DE4200254C2 - Gaming machine - Google Patents

Gaming machine

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Publication number
DE4200254C2
DE4200254C2 DE19924200254 DE4200254A DE4200254C2 DE 4200254 C2 DE4200254 C2 DE 4200254C2 DE 19924200254 DE19924200254 DE 19924200254 DE 4200254 A DE4200254 A DE 4200254A DE 4200254 C2 DE4200254 C2 DE 4200254C2
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DE
Germany
Prior art keywords
data carrier
data
gaming machine
memory
individual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
DE19924200254
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German (de)
Other versions
DE4200254A1 (en
Inventor
Hermann-Josef Kaiser
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PANTHER APPARATEBAU und VERTRI
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PANTHER APPARATEBAU und VERTRI
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Priority to DE19924200254 priority Critical patent/DE4200254C2/en
Publication of DE4200254A1 publication Critical patent/DE4200254A1/en
Application granted granted Critical
Publication of DE4200254C2 publication Critical patent/DE4200254C2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3248Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/34Payment architectures, schemes or protocols characterised by the use of specific devices or networks using cards, e.g. integrated circuit [IC] cards or magnetic cards
    • G06Q20/342Cards defining paid or billed services or quantities
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/0014Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F7/00Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus
    • G07F7/02Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices
    • G07F7/025Mechanisms actuated by objects other than coins to free or to actuate vending, hiring, coin or paper currency dispensing or refunding apparatus by keys or other credit registering devices by means, e.g. cards, providing billing information at the time of purchase, e.g. identification of seller or purchaser, quantity of goods delivered or to be delivered

Description

Die Erfindung betrifft ein Geldspielgerät mit einer Anzeigevorrichtung nach dem Oberbegriff des Patentanspruchs 1.The invention relates to a gaming machine with a Display device according to the preamble of the claim 1.

Die üblichen Geldspielgeräte haben neben der normalen Spielfunktion, bei der Geldgewinne erzielt werden kön­ nen, häufig zusätzliche, den Spielanreiz erhöhende Funktionen, wie die Möglichkeit des Gewinns von Sonder­ spielen oder die Möglichkeit, Risikospiele zu gewinnen. Durch die DE 40 10 932 A1 ist ein Geldspielgerät mit Jackpot-Funktion bekannt, das bei bestimmten Gewinn­ kombinationen Punkte vergibt, welche in einen Speicher eingegeben und an einer Anzeigeeinrichtung angezeigt werden. Bei Eintritt eines bestimmten Ereignisses, z. B. bei Erreichen eines vorgegebenen Punktestandes, erhält der Spieler eine Belohnung, beispielsweise in Form zu­ sätzlicher Sonderspiele. Das Ereignis tritt jedoch relativ selten auf. Beispielsweise kann es viele Stunden oder Tage dauern, bis der Inhalt des Speichers (Jackpot) den vorgegebenen Endstand erreicht hat. In der Praxis wirken also am Auffüllen des Speichers zahlreiche Spieler mit und einer dieser Spieler erhält schließlich die gesamte Belohnung. Insbesondere wenn der Speicher leer ist oder nur einen geringen Punkteinhalt aufweist, ist der Anreiz für einen Spieler zum Gewinnen zusätzlicher Punkte nicht sehr groß, da die Wahrscheinlichkeit, daß dieser Spieler in den Genuß der Belohnung kommt, gering ist.The usual gaming machines have besides the normal ones Game function where money can be won nen, often additional, the game incentive increases Features such as the possibility of winning special play or the opportunity to win risk games. DE 40 10 932 A1 includes a gaming machine Jackpot feature known that at certain profit Combinations points, which are stored in a memory entered and displayed on a display device become. When a certain event occurs, e.g. B. when a predetermined score is reached the player receives a reward, for example in the form of additional special games. However, the event occurs relatively rare. For example, there can be many Take hours or days for the contents of the memory (Jackpot) has reached the specified final score. In  In practice, there are numerous effects on filling up the storage Player with and one of these players receives finally the entire reward. Especially if the Memory is empty or has only a low point content is the incentive for a player to win additional points is not very large because the probability that this player can enjoy the reward comes, is low.

