US20030003980A1 - Apparent skill game used as a bonus round on a gaming machine - Google Patents

Apparent skill game used as a bonus round on a gaming machine Download PDF

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Publication number
US20030003980A1
US20030003980A1 US09/894,501 US89450101A US2003003980A1 US 20030003980 A1 US20030003980 A1 US 20030003980A1 US 89450101 A US89450101 A US 89450101A US 2003003980 A1 US2003003980 A1 US 2003003980A1
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player
game
secondary event
gaming machine
play
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US09/894,501
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Ernest Moody
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • This application relates to a gaming machine and more particularly to a gaming machine in which a bonus round game appears to be a game of skill or knowledge, but in fact, is a game of pure chance in which the outcome of the play of the gaming machine is randomly determined prior to the game of skill or knowledge being displayed on the gaming machine.
  • Representative of a game of pure chance is the conventional slot machine. After making a wager, the player activates the slot machine by pulling a handle or pressing a button. The reels of the slot machine spin and, when the reels stop spinning, the outcome is displayed to the player. Winning combinations result in a payout to the player based on the amount of the player's wager. The player does not have to make a decisions during the play of the slot machine that may affect the outcome of the spinning of the reels.
  • Representative of a game of skill is the conventional video draw poker gaming machine. After making a wager, the player is dealt five cards face up. The player selects which cards, if any, the player wishes to hold, the unheld cards are discarded and replacement cards are dealt for the discarded cards. The final five card hand is analyzed to determine its poker hand ranking and the player is paid for winning poker hand rankings based on the amount of the player's wager. Because of the hold and draw decisions made by the player, the skill of the player can affect the success or not of the player during the play of video draw poker.
  • Secondary event bonus round games have been added to video poker games also.
  • the main game is a standard video draw poker game. Whenever the player achieves a flush in the main video poker game, the player is paid for achieving a flush and then is taken to a second screen in which the secondary event game is displayed.
  • the secondary event game involves the player selecting five cards from a fifty-two card face down display; in effect, the player is playing a hand of five card stud poker. The player wins payouts depending on whether the player achieves particular poker hands during this secondary event game of five card stud poker.
  • an outcome is randomly determined, i.e. the amount of the award to be made to the player is randomly selected from a plurality of possible awards.
  • the player engages in what appears to be a game of skill or knowledge which continues until the player has achieved a result that awards the player the predetermined payout.
  • the present invention comprises the feature of including an apparent game of skill or knowledge as a secondary event bonus round game which is won by the player during the play of a conventional electronic or mechanical gaming machine.
  • a gaming machine such as a slot machine, poker game machine, keno game machine, bingo game machine or other casino game machine is first played by the player and, upon the occurrence of a predetermined outcome of the gaming machine, the player wins an opportunity to play the secondary event bonus round game.
  • the computer controls of the electronic gaming machine select the amount of the award to be won by the player during the play of the secondary event game.
  • the player then plays out the secondary event bonus round game, which appears to the player to be a game of skill or knowledge.
  • the play of the secondary event bonus round game continues until the player has achieved the predetermined amount that was selected by the computer controls.
  • the player's skill or knowledge level or ability during the play of the secondary event bonus round game has no affect on the amount won by the player during the play of the secondary event bonus round game.
  • FIG. 1 shows a flow chart that depicts the steps involved in the method of play of the present invention.
  • the method of play of the present invention commences with a player making a wager and playing a conventional electronic or mechanical gaming machine.
  • Any suitable electronic or mechanical gaming machine can be used for the play of this basic game, such as a slot machine, poker game machine, keno game machine, bingo game machine or other casino game machine.
  • the player will achieve winning and losing occurrences as is conventional.
  • the player will achieve occurrences which earn the player the opportunity to play a secondary event bonus round game.
  • the player could achieve a combination of symbols on a pay line of the video slot machine for which the player wins a chance to play a “Bonus Round”. Any suitable combination of symbols could be used such as simply having one or more “Bonus Round” symbols stopping on a pay line.
  • the player could achieve a predetermined combination on a video poker machine, such as a Four-of-a-Kind, that would also award the player a bonus round. Similar occurrences during the play keno, bingo or other casino gaming machines could also award the player a bonus round of play.
