US20020123378A1 - Gaming machine with transparent symbol carriers - Google Patents

Gaming machine with transparent symbol carriers Download PDF

Info

Publication number
US20020123378A1
US20020123378A1 US10/072,401 US7240102A US2002123378A1 US 20020123378 A1 US20020123378 A1 US 20020123378A1 US 7240102 A US7240102 A US 7240102A US 2002123378 A1 US2002123378 A1 US 2002123378A1
Authority
US
United States
Prior art keywords
composite
background scene
composite symbol
symbol
screen display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/072,401
Inventor
Helen Bucknall
Amanda Emmett
Craig Woodcroft
Nigel Crompton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Assigned to ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY. LTD. reassignment ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY. LTD. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: WOODCROFT, CRAIG, BUCKNALL, HELEN, CROMPTON, NIGEL, EMMETT, AMANDA
Publication of US20020123378A1 publication Critical patent/US20020123378A1/en
Priority to US11/623,399 priority Critical patent/US8727864B2/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • This invention relates to a gaming machine. More particularly, the invention relates to a method of enhancing a screen display of a gaming machine and to a gaming machine screen display.
  • the invention will be described with reference to a spinning reel-type game and, more particularly, a video simulation of spinning reels. It will, however, be appreciated that the invention is equally applicable to other types of games played on gaming machines such as card games, bingo game, keno games, or the like.
  • a background of a symbol is opaque to give the appearance of a periphery of a reel.
  • three reel positions are visible for each reel. Accordingly, symbols are arranged end-to-end to provide an appearance of an opaque periphery of a reel.
  • a symbol incorporates a background portion plus an indicium carried on the background portion. It is the background portion of the symbol that is opaque to provide the appearance of a part of the periphery of the reel.
  • composite symbol shall be used with a background portion of the composite symbol being referred to as a “carrier” and the indicium arranged on the background portion being referred to as a “symbol”.
  • a method of enhancing a screen display of a gaming machine including the steps of:
  • the invention shall be described, for ease of reference, with reference to a spinning reel type game in which the screen display embodies a video simulation of a number of spinning reels.
  • the screen display comprises from three to five spinning reels.
  • at least three positions are visible in respect of each reel on the screen display so that a matrix of composite symbol positions is displayed on the screen.
  • the screen display comprises a matrix of 3 ⁇ 5 composite symbol positions.
  • the method may include rendering a carrier of each of at least certain of the composite symbols transparent so that, with a matrix of composite symbols displayed on the screen display, an appearance is created that a periphery of each of the reels is transparent. In so doing, the background scene, applied to the game screen is visible through said transparent carriers of each of the composite symbols.
  • the method may include rendering the portion of each composite symbol transparent by an appropriate software implementation.
  • the method may include setting the portion of each composite symbol to an appropriate alpha channel value in an alpha channel range.
  • the method may include employing an objects based graphics system for development of the composite symbol with portions of the composite symbol being rendered opaque.
  • the method may include creating a representation of a flashing composite symbol.
  • the method may include placing a part of the background scene over the composite symbol and placing a flashing composite symbol animation on top of the part of the background scene to provide a flashing composite symbol. Instead, the method may cause the actual composite symbol itself to be flashed on and off directly on top of the underlying part of the background scene so that the background scene remains visible and any background animations, if applicable, continue while the composite symbol flashes.
  • a gaming machine screen display which includes:
  • a carrier of each of at least certain of the composite symbols may be rendered transparent.
  • the portion of each composite symbol may be rendered transparent by an appropriate selection of alpha channel value in an alpha channel range.
  • the screen display may comprise a composite image with the composite symbols overlying the background scene.
  • the screen display may incorporate various animations, either in the background scene, in the composite symbols themselves or in a foreground part of the screen display where the animations interact with particular composite symbols of the screen display.
  • FIG. 1 shows a three dimensional view of a gaming machine, including a screen display in accordance with the invention
  • FIG. 2 shows a block diagram of a control circuit of the gaming machine
  • FIG. 3 shows a background part of a screen display forming part of the gaming machine of FIG. 1;
  • FIG. 4 shows a screen display including some composite symbols
  • FIG. 5 shows a screen display including all the composite symbol visible at any one time
  • FIG. 6 shows a selection of composite symbols forming part of the screen display, in use, together with their associated transparent carriers
  • FIG. 7 shows a flow chart of a manner of implementing the screen display.
  • reference numeral 10 generally designates a gaming machine, including a game, in accordance with the invention.
  • the machine 10 includes a console 12 having a video display unit 14 on which a game 16 is played, in use.
  • the game 16 is a spinning reel game which simulates the rotation of a number of spinning reels 18 .
  • a midtrim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game 16 .
  • the midtrim 20 also houses a credit input mechanism 24 including a coin input chute 24 . 1 and a bill collector 24 . 2 .
  • the machine 10 includes a top box 26 on which artwork 28 is carried.
  • the artwork 28 includes paytables, details of bonus awards, etc.
  • a coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10 .
  • a control means or control circuit 40 is illustrated.
  • a program which implements the game and user interface is run on a processor 42 of the control circuit 40 .
  • the processor 42 forms part of a controller 44 which drives the screen of the video display unit 14 and which receives input signals from sensors 46 .
  • the sensors 46 include sensors associated with the bank 22 of buttons and touch sensors mounted in the screen.
  • the controller 44 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing.
  • the mechanism 24 may, instead of the coin input chute 24 . 1 or the bill collector 24 . 2 , or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
  • the controller 44 drives a payout mechanism 48 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credits.
  • a payout mechanism 48 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credits.
  • the objects based graphics system makes use of an audiovisual library or media file.
  • Each game 16 played on the gaming machine 10 has its own audio visual library file from which a developer of a program to implement the game obtains characters for use on composite symbols which are dedicated to that particular game.
  • a background scene or image 52 is created.
  • the background scene 52 is part of a castle.
  • Composite symbols for use with the particular game are then created. A selection of the symbols for use in the Flaming ArrowTM game is shown in FIG. 6 of the drawings. Each composite symbol 54 includes a carrier 56 and a symbol 58 .
  • the carrier 56 is selected to have an alpha channel value which renders it at least partly transparent.
  • Alpha channel values generally lie in a range between 0 and 255.
  • an alpha channel value of 255 is selected. If it is desired that the carrier 56 have a degree of translucence a lower alpha channel value can be selected.
  • the AVL media file is then added to the software developed for the particular game.
  • an alpha mode is enabled so that the alpha channel value of the composite symbols 54 is taken into consideration by the AVL when displaying the composite symbols 54 .
  • each composite symbol 54 indicates that the symbol has a transparency component, that part of each composite symbol 54 will be transparent.
  • the composite symbols 54 are arranged end-to-end to form the reels 18 of the game 16 .
  • the transparent carrier 56 of each composite symbol 54 an appearance of a reel 18 with a transparent periphery is created so that the underlying background scene 52 is visible through the transparent carriers 56 of the composite symbols 54 .
  • the background scene 52 is added to the main game screen by appropriate programming.
  • Reel symbol animation is then carried out.
  • Reel symbol animation is applicable when a particular composite symbol 54 of one of the reels 18 forms part of a winning combination. Normally, when a symbol of a spinning reel game forms part of a winning combination, that symbol flashes.
  • the reel symbol animation can simply involve the relevant composite symbols 54 flashing on and off.
  • Each composite symbol forming part of the winning combination could also animate, for example, with a moving image or could simply fade on and off bearing in mind that a background 52 is now in place. Instead, a part of the background scene could be applied to overlie the relevant composite symbol 54 with the flashing symbol animation then being placed over the top of the overlying part of the background scene to flash to represent the winning composite symbols 54 .
  • the actual composite symbol 54 may simply flash as described above. An example of this is shown in FIG. 4 of the drawings where some of the composite symbols are shown in an “off” condition so as to be, effectively, invisible with the background scene 52 then being visible where the composite symbols 54 are in their “off” conditions.
  • Payline indicators 60 are shown in FIG. 5 of the drawings.
  • the game feature code and a game binary are implemented using standard game programming procedures.
  • the game feature code can include animations associated with the composite symbols 54 .
  • an archer shoots flaming arrows at the composite symbols 54 causing them to ignite and various bonuses or features may be awarded in respect of such “burning” composite symbols 54 .
  • the operation of the Flaming Arrows game is discussed in greater detail in the applicant's international patent application number PCT/AU00/01233 which is incorporated herein by reference.
  • the manner in which the images are composited depends on the priorities assigned to those images.
  • the background scene 52 has a lower priority than the composite symbols 54 so is, effectively, at a greater “depth” than the composite symbols 54 .
  • a label 62 (FIG. 4) designating the denomination of the game has a higher priority than the composite symbol 54 so that it is in the foreground and is always visible.
  • a game screen display 50 is provided which greatly enhances the appearance of the game 16 played on the gaming machine 10 . Not only does this provide a more attractive appearance to the game screen display 50 but also enables an operator or a player to determine whose gaming machine 10 is being played by players at a particular venue.