In der EP 0 051 579 B1 ist ein Spielautomat beschrieben, der einen Wertkartenleser hat, in den eine Wertkarte eingeschoben werden kann, wodurch der Automat betriebsbereit gemacht wird. Von dieser Wertkarte wird mit jedem Spiel ein entsprechender Teil des Wertes der Wertkarte abgeschrieben und bei Erreichen des Wertnullstandes wird der Automat blockiert. Die Ausgabe der Wertkarten erfolgt z. B. durch eine staatliche Stelle. Dadurch kann die Anzahl der durchgeführten Spiele überwacht werden, und es ist möglich, die für den Spielbetrieb anfallenden Steuern durch den Wertkartenverkauf einzuziehen. Dem Wertkartenbetrieb der Spielautomaten liegen hierbei also fiskalische Überlegungen zugrunde.A slot machine is described in EP 0 051 579 B1, who has a prepaid card reader with a prepaid card can be inserted, making the machine ready for operation is made. This prepaid card is used with everyone Play a corresponding part of the value of the value card depreciated and when the value reaches zero the machine blocks. The prepaid cards are issued e.g. B. by a government agency. This can the number of games played is monitored, and it is possible to get those incurred for gaming Collect taxes through prepaid card sales. The Prepaid card operation of the slot machines are therefore here fiscal considerations.

Die EP 0 360 613 A2 beschreibt ein Datenübertragungssystem für Spielgeräte. Als Übertragungsmedium dient eine Karte, die mit einem Prozessor und einem Speicher ausgestattet ist. Sie ist an ihrem Randbereich mit Kontakten versehen, über die die Karte mit einer geeigneten Schnittstelle kommunizieren kann. Die Karte stellt eine Verbindung zwischen einem (zentralen) Computer und den Spielgeräten her, da sie Daten transportieren kann. Sie kann vom Betreiber der Spielgeräte oder von Spielern benutzt werden und vielfältige Aufgaben übernehmen, wie z. B. Spieler- und Gerätedaten sammeln, Gewinnpläne übermitteln etc. Dieses Datenübertragungssystem soll dem Betreiber ein Vernetzen seiner Spielgeräte ersparen. Der technische Aufwand für dieses Datenübertragungssystem ist dennoch erheblich.EP 0 360 613 A2 describes a data transmission system for play equipment. Serves as a transmission medium a card with a processor and a memory Is provided. It is at its edge with contacts provided over which the card with a suitable Interface can communicate. The card represents one Connection between a (central) computer and the Play equipment because it can transport data. they can be from the operator of the play equipment or from players be used and take on various tasks, such as B. collect player and device data,  Submit winning plans etc. This data transmission system should the operator network his Spare play equipment. The technical effort for this Data transmission system is nevertheless significant.

Der Erfindung liegt die Aufgabe zugrunde, ein Geldspielgerät mit Jackpotfunktion zu schaffen, bei dem der Spielanreiz für einen Spieler selbst bei geringem Saldostand des Speichers (Jackpot) erhöht ist.The invention has for its object a gaming machine to create with jackpot function, in which the Game incentive for a player even with a low balance of the memory (jackpot) is increased.

Die Lösung dieser Aufgabe erfolgt erfindungsgemäß mit den im Patentanspruch 1 angegebenen Merkmalen.This object is achieved with the invention the features specified in claim 1.

Bei dem erfindungsgemäßen Geldspielgerät ist eine Identifizierungsvorrichtung für mit individuellen Kennzeichnungen versehene externe Datenträger vorgesehen.In the gaming machine according to the invention there is an identification device for with individual markings provided external data carriers provided.