  • the amount to be won by the player in the secondary event game of the present invention is predetermined and is independent of any actions by the player during the play of the secondary event game.
  • the player achieves a “Bonus Round” symbol on a pay line of the video slot machine and the player wins a chance to play the “Bonus Round”.
  • the computer controls of the video slot machine then randomly select 500 coins as the amount to be won by the player during the secondary event game and this selection of 500 coins is made before the player begins to play the “Bonus Round”.
  • the “Bonus Round” then starts.
  • the player participates in what appears to be a game of skill or knowledge, such as answering a series of trivia questions.
  • the video screen display of the gaming machine displays a group of multiple choice questions in which the player selects one answer from a group of answers by using the buttons on the gaming machine or by touching the selected answer on the video screen which uses touch screen technology.
  • the player could be asked five questions and each answer could be worth 100 coins.
  • the player could be limited to a fixed number of questions to earn the 500 credits. If the player has not earned the entire 500 credits after the fixed number of questions have been asked, then the player could be given the chance to play a consolation round of a different secondary event game. During the consolation round, the player would win the necessary additional award to bring his total award during the secondary event game up to the predetermined amount of 500 coins.
  • the player could get three questions correct during the trivia game and earn 300 coins. Since the player is still 200 coins short of winning the predetermined amount of 500 coins, the player would then be presented with a slot machine game. The player would then play the slot machine game for one or more spins of the reels until the player has achieved a total award of 500 coins.
  • each correct answer is shown as being worth 300 coins. If the player gets three correct answers, then each correct answer is shown as being worth 400 coins. If the player gets two correct answers, then each correct answer is shown as being worth 600 coins. If the player gets only one correct answer, then each correct answer is shown as being worth 1200 coins.
  • the player can be awarded a booby prize in the amount of 1200 coins for being qualified to fill the “idiot” vacancy available at the nearest village.
  • the player can be shown a video screen having a plurality of prize locations. Regardless of the prize location selected by the player, the amount of the prize is 1200 coins which corresponds to the award preselected by the computer controls of the gaming machine before the player begins play of the secondary event game.
  • FIG. 1 shows a flow chart that depicts graphically the steps involved in the present invention.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

An apparent game of skill or knowledge is used as a secondary event bonus game which is won by the player during the play of a conventional gaming machine. A gaming machine is played and, upon the occurrence of a predetermined outcome of the gaming machine, the player wins an opportunity to play the secondary event bonus round game. The computer controls of the electronic gaming machine select the amount of the award 8 to be won by the player during the play of the secondary event game. The player then plays out the secondary event game, which appears to the player to be a game of skill or knowledge. Regardless of how the player fares during the play of the secondary event game, the play of the secondary event game continues until the player has achieved the predetermined amount that was selected by the computer controls.

Description

  • This application relates to a gaming machine and more particularly to a gaming machine in which a bonus round game appears to be a game of skill or knowledge, but in fact, is a game of pure chance in which the outcome of the play of the gaming machine is randomly determined prior to the game of skill or knowledge being displayed on the gaming machine. [0001]
  • BACKGROUND OF THE INVENTION
  • In the typical gaming casino, there are many types of casino games. Electronic and mechanical gaming machines have a significant share of the casino floor and can be generally grouped into two categories: games of pure chance and games of skill. [0002]
  • Representative of a game of pure chance is the conventional slot machine. After making a wager, the player activates the slot machine by pulling a handle or pressing a button. The reels of the slot machine spin and, when the reels stop spinning, the outcome is displayed to the player. Winning combinations result in a payout to the player based on the amount of the player's wager. The player does not have to make a decisions during the play of the slot machine that may affect the outcome of the spinning of the reels. [0003]
  • Representative of a game of skill is the conventional video draw poker gaming machine. After making a wager, the player is dealt five cards face up. The player selects which cards, if any, the player wishes to hold, the unheld cards are discarded and replacement cards are dealt for the discarded cards. The final five card hand is analyzed to determine its poker hand ranking and the player is paid for winning poker hand rankings based on the amount of the player's wager. Because of the hold and draw decisions made by the player, the skill of the player can affect the success or not of the player during the play of video draw poker. [0004]