Abstract

A method of enhancing a screen display of a gaming machine includes creating a background scene for a game screen, creating a plurality of composite symbols to overlie the background scene, and rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.

Description

    FIELD OF THE INVENTION
  • This invention relates to a gaming machine. More particularly, the invention relates to a method of enhancing a screen display of a gaming machine and to a gaming machine screen display. [0001]
  • BACKGROUND TO THE INVENTION
  • Players regularly playing gaming machines quickly tire of particular games. It is therefore necessary for manufacturers of these machines to develop innovative game features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players. Also, with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games and their displays with the patrons of the venue. Therefore, gaming machine manufacturers are keen to devise games and/or gaming machine features which are popular with the players and which are also distinguishable from gaming machines of other manufacturers as a mechanism for improving sales, retaining customers and attracting new customers. [0002]
  • These days, particularly with spinning reel type games, the reels and the symbols carried on the reels used by the various manufacturers can be very similar to each other and it may be hard for a player or an operator of a venue to determine, at a glance, which manufacturer has manufactured a particular machine. [0003]
  • The invention will be described with reference to a spinning reel-type game and, more particularly, a video simulation of spinning reels. It will, however, be appreciated that the invention is equally applicable to other types of games played on gaming machines such as card games, bingo game, keno games, or the like. [0004]
  • In a video simulation of a spinning reel, a background of a symbol is opaque to give the appearance of a periphery of a reel. In a typical screen display, three reel positions are visible for each reel. Accordingly, symbols are arranged end-to-end to provide an appearance of an opaque periphery of a reel. [0005]
  • Technically, in the terminology of gaming machines, a symbol incorporates a background portion plus an indicium carried on the background portion. It is the background portion of the symbol that is opaque to provide the appearance of a part of the periphery of the reel. [0006]
  • However, for ease of explanation in this specification, the term “composite symbol” shall be used with a background portion of the composite symbol being referred to as a “carrier” and the indicium arranged on the background portion being referred to as a “symbol”. [0007]
  • SUMMARY OF THE INVENTION
  • According to a first aspect of the invention, there is provided a method of enhancing a screen display of a gaming machine, the method including the steps of: [0008]
  • creating a background scene for a game screen; [0009]
  • creating a plurality of composite symbols to overlie the background scene; and [0010]
  • rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol. [0011]
  • As indicated above, the invention shall be described, for ease of reference, with reference to a spinning reel type game in which the screen display embodies a video simulation of a number of spinning reels. In most gaming machines, the screen display comprises from three to five spinning reels. Further, as indicated above, at least three positions are visible in respect of each reel on the screen display so that a matrix of composite symbol positions is displayed on the screen. In a typical example, the screen display comprises a matrix of 3×5 composite symbol positions. [0012]
  • Typically, the method may include rendering a carrier of each of at least certain of the composite symbols transparent so that, with a matrix of composite symbols displayed on the screen display, an appearance is created that a periphery of each of the reels is transparent. In so doing, the background scene, applied to the game screen is visible through said transparent carriers of each of the composite symbols. [0013]
  • The method may include rendering the portion of each composite symbol transparent by an appropriate software implementation. In articular, the method may include setting the portion of each composite symbol to an appropriate alpha channel value in an alpha channel range. [0014]
  • Accordingly, the method may include employing an objects based graphics system for development of the composite symbol with portions of the composite symbol being rendered opaque. [0015]
  • Further, it will be appreciated that, in use, when a composite symbol forms part of a prize winning combination it flashes. [0016]
  • Hence, the method may include creating a representation of a flashing composite symbol. [0017]
  • The method may include placing a part of the background scene over the composite symbol and placing a flashing composite symbol animation on top of the part of the background scene to provide a flashing composite symbol. Instead, the method may cause the actual composite symbol itself to be flashed on and off directly on top of the underlying part of the background scene so that the background scene remains visible and any background animations, if applicable, continue while the composite symbol flashes. [0018]
  • According to a second aspect of the invention, there is provided a gaming machine screen display which includes: [0019]
  • a background scene for a game screen; and [0020]
  • a plurality of composite symbols which overlie the background scene, at least a portion of each composite symbol being transparent to enable the background scene to be viewed through the composite symbol. [0021]
  • A carrier of each of at least certain of the composite symbols may be rendered transparent. The portion of each composite symbol may be rendered transparent by an appropriate selection of alpha channel value in an alpha channel range. [0022]
  • The screen display may comprise a composite image with the composite symbols overlying the background scene. [0023]
  • The screen display may incorporate various animations, either in the background scene, in the composite symbols themselves or in a foreground part of the screen display where the animations interact with particular composite symbols of the screen display.[0024]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention is now described by way of example with reference to the accompanying diagrammatic drawings. [0025]
  • In the drawings, [0026]
  • FIG. 1 shows a three dimensional view of a gaming machine, including a screen display in accordance with the invention; [0027]
  • FIG. 2 shows a block diagram of a control circuit of the gaming machine; [0028]
  • FIG. 3 shows a background part of a screen display forming part of the gaming machine of FIG. 1; [0029]
  • FIG. 4 shows a screen display including some composite symbols; [0030]
  • FIG. 5 shows a screen display including all the composite symbol visible at any one time; [0031]
  • FIG. 6 shows a selection of composite symbols forming part of the screen display, in use, together with their associated transparent carriers; and [0032]
  • FIG. 7 shows a flow chart of a manner of implementing the screen display.[0033]
  • DETAILED DESCRIPTION OF THE DRAWINGS
  • In FIG. 1, [0034] reference numeral 10 generally designates a gaming machine, including a game, in accordance with the invention. The machine 10 includes a console 12 having a video display unit 14 on which a game 16 is played, in use. The game 16 is a spinning reel game which simulates the rotation of a number of spinning reels 18. A midtrim 20 of the machine 10 houses a bank 22 of buttons for enabling a player to play the game 16. The midtrim 20 also houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2. The machine 10 includes a top box 26 on which artwork 28 is carried. The artwork 28 includes paytables, details of bonus awards, etc.
  • A [0035] coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10.
  • Referring now to FIG. 2 of the drawings, a control means or [0036] control circuit 40 is illustrated. A program which implements the game and user interface is run on a processor 42 of the control circuit 40. The processor 42 forms part of a controller 44 which drives the screen of the video display unit 14 and which receives input signals from sensors 46. The sensors 46 include sensors associated with the bank 22 of buttons and touch sensors mounted in the screen. The controller 44 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing. The mechanism 24 may, instead of the coin input chute 24.1 or the bill collector 24.2, or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
  • Finally, the [0037] controller 44 drives a payout mechanism 48 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credits.
  • To develop a screen display for the [0038] gaming machine 10 an objects based graphics system is used. The objects based graphics system makes use of an audiovisual library or media file. Each game 16 played on the gaming machine 10 has its own audio visual library file from which a developer of a program to implement the game obtains characters for use on composite symbols which are dedicated to that particular game.
  • In order to enhance the appearance of a screen display [0039] 50 (FIGS. 3 to 5) of a game 16 played on the gaming machine 10, a background scene or image 52 is created. For example, for the applicant's Flaming Arrow™ game (Flaming Arrow is a trade mark of the Applicant), the background scene 52 is part of a castle.
  • Composite symbols for use with the particular game are then created. A selection of the symbols for use in the Flaming Arrow™ game is shown in FIG. 6 of the drawings. Each [0040] composite symbol 54 includes a carrier 56 and a symbol 58.
  • For each [0041] composite symbol 54, the carrier 56 is selected to have an alpha channel value which renders it at least partly transparent. Alpha channel values generally lie in a range between 0 and 255. For a completely transparent carrier 56, an alpha channel value of 255 is selected. If it is desired that the carrier 56 have a degree of translucence a lower alpha channel value can be selected.
  • It will be appreciated that, in FIG. 6 of the drawings, although the [0042] carrier 56 of each composite symbol 54 is shown as black, it is, as described above, transparent.
  • Once the [0043] composite symbols 54 have been generated with their appropriate alpha channel values for the carriers 56, various feature animations etc. are created in accordance with standard game development procedure.
  • The feature animations, [0044] composite symbols 54 with their appropriate alpha channel values and background scene 52 are merged into an audiovisual library (AVL) media file.
  • The AVL media file is then added to the software developed for the particular game. [0045]
  • In this software, an alpha mode is enabled so that the alpha channel value of the [0046] composite symbols 54 is taken into consideration by the AVL when displaying the composite symbols 54.
  • If the alpha channel value of each [0047] composite symbol 54 indicates that the symbol has a transparency component, that part of each composite symbol 54 will be transparent.
  • It will be appreciated that, for a spinning reel game, the [0048] composite symbols 54 are arranged end-to-end to form the reels 18 of the game 16. With the transparent carrier 56 of each composite symbol 54, an appearance of a reel 18 with a transparent periphery is created so that the underlying background scene 52 is visible through the transparent carriers 56 of the composite symbols 54.
  • Once the alpha mode has been enabled, the [0049] background scene 52 is added to the main game screen by appropriate programming.
  • Reel symbol animation is then carried out. Reel symbol animation is applicable when a particular [0050] composite symbol 54 of one of the reels 18 forms part of a winning combination. Normally, when a symbol of a spinning reel game forms part of a winning combination, that symbol flashes.
  • In most cases the reel symbol animation can simply involve the relevant [0051] composite symbols 54 flashing on and off. Each composite symbol forming part of the winning combination could also animate, for example, with a moving image or could simply fade on and off bearing in mind that a background 52 is now in place. Instead, a part of the background scene could be applied to overlie the relevant composite symbol 54 with the flashing symbol animation then being placed over the top of the overlying part of the background scene to flash to represent the winning composite symbols 54. Instead, the actual composite symbol 54 may simply flash as described above. An example of this is shown in FIG. 4 of the drawings where some of the composite symbols are shown in an “off” condition so as to be, effectively, invisible with the background scene 52 then being visible where the composite symbols 54 are in their “off” conditions.
  • [0052] Payline indicators 60 are shown in FIG. 5 of the drawings.
  • The game feature code and a game binary are implemented using standard game programming procedures. [0053]
  • The game feature code can include animations associated with the [0054] composite symbols 54. Once again, using the applicant's Flaming Arrow™ game as an example, an archer shoots flaming arrows at the composite symbols 54 causing them to ignite and various bonuses or features may be awarded in respect of such “burning” composite symbols 54. The operation of the Flaming Arrows game is discussed in greater detail in the applicant's international patent application number PCT/AU00/01233 which is incorporated herein by reference.
  • In addition, other animations may occur either behind the [0055] composite symbols 54 in the background scene 52 or in the foreground of the composite symbols 54.
  • It will be appreciated that the manner in which the images are composited depends on the priorities assigned to those images. Thus, the [0056] background scene 52 has a lower priority than the composite symbols 54 so is, effectively, at a greater “depth” than the composite symbols 54. Similarly, a label 62 (FIG. 4) designating the denomination of the game has a higher priority than the composite symbol 54 so that it is in the foreground and is always visible.
  • It is an advantage of the invention that a [0057] game screen display 50 is provided which greatly enhances the appearance of the game 16 played on the gaming machine 10. Not only does this provide a more attractive appearance to the game screen display 50 but also enables an operator or a player to determine whose gaming machine 10 is being played by players at a particular venue.
  • It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive. [0058]