Die Spieler können solche Datenträger erhalten, die für sie dann jeweils eine Art individuellen Schlüssel bilden, bei dessen Identifizierung Werte bzw. Punkte, die während des Spiels anfallen, einer speziellen Saldierstelle, die nur für diesen Datenträger vorgesehen ist, zugeordnet werden. Auf diese Weise erhält ein Spieler, der über einen passenden Datenträger verfügt und diesen vor Beginn des Spiels in das Gerät einführt, gewissermaßen eine eigene Kontenstelle für Werte oder Punkte, die zur Ansammlung im Jackpot geeignet sind. Sämtliche Werte oder Punkte, die bei eingestecktem Datenträger erzielt werden, werden nur der betreffenden Saldierstelle gutgeschrieben und dem be­ treffenden Spieler zugeordnet. Auf diese Weise kann der Spieler zu unterschiedlichen Zeiten oder unterschied­ lichen Tagen spielen und er behält jeweils seinen zuge­ hörigen Saldo bei, auch wenn das Gerät zwischenzeitlich (ohne diesen Datenträger) von anderen Spielern benutzt wird. In dem Datenspeicher ist eine allge­ meine Saldierstelle vorgesehen, in die das Eingeben von Werten (bzw. Punkten) während des Nichtvorhandenseins eines Datenträgers erfolgt. Spieler, die nicht über einen Datenträger verfügen oder diesen nicht benutzen wollen, spielen in der Weise, daß etwa anfallende Werte auf der allgemeinen Saldierstelle verbucht werden. Hierbei ist die Funktionsweise die gleiche wie bei üblichen Geldspielgeräten, die nicht zwischen ein­ zelnen Spielern unterscheiden können. Das Geldspiel­ gerät kann also auch nach Art der herkömmlichen Geld­ spielgeräte betrieben werden.Players can get such media for then they each form a kind of individual key, when it is identified, values or points that incurred during the game, a special balancing point, which is only intended for this data carrier, be assigned. In this way, a player receives who has a suitable data carrier and this introduces into the device before the start of the game, so to speak a separate account for values or points, which are suitable for accumulation in the jackpot. All Values or points with the data carrier inserted only the offsetting point concerned will be achieved credited and the be  matched players. In this way, the Players at different times or different play days and he keeps his train appropriate balance, even if the device in the meantime (without this disk) used by other players becomes. There is a general in the data memory provided my netting point where entering Values (or points) during the absence of a data carrier. Players who don't have have a disk or do not use it want to play in such a way that any accruing Values posted to the general netting point become. The mode of operation is the same as with conventional gaming machines that are not between one can distinguish individual players. The money game device can also be made in the manner of conventional money play equipment can be operated.

Die Datenträger können bereits bei ihrer Herstellung mit individuellen Kennzeichnungen versehen werden. Zweckmäßigerweise sind sie jedoch so ausgebildet, daß die Kennzeichnung jeweils erst von dem betreffenden Gelspielgerät auf den Datenträger aufgezeichnet wird, wenn ein leerer Datenträger erstmalig in das Gerät ein­ geführt wird. Das Gerät vergibt dann eine noch verfüg­ bare Kennzeichnung an den betreffenden Datenträger und ordnet diesem Datenträger in dem Speicher eine Saldier­ stelle zu. Wenn der Datenträger später von neuem in das Gerät eingeführt wird, erkennt das Gerät diesen Daten­ träger anhand der gelesenen Kennzeichnung.The data carriers can already be produced be provided with individual markings. However, they are expediently designed such that the labeling only from the person concerned Gel game device is recorded on the data carrier, when an empty disk enters the device for the first time to be led. The device then issues a disposition bare marking on the relevant data carrier and assigns a balance to this volume in memory deliver. If the disk is later re-inserted into the Device is inserted, the device recognizes this data carrier based on the label read.

Im folgenden wird unter Bezugnahme auf die einzige Figur der Zeichnung ein Ausführungsbeispiel der Er­ findung näher erläutert.The following will refer to the only one Figure of the drawing an embodiment of the Er  finding explained in more detail.

In der Zeichnung ist ein schematisches Blockschaltbild des Geldspielgerätes dargestellt.In the drawing is a schematic block diagram of the gaming machine shown.