  • There are also other electronic casino games that have been introduced into gaming casinos in recent years that use a “secondary event” bonus round to provide additional payouts to the player. In a typical secondary event bonus round game, the player first achieves some outcome on the main game or first level of the gaming machine. This first level outcome that occurs during the play of the basic casino game qualifies the player to play a secondary event bonus round in which the player engages in another chance event to determined the amount to be won by the player. [0005]
  • One of the most popular secondary event bonus round games was “Wheel of Gold” marketed by Anchor Gaming Company. This game used a three reel slot machine as the main game or first level. If the player lined up a “Spin” symbol on the pay line of the third reel, the player qualified to go on to the secondary event bonus round. In the secondary event bonus round of the “Wheel of Gold” game, a rotating wheel similar to a Big Six Wheel is spun by the player who then receives the payout shown on the pay line when the wheel stops rotating. [0006]
  • Other secondary event bonus round games have followed. On the ODYSSEY multi-game machine marketed by Silicon Gaming Company, there is a secondary event game known as “Fort Knox” used in connection with a reel slot machine game. Each time the player spins the reels of the slot machine, a random number between 0 and 9 is selected. The random number selected is compared to a pre-established ten digit “code number” and when the player has successfully matched all ten digits of the code number, the player is taken to a secondary event bonus round screen in which the player selects one of three doors behind which is a payout amount awarded to the player. [0007]
  • Secondary event bonus round games have been added to video poker games also. In a game known as “Million Coin Scratch Poker” marketed by Boyd Gaming Group, the main game is a standard video draw poker game. Whenever the player achieves a flush in the main video poker game, the player is paid for achieving a flush and then is taken to a second screen in which the secondary event game is displayed. The secondary event game involves the player selecting five cards from a fifty-two card face down display; in effect, the player is playing a hand of five card stud poker. The player wins payouts depending on whether the player achieves particular poker hands during this secondary event game of five card stud poker. [0008]
  • There is a need in the casino gaming business for new and creative games, including new and creative secondary event bonus round games, to capture the interest of the gaming patron and stimulate additional casino play. [0009]
  • It is an object of the present invention to provide a new form of a secondary event casino game that gives the player the feel that he is playing a game of skill or knowledge, but in fact the outcome of the secondary event bonus round game has been predetermined. [0010]
  • It is a feature of the present invention to provide a secondary event bonus round game in which the player participates in an apparent game of skill or knowledge, but the outcome of the secondary event game has been predetermined. At the commencement of the secondary event game, an outcome is randomly determined, i.e. the amount of the award to be made to the player is randomly selected from a plurality of possible awards. The player then engages in what appears to be a game of skill or knowledge which continues until the player has achieved a result that awards the player the predetermined payout. [0011]
  • It is an advantage of the present invention that the player is allowed to enjoy the challenge and entertainment of participating in a game of skill or knowledge, but the award to the player is independent of the player's ability. Thus, players of lesser skill or knowledge level are not penalized, but are awarded at the same monetary level as the players with higher skill or knowledge levels. Also, there is no incentive for a player to attempt to improperly manipulate the game of skill or knowledge component of the present invention, since the award to the player during the secondary event portion of the play of the gaming machine has been predetermined. [0012]
  • Other objects, features and advantages of the present invention will become apparent from a consideration of the following detailed description. [0013]
  • SUMMARY OF THE INVENTION
  • The present invention comprises the feature of including an apparent game of skill or knowledge as a secondary event bonus round game which is won by the player during the play of a conventional electronic or mechanical gaming machine. A gaming machine, such as a slot machine, poker game machine, keno game machine, bingo game machine or other casino game machine is first played by the player and, upon the occurrence of a predetermined outcome of the gaming machine, the player wins an opportunity to play the secondary event bonus round game. At the commencement of the secondary event bonus round game, the computer controls of the electronic gaming machine select the amount of the award to be won by the player during the play of the secondary event game. The player then plays out the secondary event bonus round game, which appears to the player to be a game of skill or knowledge. Regardless of how the player fares during the play of the secondary event bonus round game, the play of the secondary event bonus round game continues until the player has achieved the predetermined amount that was selected by the computer controls. Thus, the player's skill or knowledge level or ability during the play of the secondary event bonus round game has no affect on the amount won by the player during the play of the secondary event bonus round game.[0014]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows a flow chart that depicts the steps involved in the method of play of the present invention.[0015]