Claims (13)

We claim:
1. A method of enhancing a screen display of a gaming machine, the method including the steps of:
creating a background scene for a game screen;
creating a plurality of composite symbols to overlie the background scene; and
rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.
2. The method of claim 1 which includes rendering a carrier of each of at least certain of the composite symbols transparent.
3. The method of claim 1 which includes rendering said portion of each composite symbol transparent by a software implementation.
4. The method of claim 4 which includes setting said portion of each composite symbol to an appropriate alpha channel value in an alpha channel range.
5. The method of claim 4 which includes employing an objects based graphics system for development of the composite symbol with portions of the composite symbol being rendered opaque.
6. The method of claim 1 which includes creating a representation of a flashing composite symbol.
7. The method of claim 6 which includes placing a part of the background scene over the composite symbol and placing a flashing composite symbol animation on top of the part of the background scene to provide a flashing composite symbol.
8. The method of claim 6 which includes causing the composite symbol itself to be flashed on and off directly on top of the underlying part of the background scene so that the background scene remains visible and any background animations continue while the composite symbol flashes.
9. A gaming machine screen display which includes:
a background scene for a game screen; and
a plurality of composite symbols which overlie the background scene, at least a portion of each composite symbol being transparent to enable the background scene to be viewed through the composite symbol.
10. The screen display of claim 9 in which a carrier of each of at least certain of the composite symbols is rendered transparent.
11. The screen display of claim 9 in which said portion of each composite symbol is rendered transparent by an appropriate selection of alpha channel value in an alpha channel range.
12. The screen display of claim 9 which comprises a composite image with the composite symbols overlying the background scene.
13. The screen display of claim 12 which incorporates various animations.
US10/072,401 2001-02-07 2002-02-06 Gaming machine with transparent symbol carriers Abandoned US20020123378A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/623,399 US8727864B2 (en) 2001-02-07 2007-01-16 Gaming machine with transparent symbol carriers

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AUPR2941A AUPR294101A0 (en) 2001-02-07 2001-02-07 Gaming machine with transparent symbol carriers
AUPR2941 2001-02-07

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US11/623,399 Continuation US8727864B2 (en) 2001-02-07 2007-01-16 Gaming machine with transparent symbol carriers

Publications (1)

Publication Number Publication Date
US20020123378A1 true US20020123378A1 (en) 2002-09-05

Family

ID=3826966

Family Applications (2)

Application Number Title Priority Date Filing Date
US10/072,401 Abandoned US20020123378A1 (en) 2001-02-07 2002-02-06 Gaming machine with transparent symbol carriers
US11/623,399 Expired - Lifetime US8727864B2 (en) 2001-02-07 2007-01-16 Gaming machine with transparent symbol carriers

Family Applications After (1)

Application Number Title Priority Date Filing Date
US11/623,399 Expired - Lifetime US8727864B2 (en) 2001-02-07 2007-01-16 Gaming machine with transparent symbol carriers

Country Status (4)

Country Link
US (2) US20020123378A1 (en)
AU (1) AUPR294101A0 (en)
NZ (1) NZ516731A (en)
ZA (1) ZA200200866B (en)

Cited By (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030232643A1 (en) * 2002-06-14 2003-12-18 Dragon Co., Ltd. Symbol display device and game machine
US20050020358A1 (en) * 2003-05-23 2005-01-27 Marc Cram Gaming system having selective synchronized multiple video streams for composite display at the gaming machine
US20060068887A1 (en) * 2004-09-13 2006-03-30 Pryor David M Transparent gaming objects in a video wagering game
US20060183534A1 (en) * 2005-02-14 2006-08-17 Osamu Yoshimi Gaming machine with runs of symbols
US20060183533A1 (en) * 2005-02-14 2006-08-17 Toan Tran Feature game with random population feature
US7115033B1 (en) 1998-08-10 2006-10-03 Aristocrat Technologies Australia Pty. Ltd. Gaming console with transparent sprites
US20060287060A1 (en) * 2005-04-26 2006-12-21 Osamu Yoshimi Gaming machine with multiple reel matrix
US20070015565A1 (en) * 2005-07-12 2007-01-18 Edward Chan Symbol enhancement method
US20080045300A1 (en) * 2003-12-19 2008-02-21 Konami Australia Pty. Ltd. Gaming Machine with Extended Payline and N-Sided Element
US20080248859A1 (en) * 2007-04-06 2008-10-09 Gaming Enhancements, Inc. Multiple game play in a stacked configuration
US20080287178A1 (en) * 2007-03-22 2008-11-20 Bradley Berman Floating reel gaming activity
US20100048280A1 (en) * 2008-08-21 2010-02-25 Bally Gaming, Inc. System for animating mechanical reels on a gaming machine
US20100048281A1 (en) * 2008-08-21 2010-02-25 Bally Gaming, Inc. Method for animating mechanical reels on a gaming machine
US20100099482A1 (en) * 2007-02-06 2010-04-22 Wms Gaming Inc Gaming System Having Dynamically Translucent Symbol Backgrounds
US20110098098A1 (en) * 2009-10-27 2011-04-28 Aristocrat Technologies Australia Pty Limited Multiple simultaneous symbols
US20120225711A1 (en) * 2006-06-14 2012-09-06 Wms Gaming Inc. Wagering game with multiple viewpoint display feature
US8545322B2 (en) 2001-09-28 2013-10-01 Konami Gaming, Inc. Gaming machine with proximity sensing touchless display
US8622809B1 (en) 2012-09-25 2014-01-07 Igt Gaming system and method providing a multiplay game with resultant symbols
US8684808B2 (en) * 2005-06-30 2014-04-01 Wms Gaming Inc. Wagering game with overlaying transmissive display for providing enhanced game features
US8727864B2 (en) 2001-02-07 2014-05-20 Aristocrat Technologies Austrualia Pty. Ltd. Gaming machine with transparent symbol carriers
US9361763B1 (en) 2012-09-28 2016-06-07 Bally Gaming, Inc. Wagering game having reels with dynamic growing-symbol feature
USD777175S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
USD777172S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
USD777174S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
US9607476B2 (en) 2013-09-16 2017-03-28 Bally Gaming, Inc. Wagering game having mystery-symbol reveal scheme
US9865230B2 (en) 2012-07-02 2018-01-09 Microsoft Technology Licensing, Llc Animated visualization of alpha channel transparency
US10147281B2 (en) 2014-07-24 2018-12-04 Igt Gaming system and method having matching symbol stacks and additional award opportunities
WO2019150140A1 (en) * 2018-01-31 2019-08-08 Berta Jozsef Arcade game machine
US11501612B2 (en) * 2019-10-14 2022-11-15 Epic Tech, Llc Mechanically characterized win symbol display apparatus and method for entertainment game