Das Geldspielgerät weist eine Anzeigevorrichtung 10 auf, an der Kombinationen von Symbolen anzeigbar sind. Die Anzeigevorrichtung 10 enthält beispielsweise drei rotierende Scheiben mit Gewinnsymbolen, die jeweils unabhängig voneinander in verschiedenen Fenstern der Anzeigevorrichtung stehenbleiben. Bestimmte Gewinn­ symbole ergeben eine Gewinnkombination.The gaming machine has a display device 10 on which combinations of symbols can be displayed. The display device 10 contains, for example, three rotating disks with winning symbols, which each independently remain in different windows of the display device. Certain winning symbols result in a winning combination.

Der Steuerteil 11 enthält einen Mikroprozessor 12, beispielsweise eine zentrale Prozeßeinheit (CPU), zur Steuerung des gesamten Spielablaufs sowie einen an den Mikroprozessor angeschlossenen Speicher 13, der als Schreib-Lese-Speicher ausgebildet ist.The control part 11 contains a microprocessor 12 , for example a central process unit (CPU), for controlling the entire game sequence and a memory 13 connected to the microprocessor, which is designed as a read-write memory.

Der Steuerteil 11 ist mit einer Ein/Ausgabe-Einheit 14 verbunden, an die die verschiedenen Funktionseinheiten angeschlossen sind, nämlich eine Motoreinheit 15 für den Antrieb der Scheiben der Anzeigevorrichtung 10, eine Lampeneinheit 16 zur Steuerung und zum Betreiben verschiedener Lampen, eine Bedieneinheit 17, die die an der Frontseite des Gerätes vorhandenen Tasten u. dgl. umfaßt, eine Münzenanzeige 18 zur Anzeige des Betrages eingeworfener Münzen, eine Freispielanzeige 19 zur An­ zeige gewonnener Freispiele, eine Sonderspielanzeige 20 zur Anzeige gewonnener Sonderspiele, eine Punkteanzeige 21 zur Anzeige gewonnener Punkte und eine Münz-Ein­ nahme/Ausgabe-Einrichtung 22 für die Entgegennahme und die Prüfung eingeworfener Münzen und die Ausgabe ge­ wonnener Münzen. The control part 11 is connected to an input / output unit 14 to which the various functional units are connected, namely a motor unit 15 for driving the panes of the display device 10 , a lamp unit 16 for controlling and operating various lamps, an operating unit 17 , the buttons u. on the front of the device. Like. Includes, a coin display 18 to display the amount of coins inserted, a free spin display 19 to show won free spins, a special game display 20 to display won special games, a point display 21 to display won points and a coin-taking / dispensing device 22 for accepting and checking inserted coins and dispensing coins.

Der Speicher 13 enthält einen Speicherbereich 13a mit einer Reihe unterschiedlicher Saldierstellen. Eine all­ gemeine Saldierstelle G ist für solche Gewinnpunkte oder Werte vorgesehen, bei denen der Spieler nicht identifiziert wird. Weitere Saldierstellen S1, S2 . . ., Sn werden jeweils einzelnen Spielern oder Datenträgern zugeordnet. Der Speicherbereich 13b des Speichers 13 dient zur Speicherung von Programmabläufen und Parametern, die hier nicht weiter von Interesse sind.The memory 13 contains a memory area 13 a with a number of different netting points. A general balancing point G is provided for those profit points or values for which the player is not identified. Further balancing points S1, S2. . ., Sn are assigned to individual players or data carriers. The memory area 13 b of the memory 13 is used for storing program sequences and parameters, which are here of no further interest.

An die Ein/Ausgabe-Einheit 14 ist eine Identifizierungs­ vorrichtung 23 angeschlossen, die einen an der Front­ seite des Gerätes befindlichen Einführschlitz 24 sowie eine Schreib/Lese-Einrichtung 25 aufweist. In den Ein­ führschlitz 24 kann ein externer Datenträger 26 einge­ schoben werden. Bei dem vorliegenden Ausführungsbei­ spiel ist der Datenträger 26 eine Kodekarte, etwa von der Form einer Scheckkarte, mit einem Magnetstreifen 27, auf den kodierte Daten aufgezeichnet werden können.An identification device 23 is connected to the input / output unit 14 , which has an insertion slot 24 located on the front side of the device and a read / write device 25 . In the A slot 24 , an external disk 26 can be inserted. In the present exemplary embodiment, the data carrier 26 is a code card, for example in the form of a check card, with a magnetic stripe 27 on which encoded data can be recorded.