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • The method of play of the present invention commences with a player making a wager and playing a conventional electronic or mechanical gaming machine. Any suitable electronic or mechanical gaming machine can be used for the play of this basic game, such as a slot machine, poker game machine, keno game machine, bingo game machine or other casino game machine. During the play of the video slot machine, the player will achieve winning and losing occurrences as is conventional. [0016]
  • During the play of the gaming machine, the player will achieve occurrences which earn the player the opportunity to play a secondary event bonus round game. For example, the player could achieve a combination of symbols on a pay line of the video slot machine for which the player wins a chance to play a “Bonus Round”. Any suitable combination of symbols could be used such as simply having one or more “Bonus Round” symbols stopping on a pay line. [0017]
  • Alternatively, the player could achieve a predetermined combination on a video poker machine, such as a Four-of-a-Kind, that would also award the player a bonus round. Similar occurrences during the play keno, bingo or other casino gaming machines could also award the player a bonus round of play. [0018]
  • When the player wins the chance to play the secondary event game, the computer controls randomly select, from a pool of possible awards, the amount of the award to be won by the player during this secondary event game. This amount is selected before the player begins playing the secondary event game. Unlike prior secondary event games that have been offered to players on previous gaming machines, the amount to be won by the player in the secondary event game of the present invention is predetermined and is independent of any actions by the player during the play of the secondary event game. [0019]
  • For example, the player achieves a “Bonus Round” symbol on a pay line of the video slot machine and the player wins a chance to play the “Bonus Round”. The computer controls of the video slot machine then randomly select 500 coins as the amount to be won by the player during the secondary event game and this selection of 500 coins is made before the player begins to play the “Bonus Round”. [0020]
  • The “Bonus Round” then starts. The player participates in what appears to be a game of skill or knowledge, such as answering a series of trivia questions. The video screen display of the gaming machine displays a group of multiple choice questions in which the player selects one answer from a group of answers by using the buttons on the gaming machine or by touching the selected answer on the video screen which uses touch screen technology. The player could be asked five questions and each answer could be worth 100 coins. [0021]
  • If the player gets all five questions right, the player wins the 500 coins which have been preselected as the amount to be won by the player during this secondary event game “Bonus Round”. Because the player has earned the full amount of 500 coins that had been preselected by the computer controls of the gaming machine to be won by the player during the “Bonus Round”, the secondary event game would be over at this point. The amount won by the player is paid to the player by dispensing coins directly from a coin hopper into a payout tray on the gaming machine, or by accruing credits to the player on a credit meter of the gaming machine or in any other conventional manner of paying the player. [0022]
  • In the event that the player does not get all five of the trivia questions correct, the player could then be asked more trivia questions until the player has five correct answers at which point the player appears to have earned the 500 credits. In fact the player's skill or knowledge level in answering the trivia questions is irrelevant since the gaming machine will continue to ask the player trivia questions until the player has achieved a sufficient number of correct answers to earn the predetermined amount of 500 coins as his award for the “Bonus Round”. [0023]
  • Alternatively, the player could be limited to a fixed number of questions to earn the 500 credits. If the player has not earned the entire 500 credits after the fixed number of questions have been asked, then the player could be given the chance to play a consolation round of a different secondary event game. During the consolation round, the player would win the necessary additional award to bring his total award during the secondary event game up to the predetermined amount of 500 coins. [0024]
  • For example, the player could get three questions correct during the trivia game and earn 300 coins. Since the player is still 200 coins short of winning the predetermined amount of 500 coins, the player would then be presented with a slot machine game. The player would then play the slot machine game for one or more spins of the reels until the player has achieved a total award of 500 coins. [0025]