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10453294B2 (en) * 2016-09-26 2019-10-22 Aristocrat Technologies Australia Pty Limited Systems and methods of electronic gaming

Citations (95)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1681683A (en) * 1927-05-04 1928-08-21 Sarah K Ramer Card game
US3580581A (en) * 1968-12-26 1971-05-25 Raven Electronics Corp Probability-generating system and game for use therewith
US4448419A (en) * 1982-02-24 1984-05-15 Telnaes Inge S Electronic gaming device utilizing a random number generator for selecting the reel stop positions
US4686521A (en) * 1984-03-07 1987-08-11 International Business Machines Corporation Display apparatus with mixed alphanumeric and graphic image
US4718672A (en) * 1985-11-15 1988-01-12 Kabushiki Kaisha Universal Slot machine
US4743024A (en) * 1984-12-08 1988-05-10 Elton Fabrications Limited Amusement arcade machines for use in amusement and/or gaming or the like
US4756531A (en) * 1986-02-10 1988-07-12 Dire Felix M Apparatus and process for multiple wins in one game
US4826169A (en) * 1987-06-26 1989-05-02 Kabushiki Kaisha Universal Slot machine with a marker symbol
US4838552A (en) * 1982-10-15 1989-06-13 Sigma Enterprises, Incorporated Multiline slot machine
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US5042818A (en) * 1989-12-01 1991-08-27 Gary Weingardt Multi-deck poker game
US5088737A (en) * 1990-09-12 1992-02-18 Alan Frank Player operable lottery machine with system for automatically identifying spheres
US5150907A (en) * 1991-06-07 1992-09-29 1-800 Geopoly Method of playing an educational geography game
US5152529A (en) * 1989-07-28 1992-10-06 Kabushiki Kaisha Universal Game machine
US5228693A (en) * 1989-08-12 1993-07-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines and reels for them
US5283560A (en) * 1991-06-25 1994-02-01 Digital Equipment Corporation Computer system and method for displaying images with superimposed partially transparent menus
US5344145A (en) * 1992-07-01 1994-09-06 Bell-Fruit Manufacturing Company Limited Gaming or amusement machines
US5351966A (en) * 1992-02-05 1994-10-04 Namco Ltd. Image synthesizing scope and image synthesizer using the same
US5354069A (en) * 1992-01-21 1994-10-11 Ahbrew Company Lottery emulation system
US5380007A (en) * 1994-01-21 1995-01-10 Travis; Christopher P. Video lottery gaming device
US5395111A (en) * 1993-12-31 1995-03-07 Eagle Co., Ltd. Slot machine with overlying concentric reels
US5462277A (en) * 1993-07-15 1995-10-31 Kabushiki Kaisha Ace Denken Game machine having an apparatus for showing prize awarding combinations on rotating drums
US5596693A (en) * 1992-11-02 1997-01-21 The 3Do Company Method for controlling a spryte rendering processor
US5630753A (en) * 1992-07-09 1997-05-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
US5664999A (en) * 1995-06-23 1997-09-09 Sammy Industries, Co., Ltd. Picture amusement apparatus
US5673401A (en) * 1995-07-31 1997-09-30 Microsoft Corporation Systems and methods for a customizable sprite-based graphical user interface
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US5732950A (en) * 1995-06-28 1998-03-31 Moody Ernest W Electronic video poker games
US5752881A (en) * 1995-09-12 1998-05-19 Eagle Co., Ltd. Symbol display device and gaming machine including the same
US5803809A (en) * 1996-09-18 1998-09-08 Shuffle Master, Inc. Method of playing a multi-decked poker type game
US5807178A (en) * 1996-06-07 1998-09-15 Staff Co., Ltd. Horse race game instrument
US5807172A (en) * 1996-08-15 1998-09-15 Sigma Game Inc. Three reel slot machine with nine ways to win
US5867166A (en) * 1995-08-04 1999-02-02 Microsoft Corporation Method and system for generating images using Gsprites
US5868619A (en) * 1997-10-10 1999-02-09 Wood; Michael W. Method for playing a poker game
US5870097A (en) * 1995-08-04 1999-02-09 Microsoft Corporation Method and system for improving shadowing in a graphics rendering system
US5880709A (en) * 1994-08-30 1999-03-09 Kabushiki Kaisha Sega Enterprises Image processing devices and methods
US5890962A (en) * 1993-12-28 1999-04-06 Kabushiki Kaisha Ace Denken Gaming machine with multiple independent display gaming areas
US5902184A (en) * 1995-01-19 1999-05-11 Aristocrat Leisure Industries Pty Ltd. Slot machine game with dynamic scorecard
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US5951397A (en) * 1992-07-24 1999-09-14 International Game Technology Gaming machine and method using touch screen
US5956180A (en) * 1996-12-31 1999-09-21 Bass; Robert Optical viewing system for asynchronous overlaid images
US6050568A (en) * 1998-06-30 2000-04-18 Hachquet; Michael P. Method of playing double draw royal video poker
US6059289A (en) * 1998-03-06 2000-05-09 Mikohn Gaming Corporation Gaming machines with bonusing
US6062978A (en) * 1995-12-11 2000-05-16 Four Star Software, Inc. Rotating cube computer video games
US6086066A (en) * 1997-06-23 2000-07-11 Aruze Corporation Reel apparatus for game machine
US6089977A (en) * 1996-02-28 2000-07-18 Bennett; Nicholas Luke Slot machine game with roaming wild card
US6089978A (en) * 1994-09-23 2000-07-18 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US6098985A (en) * 1995-06-28 2000-08-08 Moody; Ernest W. Electronic video poker games
US6106393A (en) * 1997-08-27 2000-08-22 Universal Sales Co., Ltd. Game machine
US6105962A (en) * 1998-12-15 2000-08-22 Sierra Design Group Rotating disks slot machine
US6113102A (en) * 1996-06-14 2000-09-05 Ptt, Llc Modified black jack card game (side bet 21™)
US6118427A (en) * 1996-04-18 2000-09-12 Silicon Graphics, Inc. Graphical user interface with optimal transparency thresholds for maximizing user performance and system efficiency
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US6123333A (en) * 1997-03-17 2000-09-26 Mcginnis, Sr.; Richard G. Method of playing a wagering game
US6173955B1 (en) * 1998-12-22 2001-01-16 Mikohn Gaming Corporation Poker dice casino game method of play
US6190254B1 (en) * 1996-02-23 2001-02-20 Aristarat Leisure Industries, Pty Ltd Slot machine game with dynamic special symbols
US6203429B1 (en) * 1997-04-23 2001-03-20 Wms Gaming Inc. Gaming machine with bonus mode
US6211881B1 (en) * 1998-05-13 2001-04-03 Compaq Computer Corporation Image format conversion with transparency color adjustment
US6213875B1 (en) * 1997-11-05 2001-04-10 Aruze Corporation Display for game and gaming machine
US6234897B1 (en) * 1997-04-23 2001-05-22 Wms Gaming Inc. Gaming device with variable bonus payout feature
US6251013B1 (en) * 1998-02-27 2001-06-26 Aristocrat Technologies Australia Pty Ltd. Slot machine game with randomly designated special symbols
US6254481B1 (en) * 1999-09-10 2001-07-03 Wms Gaming Inc. Gaming machine with unified image on multiple video displays
US6261177B1 (en) * 1996-08-28 2001-07-17 Aristocrat Technologies Australia Pty Ltd. Slot machine game-hidden object
US6270411B1 (en) * 1999-09-10 2001-08-07 Wms Gaming Inc. Gaming machine with animated reel symbols for payoff
US6270405B1 (en) * 1999-05-20 2001-08-07 Dan Ferguson Casino poker game and method
US6290600B1 (en) * 1999-09-08 2001-09-18 Naomi Glasson Electronic game with moving bonus symbol
US6334613B1 (en) * 1999-09-13 2002-01-01 Shuffle Master, Inc. Multiple pay poker game
US6346043B1 (en) * 1999-09-13 2002-02-12 International Game Technology Image matching game method and apparatus
US6347996B1 (en) * 2000-09-12 2002-02-19 Wms Gaming Inc. Gaming machine with concealed image bonus feature
US6354939B1 (en) * 1996-10-09 2002-03-12 Kabushiki Kaisha Sega Enterprises Game processing apparatus, game processing methods and recording media
US6364766B1 (en) * 2000-08-03 2002-04-02 Wms Gaming Inc. Gaming machine with sorting feature
US6368216B1 (en) * 1997-08-08 2002-04-09 International Game Technology Gaming machine having secondary display for providing video content
US6375570B1 (en) * 2000-06-29 2002-04-23 Igt Gaming device displaying an exhibition for replacing video reels
US6380956B1 (en) * 1996-01-29 2002-04-30 Sun Microsystems, Inc. Method and apparatus for emulating an environment's drag and drop functionality in a host environment
US6398220B1 (en) * 2000-03-27 2002-06-04 Eagle Co., Ltd. Symbol displaying device and game machine using the same
US6428412B1 (en) * 2000-09-15 2002-08-06 Wms Gaming Inc. Gaming machine with interlinked arrangements of puzzle elements
US6435509B2 (en) * 1999-09-03 2002-08-20 Michael Wichinsky Method of playing a multiple-draw poker card game
US20020119818A1 (en) * 2000-11-28 2002-08-29 Konami Gaming, Inc. Apparatus and method for playing a video slot gaming machine having a bonus game
US6443837B1 (en) * 1999-05-26 2002-09-03 Wms Gaming Inc. Bonus games for gaming machines with strategy options
US6454266B1 (en) * 1993-02-25 2002-09-24 Shuffle Master, Inc. Bet withdrawal casino game with wild symbol
US6505117B1 (en) * 1999-02-18 2003-01-07 Nokia Mobile Phones Method for navigating an object
US6506116B1 (en) * 1997-08-27 2003-01-14 Universal Sales Co., Ltd. Game machine
US6508707B2 (en) * 1998-03-24 2003-01-21 Wms Gaming Inc. Gaming machines with board game theme, apparatus and method
US6517432B1 (en) * 2000-03-21 2003-02-11 Wms Gaming Inc. Gaming machine with moving symbols on symbol array
US6517433B2 (en) * 2001-05-22 2003-02-11 Wms Gaming Inc. Reel spinning slot machine with superimposed video image
US6529626B1 (en) * 1998-12-01 2003-03-04 Fujitsu Limited 3D model conversion apparatus and method
US6533660B2 (en) * 1999-08-23 2003-03-18 Atlantic City Coin & Slot Service Company, Inc. Ball selector and display device for use with gaming devices
US6554704B2 (en) * 2000-08-17 2003-04-29 Wms Gaming Inc. Maze-based game for a gaming machine
US6582305B1 (en) * 2000-04-07 2003-06-24 Andrew Dennis Carter Blackout bingo with winner determined by date
US6587118B1 (en) * 1999-03-31 2003-07-01 Sony Corporation Image displaying processing method, medium including an image displaying processing program stored thereon, and image displaying processing apparatus
US6607437B2 (en) * 2000-08-25 2003-08-19 Wms Gaming Inc. Selection feature for a game of chance
US6675387B1 (en) * 1999-04-06 2004-01-06 Liberate Technologies System and methods for preparing multimedia data using digital video data compression
US6672958B2 (en) * 2000-05-29 2004-01-06 Aristocrat Technologies Australia Pty Ltd Multi-draw poker game
US20070226621A1 (en) * 2000-09-08 2007-09-27 Porto Ranelli, Sa Computerized advertising method and system