Der generelle Funktionsablauf des Geldspielgerätes ist bekannt und wird daher hier nicht im einzelnen er­ läutert. Die Erfindung bezieht sich auf die Jackpot- Funktion, die wie folgt abläuft:The general functional sequence of the gaming machine is known and is therefore not here in detail purifies. The invention relates to the jackpot Function that works as follows:

Wenn ein Datenträger 26 mit noch unbeschriftetem Magnet­ streifen 27 in den Einführschlitz 24 eingeführt wird, wird dies von der Identifizierungsvorrichtung 23 er­ kannt. Der Mikroprozessor 12 bewirkt, daß die Schreib/Lese-Einheit 25 den Magnetstreifen 27 mit einer maschinenlesbaren Kennzeichnung versieht, die nur ein­ mal für einen Datenträger vergeben wird. Andere Daten­ träger erhalten andere Kennzeichnungen. Gleichzeitig wird in dem Speicherbereich 13a eine Saldierstelle, beispielsweise S3, für den betreffenden Datenträger 26 eingerichtet. Die Saldierstelle wird mit einer Kenn­ zeichnung versehen, die derjenigen des Datenträgers entspricht.If a data carrier 26 with a still unlabeled magnet strip 27 is inserted into the insertion slot 24 , this is recognized by the identification device 23 . The microprocessor 12 causes the read / write unit 25 to provide the magnetic stripe 27 with a machine-readable label which is only assigned once to a data carrier. Other data carriers are given different labels. At the same time, a balancing point, for example S3, is set up in the memory area 13 a for the relevant data carrier 26 . The netting point is provided with a marking that corresponds to that of the data carrier.

Wenn ein mit einer Kennzeichnung versehener Datenträger 26 in den Einführschlitz 24 eingeführt wird, liest die Schreib/Lese-Einheit 25 die Kennzeichnung und aktiviert daraufhin die betreffende Saldierstelle S3, solange der Datenträger sich im Einführschlitz befindet.When a data carrier 26 provided with a label is inserted into the insertion slot 24 , the read / write unit 25 reads the label and then activates the relevant balancing point S3 as long as the data carrier is in the insertion slot.

Werden nun bei einem Spiel Punkte gewonnen, indem vor­ bestimmte Gewinnkombinationen an der Anzeigevorrichtung 10 angezeigt werden, werden diese Punkte in die be­ treffende Saldierstelle des eingesteckten Datenträgers eingegeben und zu dem bisherigen Punktestand hinzuaddiert. Der jeweilige Punktestand der Saldierstelle wird an der Punkteanzeige 21 permanent angezeigt.If points are now won in a game by displaying certain winning combinations on the display device 10 , these points are entered into the relevant balancing point of the inserted data carrier and added to the previous point balance. The respective point balance of the balancing point is permanently displayed on the point display 21 .

Wenn der Spieler sein Spiel beendet, zieht er den Datenträger 26 aus dem Gerät heraus. Die zugehörige Saldierstelle wird daraufhin inaktiv und die allgemeine Saldierstelle G wird aktiviert.When the player ends his game, he pulls the disk 26 out of the device. The associated balancing point then becomes inactive and the general balancing point G is activated.

Wenn ein Saldo in einer Saldierstelle einen vorge­ gebenen Wert, z. B. 100 Punkte, erreicht, wird dieser Saldo auf null zurückgesetzt und der Spieler erhält eine Belohnung, beispielsweise in Form einer Sonder­ spielserie. Bei Sonderspielen ist die Gewinnmöglichkeit erhöht, in dem bei jeder auftretenden Gewinnkombination ein höherer Gewinn ausgeschüttet wird oder in dem die Wahrscheinlichkeit, daß eine Gewinnkombination an der Anzeigevorrichtung erscheint, erhöht ist. Bei Sonder­ spielen wird somit relativ viel Geld ausgeschüttet. Es besteht auch die Möglichkeit, daß als Belohnung Frei­ spiele gewährt werden, die an der Freispielanzeige 19 angezeigt werden, oder daß Risikospiele angeboten werden. Ferner besteht die Möglichkeit, bei Eintreten des Ereignisses, z. B. des Punktestandes "100" eine Geld­ ausschüttung vorzunehmen.If a balance in a balancing body has a predetermined value, e.g. B. 100 points reached, this balance is reset to zero and the player receives a reward, for example in the form of a special game series. In the case of special games, the possibility of winning is increased in that a higher profit is distributed for each winning combination that occurs or in that the probability that a winning combination appears on the display device is increased. With special games, a relatively large amount of money is distributed. There is also the possibility that free games are granted as a reward, which are shown on the free spins display 19 , or that risk games are offered. There is also the possibility, when the event occurs, for. B. the point balance "100" to make a cash distribution.

Claims (3)

1. Geldspielgerät mit einer Anzeigevorrichtung (10), an der Kombinationen von Symbolen anzeigbar sind, einem Steuerteil (11), der eine Einrichtung zur Erkennung von Gewinnkombinationen der Symbole enthält, und mit einem Datenspeicher (13), in den bei Auftreten bestimmter Gewinnkombinationen Gutschriftwerte eingegeben werden, die bis zum Eintreten eines bestimmten Ereignisses zu einem Saldo akkumuliert werden, dadurch gekennzeichnet, daß eine Identifizierungsvorrichtung (23) für mit individuellen Kennzeichnungen versehene, jeweils einzelnen Spielern zuzuordnende externe Datenträger (26) vorgesehen ist und daß der Datenspeicher (13) derart gesteuert ist, daß er jedem mit einer individuellen Kennzeichnung versehenen Datenträger (26) eine eigene Saldierstelle (S1 . . . Sn) im Datenspeicher (13) zuordnet, in die das Eingeben der Gutschriftwerte während des Vorhandenseins des betreffenden Datenträgers (26) an der Identifizierungsvorrichtung (23) erfolgt, und daß eine allgemeine Saldierstelle (G) vorgesehen ist, in die das Eingeben der Gutschriftwerte während des Nichtvorhandenseins eines Datenträgers (26) erfolgt.1. A gaming machine with a display device ( 10 ) on which combinations of symbols can be displayed, a control part ( 11 ) which contains a device for detecting winning combinations of the symbols, and with a data memory ( 13 ) in which credit values occur when certain winning combinations occur can be entered, which are accumulated to a balance until a specific event occurs, characterized in that an identification device ( 23 ) is provided for external data carriers ( 26 ) which are provided with individual markings and can be assigned to individual players, and in that the data memory ( 13 ) is such it is controlled that it assigns each data carrier ( 26 ) with an individual identification its own balancing point (S1... Sn) in the data memory ( 13 ), into which the entry of the credit values while the relevant data carrier ( 26 ) is present on the identification device ( 23 ) and there ß a general balancing point (G) is provided, in which the credit values are entered during the absence of a data carrier ( 26 ). 2. Geldspielgerät nach Anspruch 1, dadurch gekennzeichnet, daß der Datenträger (26) eine Kodekarte ist.2. Gaming machine according to claim 1, characterized in that the data carrier ( 26 ) is a code card. 3. Geldspielgerät nach Anspruch 1 oder 2, dadurch gekennzeichnet, daß die Identifizierungsvorrichtung (23) eine Schreibvorrichtung zum Einschreiben von Daten in den Datenträger (26) aufweist und jedem Datenträger (26) eine andere Kennzeichnung erteilt.3. Gaming machine according to claim 1 or 2, characterized in that the identification device ( 23 ) has a writing device for writing data into the data carrier ( 26 ) and gives each data carrier ( 26 ) a different identifier.
DE19924200254 1992-01-08 1992-01-08 Gaming machine Expired - Fee Related DE4200254C2 (en)

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Cited By (37)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE19825714C1 (en) * 1998-06-09 2000-03-09 Volkmar Plewa Method for controlling a game's performance in games machines without a possibility of winning stores player's performance on a chip card through a chip card reader for pay-outs or free games by reassigning winning points.
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