  • Other methods of displaying this secondary event game to the player may be used. For example, suppose the computer controls randomly select 1200 coins as the amount to be awarded to the player during the secondary event game. The player is then asked four trivia questions. The value of each correct answer is not shown to the player until after the player has answered all four questions. This allows the computer controls of the gaming machine to adjust the value of each correct answer so that the total award to the player is 1200 coins regardless of the number of correct answers selected by the player. [0026]
  • If the player gets four correct answers, then each correct answer is shown as being worth 300 coins. If the player gets three correct answers, then each correct answer is shown as being worth 400 coins. If the player gets two correct answers, then each correct answer is shown as being worth 600 coins. If the player gets only one correct answer, then each correct answer is shown as being worth 1200 coins. [0027]
  • If the player is the village idiot and gets zero correct answers, then the player can be awarded a booby prize in the amount of 1200 coins for being qualified to fill the “idiot” vacancy available at the nearest village. Alternatively, for no correct answers, the player can be shown a video screen having a plurality of prize locations. Regardless of the prize location selected by the player, the amount of the prize is 1200 coins which corresponds to the award preselected by the computer controls of the gaming machine before the player begins play of the secondary event game. [0028]
  • The examples discussed above are only representative of the many ways that the amount of the preselected award can be displayed to the player during the secondary event game “Bonus Round”. The method of the present invention allows the player to compete in an apparent game of skill or knowledge and yet still win the randomly selected award preselected by the computer controls of the gaming machine before the start of the secondary event game “Bonus Round”. [0029]
  • FIG. 1 shows a flow chart that depicts graphically the steps involved in the present invention. [0030]
  • While the invention has been illustrated with respect to several specific embodiments thereof, these embodiments should be considered as illustrative rather than limiting. Various modifications and additions may be made and will be apparent to those skilled in the art. [0031]

Claims (1)

What is claimed is:
1. A method of playing a gaming machine in which a bonus round includes an apparent game of skill or knowledge comprising:
a) a player making a wager to play the gaming machine;
b) activating the gaming machine to cause a game of chance to occur;
c) determining an outcome of the game of chance;
d) if the outcome awards the player with the bonus round, selecting an amount of a bonus payout to be paid to the player during the bonus round; and
e) allowing the player to participate in the apparent game of skill or knowledge at the end of which the player receives the bonus payout.
US09/894,501 2001-06-28 2001-06-28 Apparent skill game used as a bonus round on a gaming machine Abandoned US20030003980A1 (en)

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US20030199305A1 (en) * 2002-04-19 2003-10-23 Aurora Enterprises Systems and methods for skill game awards
US20040152503A1 (en) * 2003-02-03 2004-08-05 Lind Jefferson Craig Method, system, and program product for providing predetermined-prize bonus round play in a game
US20060030400A1 (en) * 2002-04-19 2006-02-09 Richard Mathis Method and apparatus for skill game play and awards
US20070099687A1 (en) * 2005-01-14 2007-05-03 Ignacio Gerson Slot Machine Bonus Game
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US20070178969A1 (en) * 2001-07-23 2007-08-02 Luciano Jr Robert A Apparent Skill Games for Use with Predetermined Outcomes
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US20080113697A1 (en) * 2006-11-10 2008-05-15 Bally Gaming, Inc. Game and method having a perceived skill feature
US20080119261A1 (en) * 2006-10-23 2008-05-22 Jorge Heymann Slot machine bonus game providing awards for manual dexterity
US20090093296A1 (en) * 2005-01-14 2009-04-09 Ignacio Gerson Slot Machine Game That Allows Player to Purchase Reel Re-spins
US20090124328A1 (en) * 2007-11-09 2009-05-14 Alvaro Nores Slot Machine Game with Award Based on Another Machine
US20090286586A1 (en) * 2008-05-16 2009-11-19 Jorge Heymann Icon Selection Bonus Game with Replaceable Icons
US20090325663A1 (en) * 2008-06-27 2009-12-31 Bryan Kelly Clock hand bonus game method
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US20110009178A1 (en) * 2008-02-21 2011-01-13 Ignacio Gerson System for Incorporating Chance Into Interactive Games Requiring the Application of Intellectual or Motor Skills
US20120009992A1 (en) * 2001-12-21 2012-01-12 Igt Method and apparatus for competitive bonus games based upon strategy or skill
US8337292B2 (en) 2006-11-10 2012-12-25 Etasse Limited Slot machine game with side wager on reel order
US8376829B2 (en) 2005-01-14 2013-02-19 Etasse Limited Slot machine game with respin feature which identifies potential wins
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US20190236903A1 (en) * 2013-01-10 2019-08-01 Gamblit Gaming, Llc Gambling hybrid gaming system with accumulated trigger and deferred gambling
US20200111326A1 (en) * 2018-10-08 2020-04-09 Synergy Blue, Llc Skillful regulated casino games and gaming machines configured to enable the player to select from among equally probable outcomes to win
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