Family Cites Families (78)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2002A (en) * 1841-03-12 Tor and planter for plowing
US1681863A (en) * 1928-08-21 Conveyer mechanism for match machines
GB1535095A (en) 1977-06-03 1978-12-06 Bell Fruit Mfg Co Ltd Gaming machine
US4306768A (en) 1979-04-13 1981-12-22 Taito America Corporation Creation of multiplanular images
GB2056737B (en) 1979-07-20 1983-07-20 Maygay Machines Gaming machine
DE2938307C2 (en) 1979-09-21 1982-06-24 Paul 4992 Espelkamp Gauselmann Slot machine with the possibility of additional prizes
GB2072395B (en) 1980-03-13 1984-05-02 Kennedy R J Gaming or amusement machine
GB2098778A (en) 1981-04-02 1982-11-24 Questenco Ltd Game-playing machines
GB2137392B (en) 1983-02-08 1986-06-04 Jpm Gaming or amusement-with-prizes machines
US4711451A (en) 1986-07-29 1987-12-08 Bally Manufacturing Corporation Reel mapping scheme for a gaming device
US4871171A (en) 1987-03-30 1989-10-03 Recreativus Franco, S.A. Game device including means simulating release of a ball
GB8826245D0 (en) 1988-11-09 1988-12-14 Bell Fruit Mfg Co Ltd Gaming & amusement machines
GB8906661D0 (en) 1989-03-22 1989-05-04 Mcarthur Stuart J Amusement machine
GB2233241A (en) 1989-06-26 1991-01-09 Fenwick Wilson Anthony Spot-the-ball games
GB9027530D0 (en) 1990-12-19 1991-02-06 Rollinson Eric A Apparatus for playing a video spot-the-ball-type game
US5375830A (en) 1990-12-19 1994-12-27 Kabushiki Kaisha Ace Denken Slot machine
GB2271262B (en) 1992-10-05 1996-06-12 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
EP0667176A4 (en) * 1992-10-22 1996-01-10 Ace Denken Kk Screen display type slot machine.
US6004208A (en) * 1992-11-04 1999-12-21 Kabushiki Kaisha Ace Denken Slot machine that can superimpose on a display screen images from different storage locations
DE4426658B4 (en) 1994-07-15 2006-12-07 Bally Wulff Holding Gmbh & Co. Kg Method for controlling a coin-operated or token-operated gaming machine
AUPM759994A0 (en) 1994-08-22 1994-09-15 Aristocrat Leisure Industries Pty Ltd Multi-line gaming machine
US5848932A (en) 1994-09-23 1998-12-15 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US5853325A (en) 1994-11-08 1998-12-29 Kadlic; Thomas P. Method of playing an electronic rummy game apparatus
US5823873A (en) 1995-06-28 1998-10-20 Moody Ernest W Method of playing electronic video poker games
US6007066A (en) 1995-06-28 1999-12-28 Moody; Ernest W. Electronic video poker games
US6162121A (en) 1996-03-22 2000-12-19 International Game Technology Value wheel game method and apparatus
US5707285C1 (en) 1996-04-02 2002-07-23 Vaughn Place Method and apparatus for random prize selection in wagering games
US6317128B1 (en) 1996-04-18 2001-11-13 Silicon Graphics, Inc. Graphical user interface with anti-interference outlines for enhanced variably-transparent applications
US5836586A (en) 1997-05-20 1998-11-17 Ptt, Llc Method of playing a modified twenty-one card game
US5766074A (en) * 1996-08-06 1998-06-16 Video Lottery Technologies Device and method for displaying a final gaming result
US5816915A (en) 1996-08-27 1998-10-06 Kadlic; Thomas P. Pick one poker method of play
US6312334B1 (en) 1997-03-12 2001-11-06 Shuffle Master Inc Method of playing a multi-stage video wagering game
US5971849A (en) 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US6960133B1 (en) * 2000-08-28 2005-11-01 Igt Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays)
US6126542A (en) 1997-08-11 2000-10-03 Boyd Gaming Corporation Gaming device and method offering primary and secondary games
US5816916A (en) 1997-08-14 1998-10-06 Moody; Ernest W. Video poker game
US5980384A (en) 1997-12-02 1999-11-09 Barrie; Robert P. Gaming apparatus and method having an integrated first and second game
US6190255B1 (en) 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
JP2000042204A (en) * 1998-05-27 2000-02-15 Aruze Corp Game machine
AU763563B2 (en) * 1998-05-27 2003-07-24 Universal Entertainment Corporation Gaming machine
AUPP518498A0 (en) * 1998-08-10 1998-09-03 Aristocrat Leisure Industries Pty Ltd Gaming machine with transparent sprites
US6159098A (en) 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine
US6220959B1 (en) * 1998-10-15 2001-04-24 Verne F. Holmes, Jr. Floater bonus poker
AU756922B2 (en) * 1998-11-02 2003-01-30 Universal Entertainment Corporation Gaming machine
AUPP734198A0 (en) * 1998-11-26 1998-12-24 Aristocrat Leisure Industries Pty Ltd Player information delivery
ZA997373B (en) * 1999-04-21 2000-06-06 Aruze Corp Gaming machine.
US6149156A (en) 1999-05-14 2000-11-21 Feola; John Multiple round card game of chance
US6159097A (en) 1999-06-30 2000-12-12 Wms Gaming Inc. Gaming machine with variable probability of obtaining bonus game payouts
US6159095A (en) 1999-09-09 2000-12-12 Wms Gaming Inc. Video gaming device having multiple stacking features
EP1129749A4 (en) * 1999-09-10 2005-05-18 Aruze Co Ltd Playing device and computer readable medium recording playing programs
US6164645A (en) 1999-09-14 2000-12-26 Casino Data Systems Gaming machine
AUPQ556400A0 (en) * 2000-02-11 2000-03-02 Aristocrat Leisure Industries Pty Ltd Gaming machine with interactive bonusing
US7204753B2 (en) * 2000-02-28 2007-04-17 Denso Corporation Pattern display device and game machine including the same
AUPQ663700A0 (en) * 2000-03-31 2000-05-04 Aristocrat Leisure Industries Pty Ltd Gaming machine with a fixed wild symbol
US6319124B1 (en) * 2000-06-28 2001-11-20 Igt Gaming device with signified reel symbols
US6780105B1 (en) * 2000-07-31 2004-08-24 Igt Gaming device having a multiple screen bonus round
US6311976B1 (en) 2000-09-01 2001-11-06 Shuffle Master Inc Video game with bonusing or wild feature
US6709331B2 (en) * 2001-01-12 2004-03-23 King Show Games, Llc Method and apparatus for aggregating gaming event participation
AUPR294101A0 (en) 2001-02-07 2001-03-01 Aristocrat Technologies Australia Pty Limited Gaming machine with transparent symbol carriers
US6474645B2 (en) 2001-03-08 2002-11-05 Colepat, Llc Multi-hand poker game
US6604740B1 (en) * 2001-03-28 2003-08-12 Ptt, Llc Slot machine game having a plurality of ways to designate one or more wild symbols (select-a-wild)
US6793578B2 (en) * 2001-08-31 2004-09-21 Igt Gaming device having a primary game outcome employed in a bonus game
US7128647B2 (en) * 2001-09-28 2006-10-31 Igt Methods and apparatus for three-dimensional gaming
US20070072665A1 (en) * 2001-09-28 2007-03-29 Igt, A Nevada Corporation Methods, Apparatuses And Systems for Multilayer Gaming
US7371168B2 (en) * 2001-10-05 2008-05-13 Igt Gaming apparatus and method of gaming including interactive gaming symbols for producing different outcomes
AUPR877301A0 (en) * 2001-11-09 2001-12-06 Ainsworth Game Technology Limited Gaming machine
JP2004081475A (en) * 2002-06-25 2004-03-18 Aruze Corp Game machine
AU2002300162B1 (en) * 2002-07-17 2003-08-21 Novomatic Ag Method and Apparatus for Gaming
JP2004073651A (en) * 2002-08-21 2004-03-11 Aruze Corp Game machine
US7465228B2 (en) * 2002-08-21 2008-12-16 Aruze Corp. Gaming machine having a stop order associated with a prize-winning combination
US20040048646A1 (en) * 2002-09-11 2004-03-11 Martin Visocnik Electronic gaming device and method with moving bonus symbol and free games
JP2004166879A (en) * 2002-11-19 2004-06-17 Aruze Corp Game machine
US7322884B2 (en) * 2002-11-20 2008-01-29 Aruze Corporation Gaming machine having a variable display
US7329181B2 (en) * 2002-11-20 2008-02-12 Aruze Corporation Gaming machine with multilayered liquid crystal display for displaying images based on a priority order
US7077745B2 (en) * 2003-05-29 2006-07-18 Wms Gaming Inc. Slot machine with win completion feature
US7316609B2 (en) * 2003-09-15 2008-01-08 Shuffle Master, Inc. Reveal-hide-pick-reveal video wagering game feature
US20110117987A1 (en) * 2005-06-30 2011-05-19 Aoki Dion K Wagering Game With Overlying Transmissive Display for Providing Enhanced Game Features
US8231452B2 (en) * 2009-05-27 2012-07-31 Konami Gaming, Inc. Gaming machine

Patent Citations (99)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1681683A (en) * 1927-05-04 1928-08-21 Sarah K Ramer Card game
US3580581A (en) * 1968-12-26 1971-05-25 Raven Electronics Corp Probability-generating system and game for use therewith
US4448419A (en) * 1982-02-24 1984-05-15 Telnaes Inge S Electronic gaming device utilizing a random number generator for selecting the reel stop positions
US4838552A (en) * 1982-10-15 1989-06-13 Sigma Enterprises, Incorporated Multiline slot machine
US4686521A (en) * 1984-03-07 1987-08-11 International Business Machines Corporation Display apparatus with mixed alphanumeric and graphic image
US4743024A (en) * 1984-12-08 1988-05-10 Elton Fabrications Limited Amusement arcade machines for use in amusement and/or gaming or the like
US4718672A (en) * 1985-11-15 1988-01-12 Kabushiki Kaisha Universal Slot machine
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US4856787B1 (en) * 1986-02-05 1997-09-23 Fortunet Inc Concurrent game network
US4756531A (en) * 1986-02-10 1988-07-12 Dire Felix M Apparatus and process for multiple wins in one game
US4826169A (en) * 1987-06-26 1989-05-02 Kabushiki Kaisha Universal Slot machine with a marker symbol
US5152529A (en) * 1989-07-28 1992-10-06 Kabushiki Kaisha Universal Game machine
US5228693A (en) * 1989-08-12 1993-07-20 Bell-Fruit Manufacturing Company Limited Gaming and amusement machines and reels for them
US5042818A (en) * 1989-12-01 1991-08-27 Gary Weingardt Multi-deck poker game
US5088737A (en) * 1990-09-12 1992-02-18 Alan Frank Player operable lottery machine with system for automatically identifying spheres
US5150907A (en) * 1991-06-07 1992-09-29 1-800 Geopoly Method of playing an educational geography game
US5283560A (en) * 1991-06-25 1994-02-01 Digital Equipment Corporation Computer system and method for displaying images with superimposed partially transparent menus
US5354069A (en) * 1992-01-21 1994-10-11 Ahbrew Company Lottery emulation system
US5351966A (en) * 1992-02-05 1994-10-04 Namco Ltd. Image synthesizing scope and image synthesizer using the same
US5344145A (en) * 1992-07-01 1994-09-06 Bell-Fruit Manufacturing Company Limited Gaming or amusement machines
US5630753A (en) * 1992-07-09 1997-05-20 Novo-Invest Casino Development Aktiengesellschaft Gaming machine
US5951397A (en) * 1992-07-24 1999-09-14 International Game Technology Gaming machine and method using touch screen
US5596693A (en) * 1992-11-02 1997-01-21 The 3Do Company Method for controlling a spryte rendering processor
US6454266B1 (en) * 1993-02-25 2002-09-24 Shuffle Master, Inc. Bet withdrawal casino game with wild symbol
US5462277A (en) * 1993-07-15 1995-10-31 Kabushiki Kaisha Ace Denken Game machine having an apparatus for showing prize awarding combinations on rotating drums
US5890962A (en) * 1993-12-28 1999-04-06 Kabushiki Kaisha Ace Denken Gaming machine with multiple independent display gaming areas
US5395111A (en) * 1993-12-31 1995-03-07 Eagle Co., Ltd. Slot machine with overlying concentric reels
US5380007A (en) * 1994-01-21 1995-01-10 Travis; Christopher P. Video lottery gaming device
US5880709A (en) * 1994-08-30 1999-03-09 Kabushiki Kaisha Sega Enterprises Image processing devices and methods
US6120031A (en) * 1994-09-23 2000-09-19 D. D. Stud, Inc. Game with reservable wild indicia
US6089978A (en) * 1994-09-23 2000-07-18 Anchor Gaming Method of playing game and gaming games with an additional payout indicator
US5902184A (en) * 1995-01-19 1999-05-11 Aristocrat Leisure Industries Pty Ltd. Slot machine game with dynamic scorecard
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US5664999A (en) * 1995-06-23 1997-09-09 Sammy Industries, Co., Ltd. Picture amusement apparatus
US6098985A (en) * 1995-06-28 2000-08-08 Moody; Ernest W. Electronic video poker games
US5732950A (en) * 1995-06-28 1998-03-31 Moody Ernest W Electronic video poker games
US5673401A (en) * 1995-07-31 1997-09-30 Microsoft Corporation Systems and methods for a customizable sprite-based graphical user interface
US5870097A (en) * 1995-08-04 1999-02-09 Microsoft Corporation Method and system for improving shadowing in a graphics rendering system
US5867166A (en) * 1995-08-04 1999-02-02 Microsoft Corporation Method and system for generating images using Gsprites
US5752881A (en) * 1995-09-12 1998-05-19 Eagle Co., Ltd. Symbol display device and gaming machine including the same
US6062978A (en) * 1995-12-11 2000-05-16 Four Star Software, Inc. Rotating cube computer video games
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US6380956B1 (en) * 1996-01-29 2002-04-30 Sun Microsystems, Inc. Method and apparatus for emulating an environment's drag and drop functionality in a host environment
US6190254B1 (en) * 1996-02-23 2001-02-20 Aristarat Leisure Industries, Pty Ltd Slot machine game with dynamic special symbols
US6089977A (en) * 1996-02-28 2000-07-18 Bennett; Nicholas Luke Slot machine game with roaming wild card
US6118427A (en) * 1996-04-18 2000-09-12 Silicon Graphics, Inc. Graphical user interface with optimal transparency thresholds for maximizing user performance and system efficiency
US5807178A (en) * 1996-06-07 1998-09-15 Staff Co., Ltd. Horse race game instrument
US6113102A (en) * 1996-06-14 2000-09-05 Ptt, Llc Modified black jack card game (side bet 21™)
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
US5807172A (en) * 1996-08-15 1998-09-15 Sigma Game Inc. Three reel slot machine with nine ways to win
US6261177B1 (en) * 1996-08-28 2001-07-17 Aristocrat Technologies Australia Pty Ltd. Slot machine game-hidden object
US5803809A (en) * 1996-09-18 1998-09-08 Shuffle Master, Inc. Method of playing a multi-decked poker type game
US6354939B1 (en) * 1996-10-09 2002-03-12 Kabushiki Kaisha Sega Enterprises Game processing apparatus, game processing methods and recording media
US5956180A (en) * 1996-12-31 1999-09-21 Bass; Robert Optical viewing system for asynchronous overlaid images
US6123333A (en) * 1997-03-17 2000-09-26 Mcginnis, Sr.; Richard G. Method of playing a wagering game
US6234897B1 (en) * 1997-04-23 2001-05-22 Wms Gaming Inc. Gaming device with variable bonus payout feature
US6203429B1 (en) * 1997-04-23 2001-03-20 Wms Gaming Inc. Gaming machine with bonus mode
US6086066A (en) * 1997-06-23 2000-07-11 Aruze Corporation Reel apparatus for game machine
US6368216B1 (en) * 1997-08-08 2002-04-09 International Game Technology Gaming machine having secondary display for providing video content
US6106393A (en) * 1997-08-27 2000-08-22 Universal Sales Co., Ltd. Game machine
US6506116B1 (en) * 1997-08-27 2003-01-14 Universal Sales Co., Ltd. Game machine
US5868619A (en) * 1997-10-10 1999-02-09 Wood; Michael W. Method for playing a poker game
US6213875B1 (en) * 1997-11-05 2001-04-10 Aruze Corporation Display for game and gaming machine
US6251013B1 (en) * 1998-02-27 2001-06-26 Aristocrat Technologies Australia Pty Ltd. Slot machine game with randomly designated special symbols
US6059289A (en) * 1998-03-06 2000-05-09 Mikohn Gaming Corporation Gaming machines with bonusing
US6508707B2 (en) * 1998-03-24 2003-01-21 Wms Gaming Inc. Gaming machines with board game theme, apparatus and method
US6520855B2 (en) * 1998-03-24 2003-02-18 Wms Gaming Inc. Gaming machines with board game theme
US6211881B1 (en) * 1998-05-13 2001-04-03 Compaq Computer Corporation Image format conversion with transparency color adjustment
US6050568A (en) * 1998-06-30 2000-04-18 Hachquet; Michael P. Method of playing double draw royal video poker
US6529626B1 (en) * 1998-12-01 2003-03-04 Fujitsu Limited 3D model conversion apparatus and method
US6105962A (en) * 1998-12-15 2000-08-22 Sierra Design Group Rotating disks slot machine
US6598877B1 (en) * 1998-12-15 2003-07-29 Sierra Design Group Slot machine using peripheral gears engaged by multiple drive systems
US6173955B1 (en) * 1998-12-22 2001-01-16 Mikohn Gaming Corporation Poker dice casino game method of play
US6505117B1 (en) * 1999-02-18 2003-01-07 Nokia Mobile Phones Method for navigating an object
US6587118B1 (en) * 1999-03-31 2003-07-01 Sony Corporation Image displaying processing method, medium including an image displaying processing program stored thereon, and image displaying processing apparatus
US6675387B1 (en) * 1999-04-06 2004-01-06 Liberate Technologies System and methods for preparing multimedia data using digital video data compression
US6270405B1 (en) * 1999-05-20 2001-08-07 Dan Ferguson Casino poker game and method
US6443837B1 (en) * 1999-05-26 2002-09-03 Wms Gaming Inc. Bonus games for gaming machines with strategy options
US6533660B2 (en) * 1999-08-23 2003-03-18 Atlantic City Coin & Slot Service Company, Inc. Ball selector and display device for use with gaming devices
US6435509B2 (en) * 1999-09-03 2002-08-20 Michael Wichinsky Method of playing a multiple-draw poker card game
US6290600B1 (en) * 1999-09-08 2001-09-18 Naomi Glasson Electronic game with moving bonus symbol
US6270411B1 (en) * 1999-09-10 2001-08-07 Wms Gaming Inc. Gaming machine with animated reel symbols for payoff
US6569018B2 (en) * 1999-09-10 2003-05-27 Wms Gaming Inc. Gaming machine with unified image on multiple video displays
US6254481B1 (en) * 1999-09-10 2001-07-03 Wms Gaming Inc. Gaming machine with unified image on multiple video displays
US6346043B1 (en) * 1999-09-13 2002-02-12 International Game Technology Image matching game method and apparatus
US6334613B1 (en) * 1999-09-13 2002-01-01 Shuffle Master, Inc. Multiple pay poker game
US6517432B1 (en) * 2000-03-21 2003-02-11 Wms Gaming Inc. Gaming machine with moving symbols on symbol array
US6398220B1 (en) * 2000-03-27 2002-06-04 Eagle Co., Ltd. Symbol displaying device and game machine using the same
US6582305B1 (en) * 2000-04-07 2003-06-24 Andrew Dennis Carter Blackout bingo with winner determined by date
US6672958B2 (en) * 2000-05-29 2004-01-06 Aristocrat Technologies Australia Pty Ltd Multi-draw poker game
US6375570B1 (en) * 2000-06-29 2002-04-23 Igt Gaming device displaying an exhibition for replacing video reels
US6364766B1 (en) * 2000-08-03 2002-04-02 Wms Gaming Inc. Gaming machine with sorting feature
US6554704B2 (en) * 2000-08-17 2003-04-29 Wms Gaming Inc. Maze-based game for a gaming machine
US6607437B2 (en) * 2000-08-25 2003-08-19 Wms Gaming Inc. Selection feature for a game of chance
US20070226621A1 (en) * 2000-09-08 2007-09-27 Porto Ranelli, Sa Computerized advertising method and system
US6347996B1 (en) * 2000-09-12 2002-02-19 Wms Gaming Inc. Gaming machine with concealed image bonus feature
US6428412B1 (en) * 2000-09-15 2002-08-06 Wms Gaming Inc. Gaming machine with interlinked arrangements of puzzle elements
US20020119818A1 (en) * 2000-11-28 2002-08-29 Konami Gaming, Inc. Apparatus and method for playing a video slot gaming machine having a bonus game
US6517433B2 (en) * 2001-05-22 2003-02-11 Wms Gaming Inc. Reel spinning slot machine with superimposed video image

Cited By (58)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070032292A1 (en) * 1998-08-10 2007-02-08 David Timperley Gaming console with transparent sprites
US20090305781A1 (en) * 1998-08-10 2009-12-10 David Temperley Gaming console with transparent sprites
US7628694B2 (en) 1998-08-10 2009-12-08 Aristocrat Leisure Industries Pty Ltd. Gaming console with transparent sprites
US7901284B2 (en) 1998-08-10 2011-03-08 Aristocrat Leisure Industries Pty Ltd. Gaming console with transparent sprites
US7115033B1 (en) 1998-08-10 2006-10-03 Aristocrat Technologies Australia Pty. Ltd. Gaming console with transparent sprites
US8727864B2 (en) 2001-02-07 2014-05-20 Aristocrat Technologies Austrualia Pty. Ltd. Gaming machine with transparent symbol carriers
US8545322B2 (en) 2001-09-28 2013-10-01 Konami Gaming, Inc. Gaming machine with proximity sensing touchless display
US9452351B2 (en) 2001-09-28 2016-09-27 Konami Gaming, Inc. Gaming machine with proximity sensing touchless display
US20030232643A1 (en) * 2002-06-14 2003-12-18 Dragon Co., Ltd. Symbol display device and game machine
US6942572B2 (en) * 2002-06-14 2005-09-13 Dragon Co., Ltd. Symbol display device and game machine
US9208655B2 (en) 2003-04-30 2015-12-08 Konami Gaming, Inc. Gaming machine and methods of allowing a player to play gaming machines having synchronized symbols
US20050020358A1 (en) * 2003-05-23 2005-01-27 Marc Cram Gaming system having selective synchronized multiple video streams for composite display at the gaming machine
US8348758B2 (en) * 2003-05-23 2013-01-08 Aristocrat Technologies, Inc. Gaming system having selective synchronized multiple video streams for composite display at the gaming machine
US20080045300A1 (en) * 2003-12-19 2008-02-21 Konami Australia Pty. Ltd. Gaming Machine with Extended Payline and N-Sided Element
US20060068887A1 (en) * 2004-09-13 2006-03-30 Pryor David M Transparent gaming objects in a video wagering game
US8366540B2 (en) 2005-02-14 2013-02-05 Konami Gaming, Inc. Gaming machine with runs of consecutive identical symbols
US10102708B2 (en) 2005-02-14 2018-10-16 Konami Gaming, Inc. Gaming machine with runs of symbols
US7690984B2 (en) 2005-02-14 2010-04-06 Konami Australia Pty Ltd. Feature game with random population feature
US10529173B2 (en) 2005-02-14 2020-01-07 Konami Gaming, Inc. Gaming machine with runs of symbols
US8622810B2 (en) 2005-02-14 2014-01-07 Konami Gaming, Inc. Gaming machine with replacement of runs of symbols containing identical symbols with new identical symbols
US8641508B2 (en) 2005-02-14 2014-02-04 Konami Gaming, Inc. Gaming machine which determines a quantity of runs of symbols on a reel or a number of symbol positions in a run of symbols
US10169951B2 (en) 2005-02-14 2019-01-01 Konami Gaming, Inc. Gaming machine with runs of symbols
US8616955B2 (en) 2005-02-14 2013-12-31 Konami Games, Inc. Gaming machine with runs of symbols populated with identical symbols during spinning of reels
US8096869B2 (en) 2005-02-14 2012-01-17 Konami Australia Pty Ltd. Gaming machine with runs of consecutive identical symbols
US9619960B2 (en) 2005-02-14 2017-04-11 Konami Gaming, Inc. Gaming machine with runs of symbols
US20060183534A1 (en) * 2005-02-14 2006-08-17 Osamu Yoshimi Gaming machine with runs of symbols
US20060183533A1 (en) * 2005-02-14 2006-08-17 Toan Tran Feature game with random population feature
US9199162B2 (en) 2005-02-14 2015-12-01 Konami Gaming, Inc. Gaming machine with runs of symbols
US8628401B2 (en) 2005-02-14 2014-01-14 Konami Gaming, Inc. Gaming machine replacing runs of symbols with identical symbols
US20060287060A1 (en) * 2005-04-26 2006-12-21 Osamu Yoshimi Gaming machine with multiple reel matrix
US7850520B2 (en) 2005-04-26 2010-12-14 Konami Australia Pty. Ltd. Gaming machine with multiple reel matrix
US8684808B2 (en) * 2005-06-30 2014-04-01 Wms Gaming Inc. Wagering game with overlaying transmissive display for providing enhanced game features
US20070015565A1 (en) * 2005-07-12 2007-01-18 Edward Chan Symbol enhancement method
US7878903B2 (en) * 2005-07-12 2011-02-01 Konami Australia Pty Ltd Method and gaming machine for symbol enhancement using a semi-transparent overlay
US20120225711A1 (en) * 2006-06-14 2012-09-06 Wms Gaming Inc. Wagering game with multiple viewpoint display feature
US8376832B2 (en) 2007-02-06 2013-02-19 Wms Gaming Inc. Gaming system having dynamically translucent symbol backgrounds
US20100099482A1 (en) * 2007-02-06 2010-04-22 Wms Gaming Inc Gaming System Having Dynamically Translucent Symbol Backgrounds
US20080287178A1 (en) * 2007-03-22 2008-11-20 Bradley Berman Floating reel gaming activity
US20080248859A1 (en) * 2007-04-06 2008-10-09 Gaming Enhancements, Inc. Multiple game play in a stacked configuration
US8137183B2 (en) * 2008-08-21 2012-03-20 Bally Gaming, Inc Method for animating mechanical reels on a gaming machine
US20100048281A1 (en) * 2008-08-21 2010-02-25 Bally Gaming, Inc. Method for animating mechanical reels on a gaming machine
US20100048280A1 (en) * 2008-08-21 2010-02-25 Bally Gaming, Inc. System for animating mechanical reels on a gaming machine
US8137182B2 (en) * 2008-08-21 2012-03-20 Bally Gaming, Inc. System for animating mechanical reels on a gaming machine
US20110098098A1 (en) * 2009-10-27 2011-04-28 Aristocrat Technologies Australia Pty Limited Multiple simultaneous symbols
US9865230B2 (en) 2012-07-02 2018-01-09 Microsoft Technology Licensing, Llc Animated visualization of alpha channel transparency
US9875603B2 (en) 2012-09-25 2018-01-23 Igt Gaming system and method providing a multiplay game with resultant symbols
US8622809B1 (en) 2012-09-25 2014-01-07 Igt Gaming system and method providing a multiplay game with resultant symbols
US9349243B2 (en) 2012-09-25 2016-05-24 Igt Gaming system and method providing a multiplay game with resultant symbols
US9111420B2 (en) 2012-09-25 2015-08-18 Igt Gaming system and method providing a multiplay game with resultant symbols
US9361763B1 (en) 2012-09-28 2016-06-07 Bally Gaming, Inc. Wagering game having reels with dynamic growing-symbol feature
US11107331B2 (en) 2012-09-28 2021-08-31 Sg Gaming, Inc. Wagering game having reels with dynamic growing-symbol feature
USD777174S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
USD777172S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
USD777175S1 (en) * 2013-08-23 2017-01-24 Net Entertainment Malta Services, Ltd. Display screen or portion thereof with graphical user interface
US9607476B2 (en) 2013-09-16 2017-03-28 Bally Gaming, Inc. Wagering game having mystery-symbol reveal scheme
US10147281B2 (en) 2014-07-24 2018-12-04 Igt Gaming system and method having matching symbol stacks and additional award opportunities
WO2019150140A1 (en) * 2018-01-31 2019-08-08 Berta Jozsef Arcade game machine
US11501612B2 (en) * 2019-10-14 2022-11-15 Epic Tech, Llc Mechanically characterized win symbol display apparatus and method for entertainment game

Also Published As

Publication number Publication date
US20070111788A1 (en) 2007-05-17
NZ516731A (en) 2003-05-30
ZA200200866B (en) 2003-07-30
US8727864B2 (en) 2014-05-20
AUPR294101A0 (en) 2001-03-01

Similar Documents

Publication Publication Date Title
US8727864B2 (en) Gaming machine with transparent symbol carriers
US10922925B2 (en) Gaming machine with a fixed wild symbol
US8360849B2 (en) Gaming machine with win change symbol
US9564005B2 (en) Gaming machine with interactive bonusing
US6634941B2 (en) Gaming machine with secondary game including a special symbol
AU775869B2 (en) Gaming machine with multi scatter game
AU2001256012B2 (en) Gaming machine with win change symbol
AU2001256012A1 (en) Gaming machine with win change symbol
AU765887B2 (en) Gaming machine with feature concept
AU785277B2 (en) Gaming machine with transparent symbol carriers
AU2005100960A4 (en) Gaming machine with transparent symbol carriers
AU2007100553B4 (en) Gaming machine with transparent symbol carriers
AU5783801A (en) Gaming machine with multi-dimensional symbols
AU2012238275A1 (en) A gaming machine with variable trigger

Legal Events

Date Code Title Description
AS Assignment

Owner name: ARISTOCRAT TECHNOLOGIES AUSTRUALIA PTY. LTD., AUST

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BUCKNALL, HELEN;EMMETT, AMANDA;WOODCROFT, CRAIG;AND OTHERS;REEL/FRAME:012851/0626;SIGNING DATES FROM 20020107 TO 20020115

Owner name: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY. LTD., AUSTR

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BUCKNALL, HELEN;EMMETT, AMANDA;WOODCROFT, CRAIG;AND OTHERS;SIGNING DATES FROM 20020107 TO 20020115;REEL/FRAME:012851/0626

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION