universal controller and locator systems | |
EP2454603B1 (en) | Locating device for locating an object, and a system of a locating device and an object | |
US6778283B2 (en) | Method and apparatus for locating a football on a field of play | |
WO1991010919A1 (en) | Range-finder system | |
US20080034598A1 (en) | Positioning system for use in a football game | |
CA2446842A1 (en) | Synthetic doppler system and method for locating cooperative transceivers | |
KR20090039164A (en) | Apparatus for golf driving range | |
US20070216576A1 (en) | Ultrasonic Football Linesman | |
JPH10160465A (en) | Distance measuring system |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |